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Autor Tema: Pretty Kingdom is the MSXdev'14 WINNER!  (Leído 57641 veces)
0 Usuarios y 1 Visitante están viendo este tema.
mars2000you
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« Respuesta #45 : 03 de Julio de 2014, 06:31:26 pm »

Jon, you're right, it's excessive, I will remove this part of my sentence.

PREVIOUS POST MODIFIED
« Última modificación: 03 de Julio de 2014, 06:32:57 pm por mars2000you » En línea

Benoît
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« Respuesta #46 : 03 de Julio de 2014, 06:36:08 pm »

Toni, Jon: please, stop arguing!

Jon as admin has been pretty clear about forum and contest rules. That's is.

Take it or leave it. I mean it.

I'm not joking.

This is a thread to say "congratulations" to the winner, Nerlaska (a nice guy, Alberto,  that I don't hate at all, btw)

I have no problems with my vote invalidation. It's ok.
Smiley

This is no place to give further explanations about my vote, clear as water on the other hand.


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burguera
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« Respuesta #47 : 03 de Julio de 2014, 06:44:46 pm »

MrSpock : do you have really examined the way that Kralizec has voted ? I've mentioned 2 reasons why this vote seems me unfair. These reasons 'explain' only why there is no any game in this vote with a score above 6.75 (comparison with Konami games) and why 2 games (Destroyer and Zero) get only 1 point (Toshiba VDP compatibility). With some good will, I can understand the 1 point for the 'experimental' games of Nitrofurano. But what about the 1 point for 3 other games, including the winner ? ....

I myself haven't still played all of the games. But I can tell you in advance that I will probably disagree with Kralizec votes. I can even disagree with their opinion. But my point was that this is no reason for an official message like the one that Karoshi has posted.

Nonetheless, I just will send another message regarding this subject and stop. I feel that me and Jon are somehow spoiling this thread which should be about the games and not the forum or the dev contest itself.
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burguera
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« Respuesta #48 : 03 de Julio de 2014, 06:49:23 pm »

Anyway, we can keep like this forever, if you want. But I'm really starting to feel as our conversation leads to no place...

Yes, you are right. I just wanted to be sure if I was "arguing" with Jon or with Karoshi admins to know if I should be here or not. Now I know.

Please, accept my apologies for spoiling this thread.
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« Respuesta #49 : 03 de Julio de 2014, 06:55:36 pm »

Jon as admin has been pretty clear about forum and contest rules. That's is.

I have no problems with my vote invalidation. It's ok. Smiley

Thank you for your understanding. It is not easy to be an admin, and I really celebrate you agree on that: thanks, really.


This is no place to give further explanations about my vote, clear as water on the other hand.

I also agree. The votes themselves were clear: perhaps Kralizec could enter with community members into a debate about some aspects of the MSXdev, but not that way, as a harsh last-day vote. Why not working together on that?


Thanks for posting, it's really appreciated!


Please, accept my apologies for spoiling this thread.

There is nothing to apology for: I understand your points, and hope you understood mine as user and also as admin and contest organizer. And I agree we've been probably spoiling the fun out of the contest: sorry for that and back to the games!
« Última modificación: 03 de Julio de 2014, 06:57:39 pm por Jon_Cortazar » En línea

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burguera
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« Respuesta #50 : 03 de Julio de 2014, 06:56:00 pm »

Toni, Jon: please, stop arguing!

Jon as admin has been pretty clear about forum and contest rules. That's is.

Take it or leave it. I mean it.

I'm not joking.

This is a thread to say "congratulations" to the winner, Nerlaska (a nice guy, Alberto,  that I don't hate at all, btw)

I have no problems with my vote invalidation. It's ok.
Smiley

This is no place to give further explanations about my vote, clear as water on the other hand.



This is my last message in this thread.

However, Ramones, this was no longer about you although the word "Kralizec" appeared in all of my messages. I wanted to clarify Karoshi position. Now that I know what Karoshi forums actually are, I know that only two options are possible: to agree with them and stay or to leave.

I don't feel confortable with current Karoshi philosophy, so I'll probably leave for some time and decide if I definitely quit. Too many people leaving these days :-(

Again, sorry for spoiling this thread.

Alberto (Nerlaska), I promise I will play your game and congratulations!
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« Respuesta #51 : 03 de Julio de 2014, 07:03:20 pm »

Now that I know what Karoshi forums actually are, I know that only two options are possible: to agree with them and stay or to leave.

That comment is really true, but I don't see it as a bad behaviour, so why the categorical tone? Wink That's how every club, work team, organization, forum, social network, friend crew, etc, work! That's why there are different contests, communities, and ways to live our love to the MSX System! You can choose which one fits you better!

Just wanted to precise that. That's all... or not? Wink (again, starting to be tired about this!)


« Última modificación: 03 de Julio de 2014, 07:05:10 pm por Jon_Cortazar » En línea

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« Respuesta #52 : 03 de Julio de 2014, 07:12:31 pm »

About Destroyer:

First of all my apologizes. I'll never use hybrid modes anymore for games ... just because i'll not code any other game. I hate to be polemic and prefer to be clear regarding seriuos matters. Anyway this is not too serious for me. This is not my bussines and only enjoy coding small progs and music  altough I'm not game coder nor musician. Also anyone cannot develop a game. I'm one of them.

You don't need to apologize  Undecided And you're still free to use that mode, tho I can't see the point on it. Same way I'm free to think that I can't vote your game (made with effort) same way as I can vote other games (made with effort also) that took the extra effort and work to be fully compatible.
It's just my opinion and should have the same value as one that gives you a 10. And nobody should apologize for that.

And if you have fun with making stuff and it's not too serious for you as you said, more reason to keep doing it! After all, the only think for what we'll be useful soon is to serve as Soylent Green, so we should try to have fun all the time we can. Not always so easy, right.
On cathegories votes, I was clear what points of your games I liked more and which less. As I did with any other. But globally I can't give you the same points as I gave to others. A -1 penalty would have been ok? -2? -3? Where's the line? That's subjective.

I submited own stuff to some places (other than MSX and not even programming stuff) and as long as I take part on a contest, I accept there must be different opinions about my stuff. They usually think it's crap, i'm used and can live with it Smiley

That shouldn't make you stop having fun doing what you like to do. Not if N people likes your stuff and only 1 doesn't like one part of it. No matter what one does, never will be good for EVERYBODY, that's life. If you can make something that more people likes that dislikes, I can't see why that's so bad and you should leave it. In my example, if I make some musics for fun and nobody likes (tho i put lot effort on it), that won't stop me from making musics (yeh, it's a menace! muahaha!)

To be clear. I would like to see more stuff from you (and others), but I TOTALLY PREFER if it's 100% compatible. And if it's not, cause some mistake or bug, that's ok. But if it's cause you choiced to make it not compatible, then again you're free, but i'm sorry I can't really see the point for that.


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« Respuesta #53 : 03 de Julio de 2014, 07:21:46 pm »

And I agree we've been probably spoiling the fun out of the contest: sorry for that and back to the games!

Me too.
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« Respuesta #54 : 03 de Julio de 2014, 07:29:53 pm »

@MSXKun Perfectly explained an totally agree. I enjoyed coding the game a lot (80% - 2007) and now ( 20% - 2014) it was not so funny due to lack of time. Anyway Thanks for taking you time. Not needed, but helps a lot Smiley

Also I understand Kralizec voting btw.

PS: Ive not heard music from you, should I? or... I'm taking very seriously your menace Cheesy.
PS: Please, hear KNM's Destroyer theme. IS A MUST!
« Última modificación: 03 de Julio de 2014, 07:37:28 pm por WYZ » En línea
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« Respuesta #55 : 03 de Julio de 2014, 07:44:52 pm »

@MSXKun Perfectly explained an totally agree. I enjoyed coding the game a lot (80% - 2007) and now ( 20% - 2014) it was not so funny due to lack of time. Anyway Thanks for taking you time. Not needed, but helps a lot Smiley

Ty for understanding Wyz. And yes, I feel it was kinda needed.
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« Respuesta #56 : 03 de Julio de 2014, 10:18:13 pm »

Congratulations to Nerlaska!!  Cheesy  ... and congratulations to all others contestants for their hard work!!   Smiley

I encourage all of you to continue creating new games. There are some projects that couldn't be finished before the deadline,
but I hope that we can see them completed as soon as possible ... maybe for the next MSXDEV'15Grin
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« Respuesta #57 : 03 de Julio de 2014, 10:20:20 pm »

Congratulations to Nerlaska team for a wonderful game!!!
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« Respuesta #58 : 03 de Julio de 2014, 11:57:16 pm »

Congrats to Nerlaska.

Now, time to cheers with some beers, cool down, take a deep breath and keep enjoying MSX Gaming and coding.

Hope for new projects in 2015. Our passion for this system and the strong of our characters and vehement determinations worths it all.

Raise those beers up and LONG LIVE MSXDEV! :

KNM
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« Respuesta #59 : 04 de Julio de 2014, 01:58:20 am »

Congratulations to Nerlaska for his winning game Pretty Kingdom! Smiley

I wanted to cast votes for the contest but the time and work have passed over me  Grin

I liked very much the graphics in Nayade Resistance, and I'm pretty amazed by the arcade style of Jawbreaker 2.

Great scroll in Uridium and pretty original "landscape" mode of Destroyer.

Still I need to try and play some hours the games from Dioniso, Impulse9 and Relevo and the experimental ones from Nitrofurano.
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