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Autor Tema: Pretty Kingdom is the MSXdev'14 WINNER!  (Leído 57636 veces)
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Jon_Cortazar
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« : 03 de Julio de 2014, 07:11:05 am »

Congratulations to every contestant in another great MSXdev edition where we had fun learning and playing brand new MSX games!

And of course, congratulations to Nerlaska Studio for being the winner!!!

PRETTY KINGDOM
MSXdev'14 WINNER!
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Jon Cortázar Abraido (aka El Viejo Archivero)
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ARTRAG
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« Respuesta #1 : 03 de Julio de 2014, 07:27:12 am »

It appears msxdev is not addressed to the world msx community but to the sole karoshi users and to their inner fights.
No idea of what you have with ramones but changing deadlines and rules on going as you did ... please...

I think you have definitively spoiled the reputation of this contest and my fun in making games.
Congratulation to you.
« Última modificación: 03 de Julio de 2014, 07:29:52 am por AR » En línea
mars2000you
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« Respuesta #2 : 03 de Julio de 2014, 07:40:27 am »

Ramones vote was not fair :

- where is the rule to make comparison with Konami (and other great companies) games ? It is not in the spirit of the contest since the beginning of its existence.
- where is the rule to impose Toshiba VDP compatibility ? This VDP is non-standard and comes only on some machines, so testing the games only on these machines and giving only 1 point for non-Toshiba compatibility is not acceptable.

To avoid misunderstandings : I react here only as personal MSX fan, as I'm no more co-organizer of the contest, but I support completely the decision taken by Jon.
« Última modificación: 03 de Julio de 2014, 07:43:56 am por mars2000you » En línea

Benoît
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ARTRAG
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« Respuesta #3 : 03 de Julio de 2014, 07:48:19 am »

Apart fairness or not in ramones post (let me at least say it is matter of opinions), he first said the deadline is the 2nd (ok technical reasons) than yesterday he said deadline is moved to the the 3rd (look at updated in the rules)  http://karoshi.auic.es/index.php/topic,2501.0.html now he colsed at 8:40.

Piloting results in not fair as well (and this is not matter of opinions).
Actually after having cancelled my votes I was going to withdraw our entry when he closed the competition.
« Última modificación: 03 de Julio de 2014, 07:52:26 am por AR » En línea
mars2000you
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« Respuesta #4 : 03 de Julio de 2014, 08:01:28 am »

I think cancelling your own votes was not a good move, for sure not in the spirit of the contest. I say that more freely because I don't have voted myself, but I could have changed my mind before the deadline, for example to react against unfair Ramones vote, but I don't have done that as I wanted to be consistent in my decision to not vote this year.
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« Respuesta #5 : 03 de Julio de 2014, 08:04:56 am »

Apart fairness or not in ramones post (let me at least say it is matter of opinions), he first said the deadline is the 2nd (ok technical reasons) than yesterday he said deadline is moved to the the 3rd (look at updated in the rules)  http://karoshi.auic.es/index.php/topic,2501.0.html now he colsed at 8:40.

The last modified date of the Rules message is day 30 of past month, where the day 3rd of this month was stated and written.

I am pretty sad that you can see this date change, along with discard votes that clearly goes against the spirit of the contest and that were set in name of a group, as a try to change results... but it isn't. Really. I do not see the difference on winning one game or another. If those decisions have altered the rank in another form, I would have taken them the same way I did.


Anyway, I think is time to congratulate the winner.
« Última modificación: 03 de Julio de 2014, 08:08:14 am por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
nerlaska
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« Respuesta #6 : 03 de Julio de 2014, 08:11:43 am »

Thank you to all the people support in this contest ... the important is the MSX and continue working and giving support to this system.
Really the winner are all the MSX users and we must continue believing and working from our side and with our capabilities on it.
Thank you Jon for your efforts and inconditional support to the system. We hope you continue working in more MSXDevs.
I am very happy specially for my team colleagues, they are deserving of this award.

And please ... we must be constructive people always .. all the games in this contest were made with care and love for the MSX.
We are not Konami, we are not Compile .. don't mind that.
The important is the minutes in the week, the hours in the month, the days in the year that all the people here gives to the MSX support.
We should continue working in this way .. the MSX people is great!

And now .. go for MSXDev'15!!!

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mars2000you
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« Respuesta #7 : 03 de Julio de 2014, 08:15:02 am »

Indeed, the most important thing is that we have several new good games ... and a winner who is winner for the 2nd time, always with the good MSX spirit in mind and the good Konami feeling in action. BRAVO to Nerlaska !!! Smiley
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Benoît
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« Respuesta #8 : 03 de Julio de 2014, 08:36:08 am »

Congratulations to the winner.

I don't know Ramones but I respect a lot his work. When I saw he was voted I was very interested in his opinion. When I read the votes I thought "come on... I think it's not necessary to be so destructive. There are no evil submiting this games." I think he can offer more than this to the MSX but, eh! he has no obligation! All this words are to say that then I thought: I don't want to continue making games for MSX. As a child, I know. It's funny because I have been (internally) so critical with developers that, for one or two persons, claim in many forums that they leave MSX development, like (sorry for them) an angry child. But yesterday I understood them a bit more.

But I've been thinking about it and no, I'm not a child. I'm starting to finish MSX games and I like it. Of course I want to do games for people play them. If a lot of people say that they are a shit, I will do other things, of course. But for two or three persons I will not leave it. Well, two or three in MSX community maybe are a big percent Tongue ... You understand...

No idea of what you have with ramones but changing deadlines and rules on going as you did ... please...

I can understand your disagreement. But congratulations for your good work in Uridium. For me the important are the promotion of the game, the good opinions and the bad-constructive opinions. In fact, I compiled the bad-constructive opinions to improve the game ("No game" is not a constructive opinion, sorry   Wink . It not helps but I already know there is no obligation in help).

Congratulations for the organization of the contest. Maybe I'm not agree with some decisions but this does not detract from the good work.
« Última modificación: 03 de Julio de 2014, 08:38:50 am por pentacour » En línea
Pablibiris
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« Respuesta #9 : 03 de Julio de 2014, 09:52:54 am »

Congratulations for the Nerlaska team!!  Wink
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« Respuesta #10 : 03 de Julio de 2014, 10:04:06 am »

- where is the rule to impose Toshiba VDP compatibility ? This VDP is non-standard and comes only on some machines, so testing the games only on these machines and giving only 1 point for non-Toshiba compatibility is not acceptable.
Lies.
Toshiba VDP perfectly complies with the MSX standard.

In fact, all software that depends on UNDOCUMENTED BEHAVIOUR not described in the MSX standard is not fully MSX compatible. As this is a MSX contest, these games should have been disqualified until they were fixed to comply with the MSX standard.
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Founder of MSX Banzai! in 1997.
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« Respuesta #11 : 03 de Julio de 2014, 11:05:49 am »

congratulations to nerlaska about Pretty Kingdom!

btw, as well i also think that conflicts and unvoting is really not needed - what i see amazing in this contest is to keep the msx retro scene alive, and having joy and fun in it

and of course principles, attitudes, motivations and beliefs from each participant might vary - some people here figured out that, for example, from me, i didn’t care (for now) to polish and finish my own games (for a lot of reasons, incompetency and being not skilled enough are some that i humbly assume), my motivation were, not only for help keeping this scene alive, to share that amazingly neat (imho) cross-compiler that Boriel’s ZX-Basic Compiler is, and perhaps to share some ideas that people might want to improve based on that (or not necessarily), and humbly try to be more risky, unusual and artistic on the "game" (the quotes on "game" was because some comments from some people here about what i submitted here) development process

and yes, i hope seeing this yearly contest alive for the next decades, for our whole lifetime! \o/


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Mortimer
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« Respuesta #12 : 03 de Julio de 2014, 11:09:53 am »

- where is the rule to impose Toshiba VDP compatibility ? This VDP is non-standard and comes only on some machines, so testing the games only on these machines and giving only 1 point for non-Toshiba compatibility is not acceptable.
Lies.
Toshiba VDP perfectly complies with the MSX standard.

In fact, all software that depends on UNDOCUMENTED BEHAVIOUR not described in the MSX standard is not fully MSX compatible. As this is a MSX contest, these games should have been disqualified until they were fixed to comply with the MSX standard.


The question of if the Toshiba VDP complies with the standard is not simple. MSX Thecnical Data Book claims that de VDP have to be a TMS9918A or compatible. Texas instruments has documented the behavior of mask bits that affect the 'Mixed mode' in their official books for accelerating action in games, and succesors of the chip mantain the compatibility. So, in my own opinion, the Toshiba isn't a 'compatible' TMS.

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kabish
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« Respuesta #13 : 03 de Julio de 2014, 11:15:16 am »

Congratulations to Nerlaska Team !!!!!  Smiley

And now .. go for MSXDev'15!!!
Yeah !!  Wink
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John Hassink
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« Respuesta #14 : 03 de Julio de 2014, 11:42:53 am »

Congratulations to nerlaska! Well deserved!  Smiley

We should continue working in this way .. the MSX people is great!

And now .. go for MSXDev'15!!!

100% agree. Transform and roll out!
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