Btw, you can hide and speed the charset loading by doing before the load routine
i used this hiding trick around 20 years ago! :-) - my concern, as told Robsy (missing the promised submits from him...), i wanted to have some distracting stuff during the half minute of it (some kind of animations or filosofical citations would be great as well, i don't know - boring would be half minute of blank screen (at least in my oppinion))
Hey, congrats, nitrofurano, a very nice game!
thanks - the most important i think i got, would be trying to encouraging people (concorrence) at a some level of development (humbly, i'm not saying my submits are state of art, but i tried to do a small effort in that direction, as i wanted to see from others as well, as i think we all are curious to see - games can be or can look inovative, or whatever - stuff you never saw before) - i couldn't post in time an original game (in concept) a bit based on tetris (who knows until december 06...)
By the way, why is everybody choosing screen 2 as the default mode, in spite of having to wait for the character sets to be loaded? It's not you, nitrofurano,
the problem is the huge limitations of the pure msx-basic screen1... (one colour attribute to each 8 (or 4) characters, instead of one colour attribute per 8x1 pixels)