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Autor Tema: 1st MSX-BASIC Game Contest!. Submit your game now!.  (Leído 41398 veces)
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Jon_Cortazar
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« : 17 de Enero de 2006, 05:41:27 pm »

Welcome to the first MSX-BASIC Game Contest organized by the Karoshi Corporation Forum Boards!. Now I'll detail the basics of the contest:


Program format

The game should be presented in .BAS format, and it must run on MSX1. The program can have a maximum size of 24 KB, no matter the number of lines used. Inside the listing, no MC routines could be created or invoked (except BIOS calls): the code should be pure BASIC. At the end of the contest, and official .DSK image will be published with all games inside!.


Program contents

The programs must be videogames. The genre and theme is free. Although the game could be based on other existing game, THE PROGRAM SHOULD BE ORIGINAL. PREVIOUSLY RELEASED MATERIAL WON'T BE ALLOWED. The punishment for copied material presented will cause instant disqualification of the game.


Juror

The only juror will be the well known developer Albert Beevendorp (BiFi) from The New Image, author of romload and Palette Editor among other applications and with a huge knowledge of everything about the MSX system.


Prize

The winner will receive an official Karoshi certificate in PDF format, that demonstrates his victory in the contest Wink, and an english edition of the book The Complete MSX Programmers Guide by Toshiyuki Sato, Paul Mapstone, Isabella Muriel, kindly donated by Eduardo Robsy.


Dates

17th January 2006.- The contest starts
15th February 2006.- Last day to send entries to the contest
28th February 2006.- Jury's decision will be published


Sending a program

You must send the program in a .BAS format, with english instructions and a cover (optional), to the following email: viejo_archivero[at]karoshicorp[dot]com

Good luck, and start coding! Smiley


ENTRIES:


Mars Lander 1st PRIZE![/size]
Submitted by: Crappysoft (Juan manuel Gómez aka DarthFistro & David Casanovas aka RC743)



Memory Game
Submitted by: Paulo Silva aka nitrofurano



Pointless Drive
Submitted by: Robert J. Hill aka boblet



Colmena
Submitted by: Jose Javier Franco Benitez aka jjfranco



Eletron
Submitted by: Jose Javier Franco Benitez aka jjfranco



Faeton
Submitted by: Jose Javier Franco Benitez aka jjfranco



Ito Ipi
Submitted by: Jose Javier Franco Benitez aka jjfranco



Speed Black
Submitted by: Jose Javier Franco Benitez aka jjfranco



Ta Yu
Submitted by: Jose Javier Franco Benitez aka jjfranco



Solitario
Submitted by: Paulo Silva aka nitrofurano



Police Force NEW!
Submitted by: Yemani Soft (Germán Gómez Herrera)



Fireplay NEW!
Submitted by: Yemani Soft (Germán Gómez Herrera)



Drink It!
Submitted by: Crappysoft (Juan manuel Gómez aka DarthFistro & David Casanovas aka RC743)



Maze Chase Submitted after the deadline - NOT TO BE JUDGED
Submitted by: Area 51 (Jose Luis Tur aka jltursan)




RESULTADOS · RESULTS (Albert Beevendorp)
« Última modificación: 27 de Febrero de 2006, 03:29:05 pm por Viejo_archivero » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
nitrofurano
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« Respuesta #1 : 18 de Enero de 2006, 02:37:59 pm »

(modified: wrong message posted here, sorry)
« Última modificación: 20 de Enero de 2006, 01:54:52 am por nitrofurano » En línea
boblet
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« Respuesta #2 : 24 de Enero de 2006, 12:25:26 am »

Erm, I'm looking at rules and it says "The program can have a maximum size of 24 KB, no matter the number of lines used" does that mean we can use datafiles "in addition to" our program? Grin or is the entire submission a single file of 24k called [something].bas ?
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pitpan
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« Respuesta #3 : 24 de Enero de 2006, 12:30:24 am »

Pure BASIC. And you cannot use any machine code, not even including it with DATAs, POKEing it into the memory and then calling it with DEF USR. No way: just pure BASIC! DEF USR is allowed to call addresses between 0000h and 7FFFh.

So, slow copies from DATAs to VRAM are required.  Sad
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« Respuesta #4 : 24 de Enero de 2006, 12:36:34 am »

I was thinking bload"filename",s oh well
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pitpan
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« Respuesta #5 : 24 de Enero de 2006, 12:41:54 am »

I am afraid not - remember that BLOAD"some",S will not work on all MSX computers. Too sad.
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« Respuesta #6 : 24 de Enero de 2006, 12:44:02 am »

it wont??? which ones man?
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pitpan
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« Respuesta #7 : 24 de Enero de 2006, 12:46:14 am »

MSX1 without disk drive (main target of the contest)
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boblet
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« Respuesta #8 : 24 de Enero de 2006, 12:53:06 am »

okey doke, it would be plan B, but I can't do plan B either, so it'll be (plan A)/2 or (plan b)/2  Cheesy

so I'll save full fat version for non compo thing, ah well, back to it!! ^_^
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Jon_Cortazar
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« Respuesta #9 : 26 de Enero de 2006, 08:25:44 am »

The first entry has been sent: it's Memory Game, from nitrofurano. Go grab it in the first post of the thread!.
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Jon Cortázar Abraido (aka El Viejo Archivero)
RELEVO Videogames
[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
boblet
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« Respuesta #10 : 26 de Enero de 2006, 11:15:36 pm »

An game is sent!

Super driving fastly in red sportscar! *cough*

roadfighter, it is not...
Smiley

*added* erm... yes.. when sending someone files, one should fix bugs, then send the files again.. and.. er.. still have bugs.

all bugs squished, will send new version tomorrow so that you don't think I'm spamming you to death with crap Smiley
the version on my website is the final version and contains all fixes.

for those that don't know what that means it's http://www.bobamu.co.uk/transfer/karoshi/PointlessDrive.zip
« Última modificación: 27 de Enero de 2006, 12:15:16 am por boblet » En línea

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BodyHammeR
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Who is this 'Haohmaru' dude anyway? ;)

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« Respuesta #11 : 27 de Enero de 2006, 01:17:45 pm »

Wow, I saw Pointless Drive in action earlier, but now that I have actually played it I can finally say:

o_O WHAT?! O_o

Wink

Actually, it reminds me of many poorly translated crap games I was forced to play as a child. Ah the memories...

EDIT:

The Memory Game is Grin Grin Grin! Shame it takes so long to get the graphics calculated on a real MSX
« Última modificación: 27 de Enero de 2006, 01:24:47 pm por BodyHammeR » En línea

[A]bort, [R]etry, [D]estroy!

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boblet
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« Respuesta #12 : 27 de Enero de 2006, 01:32:46 pm »

it's fully pointless Smiley

and the memory game is cool!  but don't worry, maybe I could make an evolution of the counting kittens game
"DO YOU REMEMBER HOW MANY KITTENS THERE WERE?"

Hmm, dazzling!
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BodyHammeR
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Who is this 'Haohmaru' dude anyway? ;)

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« Respuesta #13 : 27 de Enero de 2006, 01:52:44 pm »

Another kittens game! Hurray!

'For to count kittens achieve ranking top mode!'

Kittens are cute.

Beware your sanity though...

TREES!
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[A]bort, [R]etry, [D]estroy!

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jltursan
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¿Que es lo que has aprendido hoy?


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« Respuesta #14 : 27 de Enero de 2006, 01:53:33 pm »

Citar
and the memory game is cool!

Indeed!, I don't know why; but it remembers me Miró paintings... Grin

Later in home I'll give a look at PointlessDrive, sounds promising at least Roll Eyes
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Doom dee doom dee doom
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