Karoshi MSX Community
05 de Julio de 2021, 11:22:23 am *
Bienvenido(a), Visitante. Por favor, ingresa o regístrate.

Ingresar con nombre de usuario, contraseña y duración de la sesión
Noticias:
 
   Inicio   Ayuda Buscar Ingresar Registrarse  
Páginas: [1] 2
  Imprimir  
Autor Tema: [[**Entry**]] "ZERO and the Castle of Infinite Sadness" (Dioniso)  (Leído 26069 veces)
0 Usuarios y 1 Visitante están viendo este tema.
Dioniso
Visitante
« : 02 de Octubre de 2013, 08:59:41 pm »

Name of the project: ZERO and the Castle of Infinite Sadness
Game size: 32k ROM
RAM size requirement: 16K RAM
Game genre: Action
Name of the group: Dioniso

[2014-06-22] NEW ROM. Thanks to nenefranz a bug has been found: the game starts in the menu instead of showing the logo and PRESS SPACE screen. I forgot to change that in the final ROM.

[2014-06-22] A small update: ROM. Just a small synchro issue with the ZERO logo in the menu on MSX2+ and Turbo-r.

My PC don't work anymore; tools, old code/docs, passwords/tools of my website (that's why I had to upload the ROM to uploaded.to), etc, etc, etc. I will recover the harddisks but it will take some time. On a laptop and with NoWind I could at least fix that little problem.

Some notes on the game which I didn't mention before but they could be important:

-Entering passwords: if you have a password for NORMAL difficulty, you have to choose NORMAL in MODUS and then enter the password. You will start at level 1 if you introduced that password in EASY or HARD MODUS. This is done on purpose.
-If you clean 5 levels, you'll get a password and all your 3 lifes again. This is done on purpose.
-If you lose a life, you will start that level from the beginning. This is done on purpose. Stop crying and work hard on it  Griel
-The game is meant to be played at 60HZ (press "6" when booting on a PAL MSX2 model or superior). Recommended model: any Japanese MSX1 computer (THIS IS A MSX1 GAME COMPETITION; any other model is an extra although compulsory in the rules).  Magical Stones
-I think the levels from 15 onwards are the best/most beautiful ones. Later on, some new tiles are used.

Tools used (thank you very much, guys):
-tniASM 0.45 (Patrick Lesparre)
-PCX2SPR (Eduardo Robsy)
-Routine to create sine curves with asMSX (Eduardo Robsy) *<also used in SP8 INVADERS and KRAKONIA.>
-EditPlus (Sangil Kim)
-MS PAINT (all the graphics were created with this tool)
-BMP2MSX (HRA)
-TILED (Thorbjørn Lindeijer)
-Darkbasic Pro (The Game Creators) *<I use it to convert TILED screens to compressed levels and BMP2MSX data to compressed tilesets.>
-Bitbuster (Bombaman Team)
-Slots/RAM/48k ROM routines/theory (Armando) *<I still couldn't use it but I will to improve ZERO a little bit.>
-BlueMSX (Daniel Vik)
-NoWind Interface (Jan Wilmans and Aaldert Dekker)
-MegaFlashROM SCC+ SD (Manuel Pazos)

I hope some of you have fun with my game  Beam - Qbiqs

[2014-06-14] Download the game: here.

Summary: Clean every room of the castle from evil forces, starting from the the top and going down to the base.

-More info will be added-

[2013-11-23] An upload of the video directly recorded on OpenMSX. Better a "save as ...". The quality is much better but still no soft scroll in the video, only on your MSX.

[2013-11-22] A little test on video with the logo. I don't know why on a real computer I get a soft scroll and on this video after emus and video codecs I get a really bad/jumping scroll ... There's a problem here with emulated framerate.


Screenshot: Just a W.I.P. menu screenshot created these days (Ugliest "R" ever). I prefer not showing in-game screenshots for the moment.


-More screenshots will be added-

Art/Related material: 3 drawings a good friend of mine did 6 years ago ...







You can see the author himself in this video, with sun glasses and as Freddy Smiley
« Última modificación: 23 de Junio de 2014, 04:13:02 am por Jon_Cortazar » En línea
pitpan
Karoshi Forum's Guru
*******
Mensajes: 1812


« Respuesta #1 : 03 de Octubre de 2013, 08:40:00 am »

What a good thing to see again, a Dioniso's project in the MSXdev again! Moreover with those nice artworks!

[Edit: English!!]
« Última modificación: 03 de Octubre de 2013, 03:50:07 pm por Jon_Cortazar » En línea
theNestruo
Karoshi Lover
***
Mensajes: 236


Email
« Respuesta #2 : 03 de Octubre de 2013, 06:23:28 pm »

Cool!
Is it somehow related to the Smashing Pumpkins' album "Mellon Collie and the Infinite Sadness"?
Even the first artwork reminds me some details (winged hourglasses) of the inlay Cheesy
En línea

theNestruo."Old BASIC programmers never die; they GOSUB but never RETURN."
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #3 : 03 de Octubre de 2013, 07:05:11 pm »

Announced on MSXBLUE-DEV :

http://msxdev.msxblue.com/?p=2315
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
pitpan
Karoshi Forum's Guru
*******
Mensajes: 1812


« Respuesta #4 : 03 de Octubre de 2013, 10:36:53 pm »

Sorry about my post in Spanish before. I usually pay attention to this basic rule, but I got so excited with Dioniso's new entry that I totally forgot: I got carried away!
En línea
Dioniso
Visitante
« Respuesta #5 : 23 de Noviembre de 2013, 04:19:44 pm »

22nd and 23rd November. A little update of some "PRESS SPACE" test.
En línea
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #6 : 23 de Noviembre de 2013, 05:03:18 pm »

Your AVI file seems to be broken :

- only 202 Ko when the MP4 video from YouTube is 899 Ko
- only a green screen on VLC
- not accepted by Windows Media Player (but maybe the specific AVI format of openMSX is not supported by this Windows tool)
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
Dioniso
Visitante
« Respuesta #7 : 23 de Noviembre de 2013, 05:23:07 pm »

Only 202k is right. Use Windows Media Player, for instance. It also works on tablets with Android. I tried first with BlueMSX but I couldn´t get a proper video just a almost 2GB AVI without compression. Anyways, if you want to discuss this write a private message to me.
En línea
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #8 : 24 de Noviembre de 2013, 05:20:06 am »

Ok, now it works. The problem was also with AVI's created by Fixato with openMSX.

Actually, I'm using now a new PC with Windows 8. After installing updated codecs, it's OK in the Windows Media Player.

For VLC, I've found a very useful tool that converts the openMSX-AVI format into a standard AVI format : Free AVI Video Converter.
No more green screen with the converted file (896 Ko instead of the 202 Ko, so almost the same size as for the MP4 file).
« Última modificación: 24 de Noviembre de 2013, 05:23:18 am por mars2000you » En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
Dioniso
Visitante
« Respuesta #9 : 25 de Mayo de 2014, 12:31:15 pm »

Hi. Not having much time for coding and trying to finish the game ... I just wanted to say the game will write directly to the $98 and $99 ports and will use the mix mode, which, taking into account the rules of the MSXDev'14, should be accepted ("VDP: TMS9918/TMS9928 or compatible video processor"). Although it also states that "If a game does not run properly in all MSX computers with at least 16 KB RAM it could be disqualified by the organization."

Well, I don't want to start the same discussion again. I'm just saying how my game would be and that I hope to finish it before the 16th of June  Llamada

To the iron!!!  Beam - Qbiqs
En línea
ARTRAG
Visitante
« Respuesta #10 : 25 de Mayo de 2014, 01:26:37 pm »

Awesome !!! Mixed mode allows plenty of possibilities and we will use mix mode too Wink
En línea
MsxKun
Karoshi Forum's Guru
*******
Mensajes: 1554


Kimochi-ii


WWW Email
« Respuesta #11 : 25 de Mayo de 2014, 01:47:08 pm »

Hi. Not having much time for coding and trying to finish the game ... I just wanted to say the game will write directly to the $98 and $99 ports and will use the mix mode, which, taking into account the rules of the MSXDev'14, should be accepted ("VDP: TMS9918/TMS9928 or compatible video processor"). Although it also states that "If a game does not run properly in all MSX computers with at least 16 KB RAM it could be disqualified by the organization."

Well, I don't want to start the same discussion again. I'm just saying how my game would be and that I hope to finish it before the 16th of June  Llamada

To the iron!!!  Beam - Qbiqs

But then why don't use Screen 4? Is that simple.  Undecided
Yeh, then can't fit the dev, but nobody is gonna put an X to you if you make a game outside the dev.
En línea

--

Cindy Lauper She Bops!
MsxKun
Karoshi Forum's Guru
*******
Mensajes: 1554


Kimochi-ii


WWW Email
« Respuesta #12 : 25 de Mayo de 2014, 01:54:45 pm »

Awesome !!! Mixed mode allows plenty of possibilities and we will use mix mode too Wink

Yeh, but then, also does Screen 4. It seems like you both gonna love Screen 4. So my point it, and why not? It's a nice screen mode! Why don't take profit of it?
En línea

--

Cindy Lauper She Bops!
MsxKun
Karoshi Forum's Guru
*******
Mensajes: 1554


Kimochi-ii


WWW Email
« Respuesta #13 : 25 de Mayo de 2014, 02:05:33 pm »

You can see the author himself in this video, with sun glasses and as Freddy Smiley

Hell, I just noticed this.  Shocked
En línea

--

Cindy Lauper She Bops!
ARTRAG
Visitante
« Respuesta #14 : 25 de Mayo de 2014, 05:27:50 pm »

Awesome !!! Mixed mode allows plenty of possibilities and we will use mix mode too Wink

Yeh, but then, also does Screen 4. It seems like you both gonna love Screen 4. So my point it, and why not? It's a nice screen mode! Why don't take profit of it?

That will be for the msx 2 version Smiley
« Última modificación: 25 de Mayo de 2014, 05:30:06 pm por AR » En línea
Páginas: [1] 2
  Imprimir  
 
Ir a:  

Impulsado por MySQL Impulsado por PHP Powered by SMF 1.1.21 | SMF © 2013, Simple Machines XHTML 1.0 válido! CSS válido!