Name of the project:
ZERO and the Castle of Infinite SadnessGame size: 32k ROM
RAM size requirement: 16K RAM
Game genre: Action
Name of the group: Dioniso
[2014-06-22] NEW ROM. Thanks to nenefranz a bug has been found: the game starts in the menu instead of showing the logo and PRESS SPACE screen. I forgot to change that in the final ROM.
[2014-06-22] A small update:
ROM. Just a small synchro issue with the ZERO logo in the menu on MSX2+ and Turbo-r.
My PC don't work anymore; tools, old code/docs, passwords/tools of my website (that's why I had to upload the ROM to uploaded.to), etc, etc, etc. I will recover the harddisks but it will take some time. On a laptop and with NoWind I could at least fix that little problem.
Some notes on the game which I didn't mention before but they could be important:
-Entering passwords: if you have a password for NORMAL difficulty, you have to choose NORMAL in MODUS and then enter the password. You will start at level 1 if you introduced that password in EASY or HARD MODUS. This is done
on purpose.
-If you clean 5 levels, you'll get a password and all your 3 lifes again. This is done
on purpose.
-If you lose a life, you will start that level from the beginning. This is done
on purpose. Stop crying and work hard on it
-The game is meant to be played at 60HZ (press "6" when booting on a PAL MSX2 model or superior). Recommended model: any Japanese MSX1 computer (THIS IS A MSX1 GAME COMPETITION; any other model is an extra
although compulsory in the rules).
-I think the levels from 15 onwards are the best/most beautiful ones. Later on, some new tiles are used.
Tools used (thank you very much, guys):
-tniASM 0.45 (Patrick Lesparre)
-PCX2SPR (Eduardo Robsy)
-Routine to create sine curves with asMSX (Eduardo Robsy) *<also used in SP8 INVADERS and KRAKONIA.>
-EditPlus (Sangil Kim)
-MS PAINT (all the graphics were created with this tool)
-BMP2MSX (HRA)
-TILED (Thorbjørn Lindeijer)
-Darkbasic Pro (The Game Creators) *<I use it to convert TILED screens to compressed levels and BMP2MSX data to compressed tilesets.>
-Bitbuster (Bombaman Team)
-Slots/RAM/48k ROM routines/theory (Armando) *<I still couldn't use it but I will to improve ZERO a little bit.>
-BlueMSX (Daniel Vik)
-NoWind Interface (Jan Wilmans and Aaldert Dekker)
-MegaFlashROM SCC+ SD (Manuel Pazos)
I hope some of you have fun with my game
[2014-06-14] Download the game:
here.
Summary: Clean every room of the castle from evil forces, starting from the the top and going down to the base.
-More info will be added-
[2013-11-23] An upload of the
video directly recorded on OpenMSX. Better a "save as ...". The quality is much better but still no soft scroll in the video, only on your MSX.
[2013-11-22] A little
test on video with the logo. I don't know why on a real computer I get a soft scroll and on this video after emus and video codecs I get a really bad/jumping scroll ... There's a problem here with emulated framerate.
Screenshot: Just a W.I.P. menu screenshot created these days (Ugliest "R" ever). I prefer not showing in-game screenshots for the moment.
-More screenshots will be added-
Art/Related material: 3 drawings a good friend of mine did 6 years ago ...
You can see the author himself in this
video, with sun glasses and as Freddy