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PT3 Player (PSG + SCC) for SDCC
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Tema: PT3 Player (PSG + SCC) for SDCC (Leído 5998 veces)
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nerlaska
Karoshi Excellent Member
Mensajes: 1102
Programador
PT3 Player (PSG + SCC) for SDCC
«
:
17 de Julio de 2007, 04:49:52 am »
Hello. Here the routines wrotten in ANSI C for SDCC Compiler.
I hope the code could give more info about PT3 player for coders with bad reading of Assembler lines.
This code was created from 0 but using the info of Pascal Sources from VTracker II.
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MSX4EVER2GETHER
www.nerlaska.com
ARTRAG
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Re: PT3 Player (PSG + SCC) for SDCC
«
Respuesta #1 :
17 de Julio de 2007, 12:13:17 pm »
Thanks again, few questions about your code.
How do you cope with channel assignment ?
Do you simply clone AY channels to SCC+AY or you have some kind of static assignments (e.g. if SCC is present use SCC for music and PSG for FX)?
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nerlaska
Karoshi Excellent Member
Mensajes: 1102
Programador
Re: PT3 Player (PSG + SCC) for SDCC
«
Respuesta #2 :
17 de Julio de 2007, 12:17:35 pm »
It's free.
In "Monster Hunter" using a keyboard key .. i can enable/disable SCC during gameplay.
You can choose other like: Always ON, Find for SCC and enable if it exists, using a Menu Option, etc.
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MSX4EVER2GETHER
www.nerlaska.com
ARTRAG
Visitante
Re: PT3 Player (PSG + SCC) for SDCC
«
Respuesta #3 :
17 de Julio de 2007, 01:24:17 pm »
OK, but what about the way it works?
I mean, how do you manage the channels ?
I understand that pt3 has 3 tracks only, FX have 1 track only,
while
PSG has 3 channels and SCC has 5 channels.
How do you map tracks on channels when scc is present ?
How do you map tracks on channels when there is psg only ?
Do you select the track that has each time has the loudest volume ?
Do you use some kind of priorities ?
Do you do some kind of "cloning" when the number of channels exceed the number of tracks (in order to enrich the sound) ?
(When SCC is present you have 3+1=4 tracks against 5+3=8 channels, so in theory you could adopt a static assignment 1:2, what do you do actually ?)
«
Última modificación: 17 de Julio de 2007, 01:39:48 pm por ARTRAG
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nerlaska
Karoshi Excellent Member
Mensajes: 1102
Programador
Re: PT3 Player (PSG + SCC) for SDCC
«
Respuesta #4 :
17 de Julio de 2007, 02:17:52 pm »
Ah, ok
By default (but is configurable)
SCC1,2,3 plays PSG1,2,3
AFX plays over PSG3 overlapping.
In this way i play the music of MonsterHunter and i think the result is good.
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MSX4EVER2GETHER
www.nerlaska.com
ARTRAG
Visitante
Re: PT3 Player (PSG + SCC) for SDCC
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Respuesta #5 :
18 de Julio de 2007, 01:25:01 pm »
AFAI understand Shiru's player should have some sort of priorities,
based on the time you have been playing a sound and on the relative volumes.
(e.g. : play the 3 loudest channels at each time out of 4 tracks, or
play : always the newest sound and skip the oldest).
En línea
nerlaska
Karoshi Excellent Member
Mensajes: 1102
Programador
Re: PT3 Player (PSG + SCC) for SDCC
«
Respuesta #6 :
18 de Julio de 2007, 04:41:29 pm »
Well. In my case, musician prepare the songs for avoiding the 3rd channel if it will be necessary.
Furthermore, there are only a sort number of FX in the game, is not like a Shooter ..may be in this case you need something more elaborated.
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MSX4EVER2GETHER
www.nerlaska.com
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