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Autor Tema: What about the remake of Ghost'n'Goblins?  (Leído 64082 veces)
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SEPPASEPPA
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« : 01 de Enero de 2007, 06:16:37 pm »

What about the remake of Ghost'n'Goblins?
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SEPPASEPPA
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« Respuesta #1 : 02 de Enero de 2007, 08:30:11 pm »

What about the remake of Ghost'n'Goblins?

a lot of replyies i see!
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Jon_Cortazar
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« Respuesta #2 : 02 de Enero de 2007, 09:03:21 pm »

Hey SEPPASEPPA!

...afaik these were just gfx testings to see if it was possible, but there is no plan for remaking GnG... well, unless mr. dvik gives us a big surprise  Wink
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Jon Cortázar Abraido (aka El Viejo Archivero)
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SEPPASEPPA
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« Respuesta #3 : 03 de Enero de 2007, 04:19:27 pm »

Hey SEPPASEPPA!

...afaik these were just gfx testings to see if it was possible, but there is no plan for remaking GnG... well, unless mr. dvik gives us a big surprise  Wink

Time ago i was tempted to an msx2 port, but the work done form msx1 switched me to the first gen msx. actually i've done some exp about a generic sprite engine multiplexer, and i'm in contact to dvik. we hope this remake will be done, but i think neither me or dvik alone have time to do. So any help should be appreciated.
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dvik
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« Respuesta #4 : 18 de Enero de 2007, 02:22:31 am »

Citar
mr. dvik gives us a big surprise
Well, I'm not sure yet. So far its looking good but there is still a long way to go. But as SEPPASEPPA said, we are working on it and we are making progress. We're slowly getting the structure in place. Once we have something more ready we will need help with both gfx and audio. But so far we're just prototyping and setting up the basics but we'll keep you posted.
« Última modificación: 18 de Enero de 2007, 02:26:03 am por dvik » En línea
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« Respuesta #5 : 18 de Enero de 2007, 10:45:23 am »

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we are working on it and we are making progress

That's great news!. Indeed there's no hurry at all Smiley
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« Respuesta #6 : 18 de Enero de 2007, 01:50:30 pm »

dvik: the game project being planned will be MSX1 compatible? Wink
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Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #7 : 18 de Enero de 2007, 04:03:28 pm »

Absolutely. I'm pretty much only interested in developing for MSX1. But it probably will need a 128kB or 256kB rom, at least as it looks now.
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« Respuesta #8 : 18 de Enero de 2007, 04:14:26 pm »

Iauh! Good news dvik. I'm sure you'll do a very good job.  Smiley
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« Respuesta #9 : 18 de Enero de 2007, 05:30:19 pm »

Absolutely. I'm pretty much only interested in developing for MSX1. But it probably will need a 128kB or 256kB rom, at least as it looks now.

With your words you've just made me a happy man ^___^. If you need some help, please ask: here you'll find lots of good musicmen and gfx artists willing to give a hand, you bet!.

Well, I must say that a MSX2 version would be cool too Wink, but I prefer the MSX1 by far  Cheesy
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Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #10 : 18 de Enero de 2007, 06:58:18 pm »

Once I have the game engine working I'll definitely need help with gfx and music and I know this is the best place to find good artists Smiley

It may be possible to use the game engine for an MSX2 game as well. I'm trying to separate the gfx engines as much as possible from the game engine so it may be possible to reuse some code for an MSX2 port.
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SEPPASEPPA
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« Respuesta #11 : 19 de Enero de 2007, 08:57:14 pm »

Once I have the game engine working I'll definitely need help with gfx and music and I know this is the best place to find good artists Smiley

It may be possible to use the game engine for an MSX2 game as well. I'm trying to separate the gfx engines as much as possible from the game engine so it may be possible to reuse some code for an MSX2 port.

In my mind this was already planned. But first the most challenging part. the msx1 port.

maybe the msx2 port will benefit of storing all the tiles in vram and switching between tiles only via vdp registers instead of blitting from ram.
maybe also the msx2 sprites could be a bit more coloured.
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dvik
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« Respuesta #12 : 19 de Enero de 2007, 09:48:02 pm »

The MSX2 port could and probably should also use the scroll registers so that the tiles can be used more efficiently. With more VRAM it will also be possible to do better animations.

But first an MSX1 port Smiley
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« Respuesta #13 : 20 de Enero de 2007, 11:59:44 am »

Once I have the game engine working I'll definitely need help with gfx and music and I know this is the best place to find good artists Smiley

Here you have a PT3 file for first stage.It´s not finished yet,but it gave you some ideas of what you wanted.Rename it to PT3 extension.

Hope you like it :

KNM
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dvik
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« Respuesta #14 : 20 de Enero de 2007, 07:49:26 pm »

 :guitar:  Very good!  :god: Do you know of any pt3 player that doesn't contain self modifying code? And also if there is a pt3 player that can be combined with SFX? I've seen many discussions about this but didn't follow them too closely.
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