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Autor Tema: using rnd from bios mathpack  (Leído 6694 veces)
0 Usuarios y 1 Visitante están viendo este tema.
nitrofurano
Karoshi Maniac
****
Mensajes: 259



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« : 08 de Enero de 2006, 09:33:57 pm »

hi!
after unsuccessfully trying Robsy's suggestion for rnd in assembler (sorry, man...) - i started to try using the rnd routine from bios mathpack - otherwise i didn't tried with CBios yet (i think wouldn't work)
btw, i'm not sure if the random amplitude is fine, maybe the code needs some adjusts (it uses only 2 'call' commands to bios addresses, and gets result from msxbasic variable area)

Código:
;- rnd mathpack experiments from Paulo Silva
;- (this code may have stuff from Milos Bazelides, Robsy Petrus and Alfonso Dioniso)
;-----------------------------------------------
;- asmsx startup
  .bios
  .page 2
  .rom
  .start INICIO
;-----------------------------------------------
;- vram address labels
  CHRTBL equ 0x0000
  NAMTBL equ 0x1800
  CLRTBL equ 0x2000
  SPRTBL equ 0x3800
  SPRATR equ 0x1B00
  DAC_02 equ 0xF7F8
;-----------------------------------------------
;- declaring variables
  .page 3
V_DELAY:   ds 2
V_TMPR:    ds 2
V_1A:      ds 2
V_2A:      ds 2
V_3A:      ds 2
V_4A:      ds 2
S_DEC01:   ds 5
S_DEC01_E: ds 1
;-----------------------------------------------
;- code start
  .page 2
  .org 0x8010
INICIO:
;- V_DELAY=400 (50=1sec)
  ld hl,V_DELAY
  ld de,400 
  ld [hl],d
  inc hl
  ld [hl],e
;- COLOR 4,6,12
  ld hl,0xF3E9
  ld [hl],4
  inc hl
  ld [hl],6
  inc hl
  ld [hl],12
;- SCREEN 2,2
  call INIGRP
  ld bc,0xE201
  call WRTVDP
;- copy pattern to 3 blocks of screen2 (size 12*6 bytes= 72bytes)
  ld hl,PTTRN1
    ld de,CHRTBL
    ld bc,256*8
    call LDIRVM
   ld hl,PTTRN1+0x0800
    ld de,CLRTBL
    ld bc,256*8
    call LDIRVM
  ld hl,PTTRN1
    ld de,CHRTBL+0x0800
    ld bc,256*8
    call LDIRVM
   ld hl,PTTRN1+0x0800
    ld de,CLRTBL+0x0800
    ld bc,256*8
    call LDIRVM
  ld hl,PTTRN1
    ld de,CHRTBL+0x1000
    ld bc,256*8
    call LDIRVM
   ld hl,PTTRN1+0x0800
    ld de,CLRTBL+0x1000
    ld bc,256*8
    call LDIRVM
;- CLS (with character 0x0E)
  ld hl,NAMTBL
  ld bc,768
  ld a,0x0E
  call FILVRM
;-----------------------------------------------
;- program start
;- LOCATE 4,2: PRINT "TextExample"
  ld hl,C_PRINTAT_STRING01
  ld de,NAMTBL+(32*4)+2
  ld bc,C_PRINTAT_END01-C_PRINTAT_STRING01
  call LDIRVM
  jp C_PRINTAT_END01
C_PRINTAT_STRING01:
  db "S_DEC01$=str$(DAC_02)"
C_PRINTAT_END01:
;- DAC_02=58213
  ld hl,DAC_02
   ld de,58213
   ld[hl],d
   inc hl
   ld[hl],e
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 6,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*6)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 8,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*8)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 10,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*10)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 12,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*12)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 14,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*14)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 16,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*16)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 18,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*18)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 20,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*20)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- trying random
  call 0x2BDF
  call 0x2F8A
;- S_DEC01$=str$(DAC_02)
  ld hl,DAC_02
   ld b,[hl]
   inc hl
   ld c,[hl]
   ld h,b
   ld l,c
  ld de,S_DEC01
   call S_NUM2DEC_ST01
;- LOCATE 22,2: PRINT S_DEC01$
  ld hl,S_DEC01
  ld de,NAMTBL+(32*22)+2
  ld bc,S_DEC01_E-S_DEC01
  call LDIRVM
;- do
L_DL_DO01:
L_DL_LOOP01:
  jp L_DL_DO01
;----------------------
;-- sub-routines
S_NUM2DEC_ST01:
  ld bc,-10000
  call S_NUM2DEC_NUM1
  ld bc,-1000
  call S_NUM2DEC_NUM1
  ld bc,-100
  call S_NUM2DEC_NUM1
  ld c,-10
  call S_NUM2DEC_NUM1
  ld c,-1
S_NUM2DEC_NUM1:
  ld a,-1
S_NUM2DEC_NUM2:
  inc a
  add hl,bc
  jr c,S_NUM2DEC_NUM2
  sbc hl,bc
  or $30
  ld [de],a
  inc de
  ret
;- do
L_DL_DO02:
L_DL_LOOP02:
  jp L_DL_DO02
;-----------------------------------------------
;- binary data
.org 0x9000
;- whole 4kb pattern bank here
;(this forum is saying  El mensaje excede la longitúd máxima permitida (20000 caracteres). )
En línea
nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #1 : 08 de Enero de 2006, 09:36:17 pm »

because the forum limit, i had to split the code (...?)
the second and last split is below:

Código:
PTTRN1:
;- bitmap table at 0x?000
 .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
  .db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
 .db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$CF,$87,$87,$CF,$CF,$FF,$CF,$FF
  .db $93,$93,$93,$FF,$FF,$FF,$FF,$FF,$93,$93,$01,$93,$01,$93,$93,$FF
  .db $CF,$83,$3F,$87,$F3,$07,$CF,$FF,$FF,$39,$33,$E7,$CF,$99,$39,$FF
  .db $C7,$93,$C7,$89,$23,$33,$89,$FF,$9F,$9F,$3F,$FF,$FF,$FF,$FF,$FF
  .db $E7,$CF,$9F,$9F,$9F,$CF,$E7,$FF,$9F,$CF,$E7,$E7,$E7,$CF,$9F,$FF
  .db $FF,$99,$C3,$00,$C3,$99,$FF,$FF,$FF,$CF,$CF,$03,$CF,$CF,$FF,$FF
  .db $FF,$FF,$FF,$FF,$FF,$8F,$CF,$9F,$FF,$FF,$FF,$03,$FF,$FF,$FF,$FF
  .db $FF,$FF,$FF,$FF,$FF,$CF,$CF,$FF,$F9,$F3,$E7,$CF,$9F,$3F,$7F,$FF
  .db $87,$33,$23,$03,$13,$33,$87,$FF,$CF,$0F,$CF,$CF,$CF,$CF,$03,$FF
  .db $87,$33,$F3,$C7,$9F,$33,$03,$FF,$87,$33,$F3,$C7,$F3,$33,$87,$FF
  .db $E3,$C3,$93,$33,$01,$F3,$F3,$FF,$03,$3F,$07,$F3,$F3,$33,$87,$FF
  .db $C7,$9F,$3F,$07,$33,$33,$87,$FF,$03,$33,$F3,$E7,$CF,$9F,$9F,$FF
  .db $87,$33,$33,$87,$33,$33,$87,$FF,$87,$33,$33,$83,$F3,$E7,$8F,$FF
  .db $FF,$FF,$CF,$CF,$FF,$CF,$CF,$FF,$FF,$FF,$CF,$CF,$FF,$8F,$CF,$9F
  .db $E7,$CF,$9F,$3F,$9F,$CF,$E7,$FF,$FF,$FF,$03,$FF,$03,$FF,$FF,$FF
  .db $9F,$CF,$E7,$F3,$E7,$CF,$9F,$FF,$87,$33,$F3,$E7,$CF,$FF,$CF,$FF
 .db $83,$39,$21,$21,$21,$3F,$87,$FF,$CF,$87,$33,$33,$03,$33,$33,$FF
  .db $03,$99,$99,$83,$99,$99,$03,$FF,$C3,$99,$3F,$3F,$3F,$99,$C3,$FF
  .db $03,$93,$99,$99,$99,$93,$03,$FF,$01,$9D,$97,$87,$97,$9D,$01,$FF
  .db $01,$9D,$97,$87,$97,$9F,$0F,$FF,$C3,$99,$3F,$3F,$31,$99,$C1,$FF
  .db $33,$33,$33,$03,$33,$33,$33,$FF,$87,$CF,$CF,$CF,$CF,$CF,$87,$FF
  .db $E1,$F3,$F3,$F3,$33,$33,$87,$FF,$19,$99,$93,$87,$93,$99,$19,$FF
  .db $0F,$9F,$9F,$9F,$9D,$99,$01,$FF,$39,$11,$01,$29,$39,$39,$39,$FF
  .db $39,$19,$09,$21,$31,$39,$39,$FF,$C7,$93,$39,$39,$39,$93,$C7,$FF
  .db $03,$99,$99,$83,$9F,$9F,$0F,$FF,$87,$33,$33,$33,$23,$87,$E3,$FF
  .db $03,$99,$99,$83,$87,$93,$19,$FF,$87,$33,$1F,$C7,$E3,$33,$87,$FF
  .db $03,$4B,$CF,$CF,$CF,$CF,$87,$FF,$33,$33,$33,$33,$33,$33,$03,$FF
  .db $33,$33,$33,$33,$33,$87,$CF,$FF,$39,$39,$39,$29,$01,$11,$39,$FF
  .db $39,$39,$93,$C7,$93,$39,$39,$FF,$33,$33,$33,$87,$CF,$CF,$87,$FF
  .db $01,$33,$67,$CF,$9D,$39,$01,$FF,$87,$9F,$9F,$9F,$9F,$9F,$87,$FF
  .db $3F,$9F,$CF,$E7,$F3,$F9,$FD,$FF,$87,$E7,$E7,$E7,$E7,$E7,$87,$FF
  .db $EF,$C7,$93,$39,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$00
 .db $CF,$CF,$E7,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$87,$F3,$83,$33,$89,$FF
  .db $1F,$9F,$83,$99,$99,$99,$43,$FF,$FF,$FF,$87,$33,$3F,$33,$87,$FF
  .db $E3,$F3,$F3,$83,$33,$33,$89,$FF,$FF,$FF,$87,$33,$03,$3F,$87,$FF
  .db $C7,$93,$9F,$0F,$9F,$9F,$0F,$FF,$FF,$FF,$89,$33,$33,$83,$F3,$07
  .db $1F,$9F,$93,$89,$99,$99,$19,$FF,$CF,$FF,$8F,$CF,$CF,$CF,$87,$FF
  .db $E7,$FF,$87,$E7,$E7,$E7,$27,$8F,$1F,$9F,$99,$93,$87,$93,$19,$FF
  .db $8F,$CF,$CF,$CF,$CF,$CF,$87,$FF,$FF,$FF,$13,$01,$29,$39,$39,$FF
  .db $FF,$FF,$07,$33,$33,$33,$33,$FF,$FF,$FF,$87,$33,$33,$33,$87,$FF
  .db $FF,$FF,$23,$99,$99,$83,$9F,$0F,$FF,$FF,$89,$33,$33,$83,$F3,$E1
  .db $FF,$FF,$27,$93,$93,$9F,$0F,$FF,$FF,$FF,$83,$3F,$87,$F3,$07,$FF
  .db $EF,$CF,$83,$CF,$CF,$CB,$E7,$FF,$FF,$FF,$33,$33,$33,$33,$89,$FF
  .db $FF,$FF,$33,$33,$33,$87,$CF,$FF,$FF,$FF,$39,$39,$29,$01,$93,$FF
  .db $FF,$FF,$39,$93,$C7,$93,$39,$FF,$FF,$FF,$33,$33,$33,$83,$F3,$07
  .db $FF,$FF,$03,$67,$CF,$9B,$03,$FF,$E3,$CF,$CF,$1F,$CF,$CF,$E3,$FF
  .db $E7,$E7,$E7,$FF,$E7,$E7,$E7,$FF,$1F,$CF,$CF,$E3,$CF,$CF,$1F,$FF
  .db $89,$23,$FF,$FF,$FF,$FF,$FF,$FF,$EF,$C7,$93,$39,$39,$39,$01,$FF
 .db $87,$33,$3F,$33,$87,$E7,$F3,$87,$FF,$33,$FF,$33,$33,$33,$81,$FF
  .db $E3,$FF,$87,$33,$03,$3F,$87,$FF,$81,$3C,$C3,$F9,$C1,$99,$C0,$FF
  .db $33,$FF,$87,$F3,$83,$33,$81,$FF,$1F,$FF,$87,$F3,$83,$33,$81,$FF
  .db $CF,$CF,$87,$F3,$83,$33,$81,$FF,$FF,$FF,$83,$3F,$3F,$83,$F9,$C3
  .db $81,$3C,$C3,$99,$81,$9F,$C3,$FF,$33,$FF,$87,$33,$03,$3F,$87,$FF
  .db $1F,$FF,$87,$33,$03,$3F,$87,$FF,$33,$FF,$8F,$CF,$CF,$CF,$87,$FF
  .db $83,$39,$C7,$E7,$E7,$E7,$C3,$FF,$1F,$FF,$8F,$CF,$CF,$CF,$87,$FF
  .db $33,$CF,$87,$33,$33,$03,$33,$FF,$CF,$CF,$FF,$87,$33,$03,$33,$FF
  .db $E3,$FF,$03,$9F,$87,$9F,$03,$FF,$FF,$FF,$80,$F3,$80,$33,$80,$FF
  .db $C1,$93,$33,$01,$33,$33,$31,$FF,$87,$33,$FF,$87,$33,$33,$87,$FF
  .db $FF,$33,$FF,$87,$33,$33,$87,$FF,$FF,$1F,$FF,$87,$33,$33,$87,$FF
  .db $87,$33,$FF,$33,$33,$33,$81,$FF,$FF,$1F,$FF,$33,$33,$33,$81,$FF
  .db $FF,$33,$FF,$33,$33,$03,$F3,$07,$39,$C7,$83,$39,$39,$83,$C7,$FF
  .db $33,$FF,$33,$33,$33,$33,$87,$FF,$E7,$E7,$81,$3F,$3F,$81,$E7,$E7
  .db $C7,$93,$9B,$0F,$9F,$19,$03,$FF,$33,$33,$87,$03,$CF,$03,$CF,$FF
  .db $0F,$27,$27,$0B,$33,$21,$33,$F1,$F1,$E4,$E7,$81,$E7,$E7,$27,$8F
 .db $E3,$FF,$87,$F3,$83,$33,$81,$FF,$C7,$FF,$8F,$CF,$CF,$CF,$87,$FF
  .db $FF,$E3,$FF,$87,$33,$33,$87,$FF,$FF,$E3,$FF,$33,$33,$33,$81,$FF
  .db $FF,$07,$FF,$07,$33,$33,$33,$FF,$03,$FF,$33,$13,$03,$23,$33,$FF
  .db $C3,$93,$93,$C1,$FF,$81,$FF,$FF,$C3,$99,$99,$C3,$FF,$81,$FF,$FF
  .db $CF,$FF,$CF,$9F,$3F,$33,$87,$FF,$FF,$FF,$FF,$03,$3F,$3F,$FF,$FF
  .db $FF,$FF,$FF,$03,$F3,$F3,$FF,$FF,$39,$33,$27,$C1,$9C,$31,$67,$E0
  .db $39,$33,$27,$0C,$98,$30,$60,$FC,$FF,$E7,$FF,$E7,$E7,$C3,$C3,$E7
  .db $FF,$CC,$99,$33,$99,$CC,$FF,$FF,$FF,$33,$99,$CC,$99,$33,$FF,$FF
  .db $DD,$77,$DD,$77,$DD,$77,$DD,$77,$AA,$55,$AA,$55,$AA,$55,$AA,$55
  .db $22,$88,$22,$88,$22,$88,$22,$88,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$E7
  .db $E7,$E7,$E7,$E7,$07,$E7,$E7,$E7,$E7,$E7,$07,$E7,$07,$E7,$E7,$E7
  .db $C9,$C9,$C9,$C9,$09,$C9,$C9,$C9,$FF,$FF,$FF,$FF,$01,$C9,$C9,$C9
  .db $FF,$FF,$07,$E7,$07,$E7,$E7,$E7,$C9,$C9,$09,$F9,$09,$C9,$C9,$C9
  .db $C9,$C9,$C9,$C9,$C9,$C9,$C9,$C9,$FF,$FF,$01,$F9,$09,$C9,$C9,$C9
  .db $C9,$C9,$09,$F9,$01,$FF,$FF,$FF,$C9,$C9,$C9,$C9,$01,$FF,$FF,$FF
  .db $E7,$E7,$07,$E7,$07,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$07,$E7,$E7,$E7
 .db $E7,$E7,$E7,$E7,$E0,$FF,$FF,$FF,$E7,$E7,$E7,$E7,$00,$FF,$FF,$FF
  .db $FF,$FF,$FF,$FF,$00,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$E0,$E7,$E7,$E7
  .db $FF,$FF,$FF,$FF,$00,$FF,$FF,$FF,$E7,$E7,$E7,$E7,$00,$E7,$E7,$E7
  .db $E7,$E7,$E0,$E7,$E0,$E7,$E7,$E7,$C9,$C9,$C9,$C9,$C8,$C9,$C9,$C9
  .db $C9,$C9,$C8,$CF,$C0,$FF,$FF,$FF,$FF,$FF,$C0,$CF,$C8,$C9,$C9,$C9
  .db $C9,$C9,$08,$FF,$00,$FF,$FF,$FF,$FF,$FF,$00,$FF,$08,$C9,$C9,$C9
  .db $C9,$C9,$C8,$CF,$C8,$C9,$C9,$C9,$FF,$FF,$00,$FF,$00,$FF,$FF,$FF
  .db $C9,$C9,$08,$FF,$08,$C9,$C9,$C9,$E7,$E7,$00,$FF,$00,$FF,$FF,$FF
  .db $C9,$C9,$C9,$C9,$00,$FF,$FF,$FF,$FF,$FF,$00,$FF,$00,$E7,$E7,$E7
  .db $FF,$FF,$FF,$FF,$00,$C9,$C9,$C9,$C9,$C9,$C9,$C9,$C0,$FF,$FF,$FF
  .db $E7,$E7,$E0,$E7,$E0,$FF,$FF,$FF,$FF,$FF,$E0,$E7,$E0,$E7,$E7,$E7
  .db $FF,$FF,$FF,$FF,$C0,$C9,$C9,$C9,$C9,$C9,$C9,$C9,$08,$C9,$C9,$C9
  .db $E7,$E7,$00,$FF,$00,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$07,$FF,$FF,$FF
  .db $FF,$FF,$FF,$FF,$E0,$E7,$E7,$E7,$00,$00,$00,$00,$00,$00,$00,$00
  .db $FF,$FF,$FF,$FF,$00,$00,$00,$00,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F
  .db $F0,$F0,$F0,$F0,$F0,$F0,$F0,$F0,$00,$00,$00,$00,$FF,$FF,$FF,$FF
 .db $FF,$FF,$89,$23,$37,$23,$89,$FF,$FF,$87,$33,$07,$33,$07,$3F,$3F
  .db $FF,$01,$39,$3F,$3F,$3F,$3F,$FF,$FF,$01,$93,$93,$93,$93,$93,$FF
  .db $01,$99,$CF,$E7,$CF,$99,$01,$FF,$FF,$FF,$81,$33,$33,$33,$87,$FF
  .db $FF,$99,$99,$99,$99,$83,$9F,$3F,$FF,$89,$23,$E7,$E7,$E7,$E7,$FF
  .db $03,$CF,$87,$33,$33,$87,$CF,$03,$C7,$93,$39,$01,$39,$93,$C7,$FF
  .db $C7,$93,$39,$39,$93,$93,$11,$FF,$E3,$CF,$E7,$83,$33,$33,$87,$FF
  .db $FF,$FF,$81,$24,$24,$81,$FF,$FF,$F9,$F3,$81,$24,$24,$81,$9F,$3F
  .db $C3,$9F,$3F,$03,$3F,$9F,$C3,$FF,$87,$33,$33,$33,$33,$33,$33,$FF
  .db $FF,$03,$FF,$03,$FF,$03,$FF,$FF,$CF,$CF,$03,$CF,$CF,$FF,$03,$FF
  .db $9F,$CF,$E7,$CF,$9F,$FF,$03,$FF,$E7,$CF,$9F,$CF,$E7,$FF,$03,$FF
  .db $F1,$E4,$E4,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$E7,$27,$27,$8F
  .db $CF,$CF,$FF,$03,$FF,$CF,$CF,$FF,$FF,$8D,$63,$FF,$8D,$63,$FF,$FF
  .db $C7,$93,$93,$C7,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$E7,$E7,$FF,$FF,$FF
  .db $FF,$FF,$FF,$FF,$E7,$FF,$FF,$FF,$F0,$F3,$F3,$F3,$13,$93,$C3,$E3
  .db $87,$93,$93,$93,$93,$FF,$FF,$FF,$87,$F3,$C7,$9F,$83,$FF,$FF,$FF
  .db $FF,$FF,$C3,$C3,$C3,$C3,$FF,$FF,$44,$FF,$44,$FF,$44,$FF,$44,$FF
;- colour table at 0x?400 (too much $F1)
 .db $00,$00,$00,$00,$00,$00,$00,$00,$11,$11,$11,$11,$11,$11,$11,$11
  .db $22,$22,$22,$22,$22,$22,$22,$22,$33,$33,$33,$33,$33,$33,$33,$33
  .db $44,$44,$44,$44,$44,$44,$44,$44,$55,$55,$55,$55,$55,$55,$55,$55
  .db $66,$66,$66,$66,$66,$66,$66,$66,$77,$77,$77,$77,$77,$77,$77,$77
  .db $88,$88,$88,$88,$88,$88,$88,$88,$99,$99,$99,$99,$99,$99,$99,$99
  .db $AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$BB,$BB,$BB,$BB,$BB,$BB,$BB,$BB
  .db $CC,$CC,$CC,$CC,$CC,$CC,$CC,$CC,$DD,$DD,$DD,$DD,$DD,$DD,$DD,$DD
  .db $EE,$EE,$EE,$EE,$EE,$EE,$EE,$EE,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
 .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
  .db $F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4,$F1,$F4
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jltursan
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« Respuesta #2 : 09 de Enero de 2006, 01:33:02 pm »

I can't remember the Robsy's solution; but you can find here some easy random number generator routines:

http://baze.au.com/misc/z80bits.html#3

..and about the use of a new character table. If you only need a quick & dirty hack to print some texts in graphic modes and don't want to waste such amount of memory, you can use the ROM provided char table. The table is usually located at $1BBF; but the right address is found doing :

Código:
print hex$(peek(4)+peek(5)*256)

So, if you change PTTRN1 by the address found above you'll save 4 Kb (of course the font will be a bit dull; but it's only to do some tests, isn't it? Smiley).
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« Respuesta #3 : 11 de Enero de 2006, 10:39:22 pm »

the solution Robsy sent me didn't work (afaik - recall i still very newbie, and that time i were much more... )

on one hand, simple solutions are very interesting and useful, and on another hand, some snippets here exploring mathpack would be very interesting too (for math calculations seems to be much more complicated doing in 'pure' assember (afaik))

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« Respuesta #4 : 11 de Enero de 2006, 11:19:14 pm »

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exploring mathpack would be very interesting too

Right, if you need to do some calculations it's a good solution to use the BIOS calls; but remember that they are overpowered and   returns (I can't remember the exact number) a lot of decimals; so they're terribly slow. You can't use them to realtime animate a game, maybe one like "scorched earth", no more Smiley.

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for math calculations seems to be much more complicated doing in 'pure' assember (afaik)

Not really. Usually you don't need a lot of precision, so have you think about the use of a 16 bit register to hold a number with an integer 8 bit half (high byte) and a decimal 8 bit half (low byte)...?. It's lightning fast... Wink
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« Respuesta #5 : 12 de Enero de 2006, 03:50:39 pm »

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and   returns (I can't remember the exact number) a lot of decimals


what i used on the rnd mathpack example:
Código:
  call 0x2BDF
  call 0x2F8A

what i think is, afaik, call 0x2BDF is the rnd function, using the 14 character mantissa (8 bytes, 7 for mantissa and 1 for signal and float point position), and... (the meaning point) call 0x2F8A converts this 8 byte numerical value into a 2 byte integer - of course there are lots of performance lost converting 2byte values to 8byte dac values and vice-versa :-( - not as fast as using 'pure' asm, but seems to be a bit better than interpreted msx-basic btw... (performance and coding laziness compromise...)





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..and about the use of a new character table. If you only need a quick & dirty hack to print some texts in graphic modes and don't want to waste such amount of memory, you can use the ROM provided char table. The table is usually located at $1BBF; but the right address is found doing :
Código:
print hex$(peek(4)+peek(5)*256)
So, if you change PTTRN1 by the address found above you'll save 4 Kb (of course the font will be a bit dull; but it's only to do some tests, isn't it? Smiley).

the first point were i didn't knew about 20kb text code posting limit... (that's why i hurried to split the code to at least having all there instead of editing the code to fit just in time) - laziness and intuition mixed...

i knew about the rom char table - all asm code i have are patch over a template i use for all examples i coded, and the 4kb custom char table were on all there - i have to optimize all my code to use both ways without much brain effort needed... (my laziness is always annoying guyver800 too, ehehehehe ;-) ) - about char table, the idea from Konami using the characters 0x00 to 0x15 for empty char blocks with colours 0x00 to 0x15 i adopted as excellent (unless we really need all 256 characters)

otherwise, the zxspectrum char table is 768 bytes long (characters 0x20 to 0x7F), maybe no bad idea at all using it instead...
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pitpan
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« Respuesta #6 : 13 de Enero de 2006, 07:07:02 pm »

Small -and less random- random routine

Código:

RANDOMIZE:
; Init R register - call ONLY ONCE
 xor a
 ld r,a
ret

RANDOM:
; Return a 8-bit random number in A
 ld a,r
 push hl
 push bc
 ld hl,RANDOM_TABLE
 ld c,a
 ld b,0
 add hl,bc
 ld a,[hl]
ret

RANDOM_TABLE:

rept 128
 db random(256)
endr

You would need asMSX 0.12b or higher to assemble this code. It worked fine for MINESWEEPER, for example.
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jltursan
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« Respuesta #7 : 13 de Enero de 2006, 07:12:04 pm »

 Smiley

Btw, clever use of the REPT and RANDOM pseudo commands!
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nitrofurano
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« Respuesta #8 : 14 de Enero de 2006, 07:00:15 pm »

thanks Robsy!
(let me guess: you introduced rept into asMSX since version 0.12b?)
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