Karoshi MSX Community
05 de Julio de 2021, 02:13:34 pm *
Bienvenido(a), Visitante. Por favor, ingresa o regístrate.

Ingresar con nombre de usuario, contraseña y duración de la sesión
Noticias:
 
   Inicio   Ayuda Buscar Ingresar Registrarse  
Páginas: [1]
  Imprimir  
Autor Tema: MSXdev'06 8th entry and 1st finished game : Operation Wolf  (Leído 6207 veces)
0 Usuarios y 1 Visitante están viendo este tema.
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« : 24 de Julio de 2006, 05:41:40 pm »

In full summer heat, there's no rest for the MSXdev' team as we are proud to present you the first finished game for the 2006 edition of this great contest : a full MSX conversion of a Spectrum game released by Taito in 1987.

Not only this version is better than the poor port made by Ocean in 1988, as it uses all the MSX capabilities, but this version detects also if your machine or emulator has external or internal MSX-MUSIC and can therefore enhance also the musical experience !

Enjoy this conversion made by the TOYBOX team

Tip for blueMSX users : add manually the rom file in a cartridge slot and select the 'mirrored rom' mapper type. The game will be added later to the blueMSX database.

http://msxdev.msxblue.com
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
Konamito
Karoshi Excellent Member
******
Mensajes: 1446



WWW Email
« Respuesta #1 : 24 de Julio de 2006, 08:02:09 pm »

The server hangs up a lot. I can't go to the Status page  Cry

I'll try later...
En línea

mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #2 : 24 de Julio de 2006, 08:33:40 pm »

Probably many visitors for the moment ... it's the first time that it happens ... so, try indeed later Smiley
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #3 : 25 de Julio de 2006, 12:37:25 am »

I confirm many visitors ... even more than the blueMSX site !

I guess also that many fans are playing the game as it very calm on all MSX forums !

So, the proof of the great success of the MSXdev contest ! And it is only the first game of the 2006 edition !!! Smiley
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
Konamito
Karoshi Excellent Member
******
Mensajes: 1446



WWW Email
« Respuesta #4 : 25 de Julio de 2006, 11:58:54 am »

Congratulations  Grin
En línea

KNM
Karoshi Hero
*****
Mensajes: 755

Fearless

jbosca@hotmail.com
Email
« Respuesta #5 : 25 de Julio de 2006, 03:00:37 pm »

CAN´T WAIT!!!!!GOOOOOOOOOOO!!!!

KNM
woW!!!
En línea

<Bacterion> : ¿ Por qué la gente se empeña en pulsar F5 ?
KNM
Karoshi Hero
*****
Mensajes: 755

Fearless

jbosca@hotmail.com
Email
« Respuesta #6 : 25 de Julio de 2006, 03:10:16 pm »

This is BLASTING!!!!Amazing work!!!CONGRATS FOR TOYBOX DUDES!!! :god: :god: :god: :god: :god: :god: :god: :god: :god: :god:

KNM
BANG BANG BAAAAAANG!
En línea

<Bacterion> : ¿ Por qué la gente se empeña en pulsar F5 ?
Konamito
Karoshi Excellent Member
******
Mensajes: 1446



WWW Email
« Respuesta #7 : 25 de Julio de 2006, 03:21:20 pm »

I've played the game and it rocks. Keep up the good work dudes!
En línea

mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #8 : 26 de Julio de 2006, 12:42:40 pm »

bad news first: must say that toybox´s opwolf has one irritating thing in it. It has plays Very irritating noise when damage level goes high.

then good news:

Except that nasty thing, game is really excellent!!!! It looked strange at first to see SPRITES, not just graphical characters... Wink  And playability is very good!!

hmm... as this is 32Kt game, there should be no problems converting it to cd with new waver?

by the way... there is so many years since I played Op wolf arcade last time, so I have to ask, does game really end when you run out of ammunition as it is case in Toybox´s game?  I remember in Commodore 64 conversion after you ran out of ammunition, your guy kept searching his socks and arse and every now and then he "found" one more bullet...
En línea
mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #9 : 26 de Julio de 2006, 12:50:25 pm »

by the way... where is that soldier?

I can´t see him in title screen!  Shocked
En línea
JLLopez
Visitante
« Respuesta #10 : 26 de Julio de 2006, 01:57:16 pm »

bad news first: must say that toybox´s opwolf has one irritating thing in it. It has plays Very irritating noise when damage level goes high.

Yes.  Like original coin-op. This, don't is bad, is a ... perfect port.

then good news:

Except that nasty thing, game is really excellent!!!! It looked strange at first to see SPRITES, not just graphical characters... Wink  And playability is very good!!

Playability is really good. Smiley

About sprites, really I'm surprised for this in MSX1! More of 5 sprites in line!

hmm... as this is 32Kt game, there should be no problems converting it to cd with new waver?

I don't know ...


by the way... there is so many years since I played Op wolf arcade last time, so I have to ask, does game really end when you run out of ammunition as it is case in Toybox´s game?  I remember in Commodore 64 conversion after you ran out of ammunition, your guy kept searching his socks and arse and every now and then he "found" one more bullet...

In ToyBox OW port, if you don't shoot when your bullets are empty, automatic recharge 1 bullet. You can wait for magazine item. Smiley




En línea
Páginas: [1]
  Imprimir  
 
Ir a:  

Impulsado por MySQL Impulsado por PHP Powered by SMF 1.1.21 | SMF © 2013, Simple Machines XHTML 1.0 válido! CSS válido!