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Autor Tema: MSXdev'14 - VOTING THREAD  (Leído 28557 veces)
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« Respuesta #15 : 29 de Junio de 2014, 03:06:39 pm »

We are finally back! We had some troubles with the server so, in order to be fair, tomorrow I will anounce a voting deadline extension. Happy voting and thnx for your patience!
« Última modificación: 29 de Junio de 2014, 03:10:30 pm por Jon_Cortazar » En línea

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« Respuesta #16 : 29 de Junio de 2014, 10:18:42 pm »

CMJN 
Global -> 3 // ( V-> 4 / A-> 1 / P->3 / F->2 )

DESTROYER
Global -> 4 // ( V-> 4 / A-> 5 / P-> 6 / F-> 5 )

GORGEOUS GEMMA IN ESCAPE
Global -> 6 // ( V-> 6 / A-> 7 / P-> 6 / F-> 7 )

JAWBREAKER II
Global -> 5 // ( V-> 5 / A-> 6 / P-> 5 / F-> 6 )

LIBREWAY
Global -> 2 // ( V-> 3 / A-> 1 / P-> 2 / F-> 3 )

MR. CRACKSMAN
Global -> 7 // ( V->7  / A->7 / P->8  / F-> 9 )

NAYADE RESISTANCE
Global -> 8 // ( V-> 9 / A->8 / P-> 8 / F-> 9 )

PRETTY KINGDOM
Global -> 9 // ( V->8 / A->9 / P->10 / F-> 9 )
 
URIDIUM
Global -> 8 // ( V-> 9 / A-> 7 / P-> 8 / F-> 9 )

ZERO AND THE CASTLE OF
Global -> 6 // ( V-> 8 / A-> 5 / P-> 6 / F-> 7 )

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« Respuesta #17 : 29 de Junio de 2014, 10:31:15 pm »

It's the first time I vote and I am not a programmer, so I hope not to offend the creators who have devoted much work as these excellent creations


CMJN - Visually promises, but becomes monotonous and the absence of sound it detracts.
Global -> 3 // ( V->6 / A->1 / P->4 / F->2 )

DESTROYER - I had so much fun with this game, very addictive and phenetic, sound the best!
Global -> 8 // ( V->7 / A->9 / P->8 / F->8 )

GORGEOUS GEMMA IN ESCAPE... - Remove nuclear waste is now entertaining the conveyor between screens a bit noisy, but it keeps us tuned;)
Global -> 7 // ( V->7 / A->6 / P->7 / F->7 )

JAWBREAKER II - Visually striking, original, striking and colorful. With this audio you can not stop dancing. Being able to choose the difficulty level is appreciated.
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )

LIBREWAY - This game reminds me of the games in Basic simple typed language, some sound would be nice.
Global -> 3 // ( V->3 / A->1 / P->3 / F->2 )

MR. CRACKSMAN - Clean graphics, sharp speed to your liking and the music perfectly accompanies the rhythm of the game. It is the favorite of my son, will be playing for something.
Global -> 8 // ( V->7 / A->8 / P->8 / F->9 )

NAYADE RESISTANCE - Surprising space game, reminds nemesis, remarkable graphics and sound. When finished have to improve movement and include gamepad.
Global -> 8 // ( V->8 / A->8 / P->7 / F->7 )

PRETTY KINGDOM - It is the game that like at home, good graphics and sound reminiscent of Japanese games.
Global -> 9 // ( V->9 / A->8 / P->8 / F->9 )
  
URIDIUM - As it moves! Smooth, quick movements, enemies attack us along the left and right but our control is complete and effective. Defined graphics and sound good but would have to be accompanied with a melody while playing.
Global -> 9 // ( V->9 / A->7 / P->8 / F->9 )

ZERO AND THE CASTLE OF... - This aesthetic reminiscent of Holland games that I liked a lot, the game colorful, entertaining and good visual effects. This is a game with MSX graphics and catchy music would be perfect.
Global -> 8 // ( V->9 / A->6 / P->8 / F->8 )


A greeting to all!
« Última modificación: 29 de Junio de 2014, 11:16:33 pm por El RCastillo » En línea
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« Respuesta #18 : 29 de Junio de 2014, 11:28:50 pm »

My GLOBAL points:
9.7 PRETTY KINGDOM
8.0 ZERO AND THE CASTLE OF INFINITE SADNESS
7.2 MR. CRACKSMAN
6.7 JAWBREAKER II
6.5 URIDIUM
5.7 NAYADE RESISTANCE
4.0 DESTROYER
2.7 GORGEOUS GEMMA IN ESCAPE
1.0 LIBREWAY
1.0 CMJN

My explanation of that points:

CMJN
I don't understand what I'm looking and playing.
I can't play on a my real MSX (-1 point).
Global -> 1.0 // ( Visuals->2 / Audio->1 / Playability->1 / Finish->1 )-> 5/4 = 1.25 points (-1)

DESTROYER
I'd like space invaders and I play some clones.
Very close to original game.
Nice tribute but I preffer new games for MSXDEV. No original game (-1 point)
Global -> 4.0 // ( Visuals->4 / Audio->5 / Playability->5 / Finish->6 )-> 20/4 = 5 points (-1)

GORGEOUS GEMMA IN ESCAPE
Boulder dash gameplay. No original game (-1 point)
Visuals are correct but I don't like them. Maybe a manual explanation about item will be good.
FX Audio is terrible. A lot of noise.
Game Under ?? I don't understand that joke.
Global -> 2.7 // ( Visuals->3 / Audio->3 / Playability->5 / Finish->4 )-> 15/4 = 3.75 points (-1)

JAWBREAKER II
Very good polished level. A real arcade gameplay but no original game for MSXDEV (-1 point)
Audio are correct, nice for me.
In HARD level It become a crazy game. Funny.
One live at 10000 points it will be better Smiley
Global -> 6.7 // ( Visuals->6 / Audio->8 / Playability->8 / Finish->9 )-> 31/4 = 7.75 pints (-1)

LIBREWAY
No original game. Clone game. I preffer new games for MSXDEV (-1 point)
Nonexistent gameplay. Press UP and always win.
Global -> 1.0 // ( Visuals->2 / Audio->1 / Playability->1 / Finish->1 )-> 5/4 = 1.25 points (-1)

MR. CRACKSMAN
8ks of fun ! perfect.
Too similar game play to "Head On". No original gameplay (-1 point)
Arcade feel, nice visual and Audio.
And with two players game. Very good.
Global -> 7.2 // ( Visuals->7 / Audio->8 / Playability->9 / Finish->9 )-> 33/4 = 8.25 points (-1)

NAYADE RESISTANCE
Very nice visuals and original music.
I love Gradius and salamander. This game wanna be one of the family. Too similiar. (-1 point)
I think this project is too big and overambitious for this contest.
It will be a great game and this is a Beta demo.
Global -> 5.7 // ( Visuals->8 / Audio->8 / Playability->6 / Finish->5 )-> 27/4 = 6.75 points (-1)

PRETTY KINGDOM
This game will be a japaneses game on 80s. Very good work.
Original gameplay. It's a fusion of Eggerland mistery and a "shot all enemys".
Ghost gameplay is a very good idea.
Visual are very correct. Player looks like Pocoyo Smiley It's very funny.
Intro game music and visual style are very similar to Knightmare.
Music ingame make this game perfect.
Too easy in first levels, but correct to learn.
Global -> 9.7 // ( Visuals->10 / Audio->9 / Playability->10 / Finish->10 )-> 39/4 = 9.75 points

URIDIUM
Good code. Spectacular Visuals. Nice scroll.
Very difficult and good gameplay.
No original game. Remake. (-1 point)
Global -> 6.5 // ( Visuals->7 / Audio->7 / Playability->7 / Finish->9 )-> 30/4 = 7.5 points (-1)

ZERO AND THE CASTLE OF INFINITE SADNESS
Great Visuals, effect,...like demoscene
Simple gameplay but original game.
Psychotropic game. O_o!
Global -> 8 // ( Visuals->8 / Audio->7 / Playability->8 / Finish->9 )-> 32/4 = 8 points

Edit: Some errors in additions. Sorry sorry Sad
« Última modificación: 30 de Junio de 2014, 11:07:01 pm por j4mk3 » En línea

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« Respuesta #19 : 30 de Junio de 2014, 09:17:27 am »

CMJN
Global - 4 ( V-4 / A-3 / P-3 / F-5 )

DESTROYER
Global - 9 ( V-9 / A-8 / P-9 / F-9 )

GORGEOUS GEMMA IN ESCAPE
Global - 5,5 ( V-5 / A-5 / P-6 / F-6 )

JAWBREAKER II
Global - 5 ( V-5 / A-6 / P-5 / F-6 )

LIBREWAY
Global - 1 ( V-3 / A-1 / P-1 / F-1 )

MR. CRACKSMAN
Global - 7,3 ( V-7  / A-7 / P-8  / F-9 )

NAYADE RESISTANCE
Global - 8 ( V-9 / A-8 / P-8 / F-9 )

PRETTY KINGDOM
Global - 7 ( V-7 / A-7 / P-8 / F-7 )
 
URIDIUM
Global - 8,5 ( V-9 / A-8 / P-8 / F-9 )

ZERO AND THE CASTLE OF
Global - 6,5 ( V-8 / A-6 / P-6 / F-7 )
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« Respuesta #20 : 30 de Junio de 2014, 09:21:37 am »

As last saturday the community was offline due to server problems, voting process will be extended and new deadline will be wednesday 2nd July. Happy voting!
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« Respuesta #21 : 30 de Junio de 2014, 11:03:42 am »

Here are my votes:

CMJN - Not a game for me, it needs a lot of work here
Global -> 1 // ( V->1 / A->1 / P->1 / F->1 )

DESTROYER - Surprising conversion from an arcade game. Very nice.
Global -> 7 // ( V->7 / A->6 / P->7 / F->8 )

GORGEOUS GEMMA IN ESCAPE... - I love puzzles and this is very challenging. But it needs a bit ot polishing.
Global -> 5.25 // ( V->5 / A->4 / P->6 / F->6 )

JAWBREAKER II - Good playability but the idea is a little boring for me.
Global -> 6.75 // ( V->6 / A->6 / P->7 / F->8 )

LIBREWAY - Vey simple game, it needs polishing.
Global -> 3.25 // ( V->4 / A->1 / P->4 / F->2 )

MR. CRACKSMAN - Very addictive and solid.
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )

NAYADE RESISTANCE - It's a pity that this game is buggy and only one level... Very nice graphics.
Global -> 5.25 // ( V->7 / A->7 / P->4 / F->3 )

PRETTY KINGDOM - Very fun game. It has a old school taste.
Global -> 7.75 // ( V->8 / A->7 / P->8 / F->8 )
  
URIDIUM - Wonderful adaptation to MSX system. Fast and challenging.
Global -> 7.5 // ( V->8 / A->7 / P->7 / F->8 )

ZERO AND THE CASTLE OF... - Nice visual effects, very challenging and addictive.
Global -> 8 // ( V->8 / A->8 / P->8 / F->8 )

Edit: There were some mistakes when writing the notes into the forum.

Jawbreaker II gets 7 instead of 8 in Playability and Nayade Resistance gets 7 in Audio instead of 1.

Sorry!
« Última modificación: 30 de Junio de 2014, 03:58:11 pm por Konamito » En línea

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« Respuesta #22 : 01 de Julio de 2014, 10:03:31 am »

You can still vote today and tomorrow!! Keep the votes coming!  Wink
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« Respuesta #23 : 02 de Julio de 2014, 06:33:51 am »

First I want to thank all participants, as only to present a game and you are winners.

Here mis votos:

CMJN
Global -> 2 // ( V-> 2 / A-> 1 / P->3 / F->2 )

DESTROYER
Global -> 7 // ( V-> 6 / A-> 6 / P-> 6 / F-> 7 )

GORGEOUS GEMMA IN ESCAPE
Global -> 6 // ( V-> 6 / A-> 5 / P-> 6 / F-> 6 )

JAWBREAKER II
Global -> 6 // ( V-> 6 / A-> 6 / P-> 6 / F-> 7 )

LIBREWAY
Global -> 3 // ( V-> 3 / A-> 1 / P-> 3 / F-> 3 )

MR. CRACKSMAN
Global -> 8 // ( V->7  / A->8 / P->8  / F-> 8 )

NAYADE RESISTANCE
Global -> 7 // ( V-> 9 / A->8 / P-> 8 / F-> 7 )

PRETTY KINGDOM
Global -> 9 // ( V->8 / A->7 / P->8 / F-> 9 )
 
URIDIUM
Global -> 7 // ( V->7  / A-> 6 / P-> 7 / F-> 8 )

ZERO AND THE CASTLE OF INFINITE SADNESS
Global -> 8 // ( V-> 8 / A-> 6 / P-> 8 / F-> 8 )
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« Respuesta #24 : 02 de Julio de 2014, 06:54:00 am »

The first one that I must say is CONGRATULATIONS!!! to all the games and all the contestants. Your work is good for MSX! and MSX are all!
And the second one is THANK YOU to my team colleagues to let me make this game, they have gave me the best MSX magic!
The points going to...

CMJN - Psychic!
Global -> 4 // ( V->5 / A->1 / P->5 / F->3 )

DESTROYER - Fantastic!
Global -> 7 // ( V->6 / A->7 / P->7 / F->7 )

GORGEUS - Gorgeous!   
Global -> 8,5 // ( V->6 / A->8 / P->6 / F->6 )   

JAWBREAKER II - Huge!
Global -> 7 // ( V->7 / A->7 / P->7 / F->8 )

LIBREWAY - Schizophrenic!
Global -> 4 // ( V->5 / A->1 / P->5 / F->3 )

MR.CRACKSMAN - Amazing!
Global -> 6,5 // ( V->6 / A->6 / P->6 / F->7 )

NAYADE - Sexy!
Global -> 7 // ( V->7 / A->6 / P->6 / F->6 )

PRETTY KINGDOM - Pretty!
Global -> 8 // ( V->9 / A->10 / P->8 / F->8 )

URIDIUM - Fashion!
Global -> 6 // ( V->7 / A->6 / P->6 / F->7 )
 
ZERO AND THE CASTLE OF... - Superb!
Global -> 8 // ( V->8 / A->7 / P->7 / F->8 )
En línea

MSX4EVER2GETHER
www.nerlaska.com
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« Respuesta #25 : 02 de Julio de 2014, 07:34:04 am »

Today is the LAST day for voting your favourite!!! That means that tomorrow we will have a new MSXdev winner!  Wink
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Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #26 : 02 de Julio de 2014, 07:54:10 am »

I decided, even before presenting my game, that I would not vote -although I have that right. Good luck! Smiley
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« Respuesta #27 : 02 de Julio de 2014, 01:20:58 pm »

Ok. Voting is gonna be hard. I'm gonna try to use head instead of heart.  Roll Eyes

CMJN

Visuals -> 3
Audio: No audio at all. -> 1
Playability: You kinda can play, yes, burt it gets boring quickly. -> 2
Finish -> 1
Global: Very simple game that needs more work and stuff. -> 2

DESTROYER
Visuals: Simply gfx, but they really remind classic arcade machines. -> 5
Audio: Same as gfx. No music. -> 5
Playability: Tho I can't turn my CRT to play properly, it doesn't bother me. -> 5
Finish -> 5
Global: Rules say the games should work on any MSX, and this game doesn't cause it's use of VDP, so I'm sorry it gets the minimum score -> 1

GORGEOUS GEMMA IN ESCAPE
Visuals -> 5
Audio: I find some gfx's noise keeps playing for too long. But at least it has some music, at tittle screen -> 5
Playability: I like games with puzzle stuff, but movement here makes me lazy - > 5
Finish -> 5
Global: -> 5

JAWBREAKER II
Visuals: Simple gfx. I'm not fan of zoomed sprites, but these faces look funny and rotation is nice. -> 4.75
Audio: Music serves well and fits the game. SFX are ok. - > 6.5
Playability -> 5
Finish - > 6.5
Global: -> 6

LIBREWAY
Visuals -> 2.5
Audio: No audio at all. -> 1
Playability: Seems you can only play with 2 players. -> 1.5
Finish -> 1
Global: Same sensations as CMJN - > 1.75

MR. CRACKSMAN
Visuals -> Simple playscreen but great sprites - > 6.5
Audio: Makes you hurry to get the dots - > 6.5
Playability: Quite addictive when you put some effort - > 7.5
Finish -> 6.5
Global: A complete game inside 8k - > 7

NAYADE RESISTANCE
Visuals -> 6.75
Audio: Nice music that fits the game but poor sfx - > 6
Playability: For some reason fails to make me play tho I like these shooters -> 4.5
Finish: Still has some bugs. It was planned originally as three level game, now it's only one -> 3.5
Global: I'd like to see it finished and improved - > 4

PRETTY KINGDOM
Visuals: EVerything looks cute -> 7
Audio - > 5.75
Playability: After last changes, the speed ruins the design making game too easy -> 5
Finish -> 6
Global - > 6

URIDIUM
Visuals - > 6.5
Audio: No music, sfx are just ok -> 4.5
Playability - > 6
Finish: Quite polished. Not an easy conversion from classic game but well resolved -> 6.5
Global: Finally works on all VDPs if you don't mind 4pixel scroll. And I don't - > 6.5

ZERO AND THE CASTLE OF INFINITE SADNESS
Visuals: I know Dioniso's gfx are not for everyone's taste, but I really like the ones in this game -> 7
Audio: I love the "electric" sfx - > 6
Playability: A game concept I like, but here it's too simply, should need some details to make it deeper - > 6
Finish - > 6
Global: Same as Destroyer. Rules say the games should work on any MSX, and this game doesn't cause it's use of VDP, so I'm sorry it gets the minimum score -> 1
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« Respuesta #28 : 02 de Julio de 2014, 02:58:34 pm »

I will not vote this year. From my point of view, to get a maximum of objectivity, all votes should be made by private mail and only be published after the deadline.

Another thing : by comparing votes, you will notice that even with criteria, the approach can be very different, expecially if you try to see a connection between the specific notes and the global note. I know that Jon has precised that there's no automatic connection, it only depends from the will of the 'judge'. Complete objectivity is an impossible goal, but I will always be shocked by the extreme severity of some 'judges' and it was already the case when I was co-organizer of the contest with a system of 3 judges.
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« Respuesta #29 : 02 de Julio de 2014, 03:43:37 pm »

CMJN - An unfinished and promising experiment...  Wouldn't it be better present this game for next meeting? Really, I don't understand the benefit of show an unfinished game that could be really good if finished Sad
Global -> 1.0 // ( V->5 / A->1 / P->4 / F->1 )

DESTROYER - Finally, after 15 years (more or less) here is the second vertical screen game for MSX.  FAST, funny, a real action game, arcade soul, simple, a good evolution of "space invaders" game. FAST FAST FAST!!, I dont remember last time I played a shunmp where enemies bullets were so fast. I like it.  Visuals and Audio can be better? dont know it but this game doesn't need it.  Its a matter of design that I like.  It would be cool if game were toshiba-vdp compatible, like uridium did.  Why not follow that way?
Global -> 7.3 // ( V->8 / A->7.5 / P->9 / F->7 )

GORGEOUS GEMMA IN ESCAPE... - I like the idea, its funny and quite original (I supose)  Audio abuses a bit of the noise (on the screen shown between levels it does abuse a lot in my own opinion).  Movements are a bit harsh: it doesnt matter so much on a puzzle game, but sometimes this games ask you for sync and skill with controls.  Intro music is very good, I like it, but I dont find it suitable for a futuristic puzzle game.  It happens the same like in the in-game music of Jawbreaker II.  Visuals for me are ok
Global -> 7.1 // ( V->7 / A->5 / P->6 / F->6 )

JAWBREAKER II - The perfect game for short sessions.  Simple, funny but, after some levels it becomes repetitive.  Visual design its quite different, never saw something with that design on MSX.  Audio: I can be happy with the intro music but not with the ingame music: When I listed both songs, I find like if they were from different games.  The ingame music now reminds me to a platform game with a boy jumping on a caribean island with beaches and lots of trees... but well, its a matter of tastes: Lets kill the musician!  Playability its good. I wont modify nothing on this.
Global -> 7.3 // ( V->7 / A->6 / P->8 / F->9)

LIBREWAY - This game could be much better with more time or effort: No music (well, if I had the time maybe I would compose something for it, the programmer asked for it on the forums so I cant blame him for it... sorry Sad  ), simple graphics and a design that makes this game a bit unplayable.  Maybe a different level design with not so much cars and obstacles on screen would be better, or improvements on IA like enemis with non-linear trajectories...
Global -> 3 // ( V->3 / A->2 / P->5 / F->4 )

MR. CRACKSMAN - Simple game with that arcade soul I love.  Good graphics, good sound, good playability, a polished game... I wont change anything: everything works in this game,.  This game doesnt need any changes to be better... but, its a game style I dont like at all: its just a matter of tastes, of course.
Global -> 7.7 // ( V->7.5 / A->7.5 / P->8 / F->8.5 )

NAYADE RESISTANCE - A good - unfinished - project.  Like in CMJN: Why not wait for next users meeting? Time its the perfect friend for good games. Anyway: Graphics are VERY GOOD, I love them.  Music its suitable for that kind of game: its really connected to the game design and style: Good.  Some bugs on my tests shown me that this game is not finished: tood bad Sad
Global -> 4 // ( V->8.5 / A->8.3 / P->7 / F->2 )

PRETTY KINGDOM - Good game and concept. Good design of levels too: I like it when you need to be strategic in some levels to complete them, and thats thanks to design.  Controls are a bit harsh with the movements of that pocoyó Wink  The intro music is so konami Cheesy I like it a lot but, I think that ingame music is needed here. With that intro music, your head ask for more music. Anyway: for me, this is a funny game and this is very important.
Global -> 8 // ( V->7.2 / A->6.5 / P->7.8 / F->8 )
  
URIDIUM - FAST, agressive, smooth, arcade soul, great! No music! too bad! Sad some action music on background to add more frenetic actions would be cool! Anyway, SFX are quite good. A negative point: Sometimes its difficult to know what is an obstable and what it isn't. VERY GOOD THE IDEA of the Toshiba vdp: Thats a goood choice Cheesy
Global -> 8.5 // ( V->9 / A->6 / P->8 / F->9 )

ZERO AND THE CASTLE OF... - Nice game and very nice design! While playing sometimes I've got the feeling of watching a demo: thats good.  I love those SFX flops effects: Im sure that they have been created and designed with asm code and not trackers or any other kind of external soft, like madonna mkII does in games like Seleniak. Ingame music its needed here, but, the experimentation of dioniso with sound its something that I like a lot and I apreciate it.  SFX helps you a lot to sync your movements when you want to go through a blue dangerous zone but... not when the holes are opening: an SFX to advice you about it would be cool making the SFX more important during the game. Why not make an alternative version for toshiba vdp like uridium does?
Global -> 8.5 // ( V->9 / A->7.9 / P->8.7 / F->7 )
« Última modificación: 02 de Julio de 2014, 03:49:27 pm por makinavaja » En línea
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