Karoshi MSX Community
05 de Julio de 2021, 10:32:40 am *
Bienvenido(a), Visitante. Por favor, ingresa o regístrate.

Ingresar con nombre de usuario, contraseña y duración de la sesión
Noticias:
 
   Inicio   Ayuda Buscar Ingresar Registrarse  
Páginas: 1 [2] 3
  Imprimir  
Autor Tema: [[**Entry**]] "Uridium" (Trilobyte)  (Leído 31258 veces)
0 Usuarios y 1 Visitante están viendo este tema.
mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #15 : 14 de Mayo de 2014, 06:22:41 am »

Youtube videos are bit hard to judge, but scrolling looks good and there are more colour than in Spectrum version. Smiley

I hope you could add mothership too, from Commodore 64 version. It´s possible, at least when you use tiles too among sprites. Easy way could be to use only tiles and make mothership move fast, so 8 pixel movement won´t look too bad. Or use sprites to make mothership appear smoothly and use tiles when fighter comes visible plus one or two sprites so it looks like fighter comes from inside the mothership and then tile mothership can escape fast, 8 pixel movement. Sure, game works well even without the mothership, but the mothership belongs to those nice little touches which made Commodore 64 games look better than other conversions. Now MSX could have same what Commodore 64 had.

En línea
ARTRAG
Visitante
« Respuesta #16 : 14 de Mayo de 2014, 06:01:16 pm »

I see, I will try to add mothership (in tiles)
this demo maybe gives a better idea of the scrolling

https://www.youtube.com/watch?v=b9r1LqJcJUI
En línea
blackwinds
Karoshi Newbie
*
Mensajes: 14


« Respuesta #17 : 15 de Mayo de 2014, 04:42:13 pm »

I see, I will try to add mothership (in tiles)
this demo maybe gives a better idea of the scrolling

https://www.youtube.com/watch?v=b9r1LqJcJUI
Fantastical.
En línea
mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #18 : 17 de Mayo de 2014, 01:43:11 pm »

Thank you! I watched your second video and enjoyed it a lot! I had to check Commodore 64 video after that just to see how much more colour it had. I must say that I am sorry, I remembered mothership came to the screen before dropping out the fighter, that´s why I asked the arrival of the mothership. So it appeared that the mothership is just sitting there when game starts and then runs away fast, so it´s easy to do, if memory allows that. Smiley

Thank you a lot already, artrag, toni and john, for the code, graphics and music/sound! Smiley I like that "loading screen", it has less colour than on Commodore 64, but it looks like what this game could have looked like at it´s best in the eighties. Smiley Uridium logo looks really cool! And thank you john, for the really decent psg arrangement of the well-known title tune. Smiley I am sorry for complaining about this, but  I would appreciate it, if you just could have some time to make samelike enemy ship explosion sound what Commodore 64 had. Smiley It´s doable on MSX too and MSX conversion could then sound like Commodore original! Smiley As it´s not the eighties anymore, this time we have capable musician, you! Smiley And thank you for coding all this artrag, to make this possible! Smiley Thank you!!

As there could be max 64 sprites, I guess monochrome enemies will be turned to multicolour too? Smiley Also, will there be that cool looking star destroyer destruction sequence, as it gets ripped apart at the end of the stage? I hope you can do it! Smiley (another sound effect to do for the john too!) And what about that different coloured sky for each new stage? Smiley
« Última modificación: 17 de Mayo de 2014, 01:48:05 pm por mäsäxi » En línea
ARTRAG
Visitante
« Respuesta #19 : 18 de Mayo de 2014, 11:59:22 pm »

https://www.youtube.com/watch?v=HRiYqM4yJ2o
En línea
Maggoo
Karoshi Newbie
*
Mensajes: 29


« Respuesta #20 : 20 de Mayo de 2014, 06:00:46 pm »

It's looking better and better !
En línea
mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #21 : 21 de Mayo de 2014, 09:05:02 am »

there was just one problem... That mothership in Commodore 64 original doesn´t have as many colours as mothership in MSX conversion. But I don´t mind that at all..  Cheesy Thank you!
En línea
ARTRAG
Visitante
« Respuesta #22 : 21 de Mayo de 2014, 04:56:47 pm »

I'm starting to think it is better to stop posting previews ...
Smiley
« Última modificación: 21 de Mayo de 2014, 05:55:09 pm por AR » En línea
mäsäxi
Karoshi Lover
***
Mensajes: 121



Email
« Respuesta #23 : 22 de Mayo de 2014, 06:55:17 am »

Yeah, people may get too excited about this great conversion!   Smiley No, please keep posting, it´s nice to see how it´s going on. Smiley Keep up the good work! Smiley
En línea
ARTRAG
Visitante
« Respuesta #24 : 24 de Mayo de 2014, 12:38:42 am »


http://www.remix64.com/track/jason-and-emma-page/uridium-oneforthebossmix/
En línea
ARTRAG
Visitante
« Respuesta #25 : 05 de Junio de 2014, 08:49:10 pm »

https://www.youtube.com/watch?v=YukREHUrsJY
En línea
assembler
Karoshi Fan
**
Mensajes: 62

assembler@ya.com
Email
« Respuesta #26 : 06 de Junio de 2014, 07:20:34 am »

 Shocked Shocked Shocked Shocked Shocked Shocked

Its like... it doesn't appear to be... i have no words!
En línea
ARTRAG
Visitante
« Respuesta #27 : 10 de Junio de 2014, 06:13:34 pm »


https://plus.google.com/u/0/photos/113965918171158552513/albums/6023348648317601425/6023348642693242226
En línea
makinavaja
Karoshi Maniac
****
Mensajes: 388


Email
« Respuesta #28 : 10 de Junio de 2014, 07:25:25 pm »

The packaging design si EXCELLENT.... I love it
The stuff I dont like its the plastic case for the cartridge... the other stuff is superb, really Cheesy

The ingame video its  really impressive too.  Hope you finish the game in time!

Makinavaja
En línea
ARTRAG
Visitante
« Respuesta #29 : 14 de Junio de 2014, 11:57:40 am »

final version online
 Grin

Jon we can close thid entry
« Última modificación: 14 de Junio de 2014, 01:17:29 pm por AR » En línea
Páginas: 1 [2] 3
  Imprimir  
 
Ir a:  

Impulsado por MySQL Impulsado por PHP Powered by SMF 1.1.21 | SMF © 2013, Simple Machines XHTML 1.0 válido! CSS válido!