Karoshi MSX Community
05 de Julio de 2021, 10:33:27 am *
Bienvenido(a), Visitante. Por favor, ingresa o regístrate.

Ingresar con nombre de usuario, contraseña y duración de la sesión
Noticias:
 
   Inicio   Ayuda Buscar Ingresar Registrarse  
Páginas: [1]
  Imprimir  
Autor Tema: [[**Entry**]] "Buster Mystery" (GameCast Entertainment)  (Leído 12904 veces)
0 Usuarios y 1 Visitante están viendo este tema.
gamecast
Karoshi Newbie
*
Mensajes: 5


« : 04 de Octubre de 2013, 08:25:56 pm »

New Entry for Contest MSX DEV '14,

BUSTER MYSTERY

Trailer demo: http://www.youtube.com/watch?v=YLmZwQ65JWg

« Última modificación: 05 de Octubre de 2013, 10:28:53 am por Jon_Cortazar » En línea
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #1 : 05 de Octubre de 2013, 02:54:38 pm »

Announced on MSXBLUE-DEV :

http://msxdev.msxblue.com/?p=2342
En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
gamecast
Karoshi Newbie
*
Mensajes: 5


« Respuesta #2 : 30 de Octubre de 2013, 11:22:02 am »

New demo Trailer update for BUSTER MYSTERY version 2.8 beta

Link video: http://www.youtube.com/watch?v=Kt2tkcqG4Wg

Best Regards......
(^_^)
AG.

En línea
gamecast
Karoshi Newbie
*
Mensajes: 5


« Respuesta #3 : 04 de Noviembre de 2013, 01:30:05 pm »

Hello Dears Guys,

Update game BUSTER MYSTERY version 3.0
I would work all day, the schedules for nearly finish it .....

I studied his gamecontest, although it is not much,
because I have very little memory space on the basic!
In fact, I have advanced only about 1600 bytes with only 1.6 Kb ...

Now the Ninja 1UP, to finish and move on the next level,
should only take 5 golden keys, after which it appears a scale
in the top left corner on the current scene and is stored on the
VRAM, so if you later change of scene, the scale of salvation
is stored to the same point .....

I am committed to the very end of level BONUS.

Unfortunately there is always only one level of the game, and I should do the math
if return within the limits of dimezione ROM according to Regulation
DEV of '14, I can not exceed 48K of ROM.

All I need to design a beautiful presentation, the rest is almost
finished.

Trailer demo video link: http://www.youtube.com/watch?v=dT3MhdmkGYw&feature=youtu.be

For now is all.....
Best Regards and good day
(^_^)
AG.


En línea
theNestruo
Karoshi Lover
***
Mensajes: 236


Email
« Respuesta #4 : 05 de Noviembre de 2013, 07:38:35 pm »

Ok, let's be constructive here (just my opinion):

- Stages are too long. Five minutes to complete one stage!? If there were a lot of different elements, that could be playable... but playing five minutes with a repetitive gameplay is simply boring. Try to make the stages smaller (fewer screens). Don't try to make a game big; try to make a game funny.
- Colors are confusing. Try to improve the contrast between background and sprites.
- Enemies are too slow. By looking at the video the game doesn't look too challenging.

It seems you took a look at the source code of Pérez the Mouse. I really hope you found it useful (beyond the PLAY"" jingles Tongue)
En línea

theNestruo."Old BASIC programmers never die; they GOSUB but never RETURN."
Jon_Cortazar
Administrator
Karoshi Forum's God
********
Mensajes: 2777



WWW Email
« Respuesta #5 : 06 de Noviembre de 2013, 05:24:53 am »

It seems you took a look at the source code of Pérez the Mouse. I really hope you found it useful (beyond the PLAY"" jingles Tongue)

Andrea, this is getting quite annoying.

If you continue with this constant graphics (and music) ripping without asking permision, we will have to take matters into.
That could mean no MSXdev for you.

En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
RELEVO Videogames
[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #6 : 07 de Noviembre de 2013, 01:08:36 pm »

Andrea, please be more creative, innovative, and take more risks on trying to be more original - it's not that difficult... (if you're empty of ideas, perhaps following http://indiegames.com/index.html might help you somehow, and perhaps will push you into being more "creative" than them - what a challenge, you know...)
« Última modificación: 07 de Noviembre de 2013, 01:11:13 pm por nitrofurano » En línea
nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #7 : 08 de Noviembre de 2013, 10:35:50 am »

Andrea, i have an exercise for you, that you might find as interesting or useful:

1) choose any picture you may find from Eadweard Muybridge you think can be interesting for a game ( like from https://www.google.pt/search?tbm=isch&q=eadweard+muybridge ) - no problem using that, that is all public domain! Wink (and there are lots of original games that use them without any problem, like starting from http://www.youtube.com/watch?v=WYxIJxqrv6U , and for pyweek i made http://pyweek.org/e/nitrofurano/ which i think doesn't look as plagiarism at all )
2) transform the "spritesheet" you might find into one that fits on msx sprite size configuration (for example, handtracing it in Inkscape, resizing and exporting as png (like what i done on "Plumas e Sardinhas" pygame i cited above), resizing and pushing some pixels on Gimp or GrafX2, etc. - it's not that complicated)
3) do some brainstorm about which kind of game can be interesting using them

so, i think you have no excuses! Wink
En línea
nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #8 : 09 de Noviembre de 2013, 12:01:25 am »

i don't know if this can help:
En línea
Konamito
Karoshi Excellent Member
******
Mensajes: 1446



WWW Email
« Respuesta #9 : 09 de Noviembre de 2013, 06:43:29 pm »

GREAT! I love it, nitrofurano. Thanks for sharing!
En línea

nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #10 : 09 de Noviembre de 2013, 07:14:20 pm »

GREAT! I love it, nitrofurano. Thanks for sharing!
you're welcome, konamito! Smiley (and yes, it's excellent!)
En línea
nitrofurano
Karoshi Maniac
****
Mensajes: 259



WWW
« Respuesta #11 : 15 de Noviembre de 2013, 11:39:16 am »

some books also help a bit: http://books.google.pt/books?id=6isWHHPii84C&pg=PT67&dq=pixel+art&hl=pt-PT&sa=X&ei=UvmFUvvfH7Hg7Qal7YDIDg&ved=0CDMQ6AEwAA#v=onepage&q=pixel%20art&f=false
En línea
mars2000you
Karoshi Hero
*****
Mensajes: 672



WWW Email
« Respuesta #12 : 04 de Julio de 2014, 11:47:16 am »

The game does not have been submitted to the MSXdev'14 contest, but is available on the Gamecast website :

http://www.gamecast.es/downloadmanager/bustermystery/index.php

Does someone have infos about the reasons why the game was not submitted to the contest ? I guess you will say that the problem is the 'originality' of the graphics/musics used in the game, but I want to know ...
« Última modificación: 04 de Julio de 2014, 11:59:49 am por mars2000you » En línea

Benoît
blueMSX co-developer and MSX blue webmaster
blueMSX - MSX blue - MSX Eggerland
Jon_Cortazar
Administrator
Karoshi Forum's God
********
Mensajes: 2777



WWW Email
« Respuesta #13 : 04 de Julio de 2014, 12:15:38 pm »

No idea: he just did not submitted it here ;-)
En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
RELEVO Videogames
[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
Páginas: [1]
  Imprimir  
 
Ir a:  

Impulsado por MySQL Impulsado por PHP Powered by SMF 1.1.21 | SMF © 2013, Simple Machines XHTML 1.0 válido! CSS válido!