i'm interested on adding megarom support (like from konami or ascii, as seen at
http://bifi.msxnet.org/msxnet/tech/megaroms.html ), but i'm struggling on this
should we have some initializing code in the rom start somehow, like we need to do on the 32kb .rom versions (which we could add as library), presetting some pages, filling the empty bytes with 0xFF, or anything like?
and which are the limit on the .rom sizes? 2mbyte for konami/ascii 8k, and 4mbyte for ascii 16k?
(i think examples in assembly, like from asmsx or tniasm, can help - i'm really curious to know how to do this! thanks!
)