Jon_Cortazar
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« : 29 de Julio de 2013, 06:54:19 am » |
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Well, MSXdev'13 is over (with 6 neat productions!), and it is time for discussion. Here I will suggest my preferred specs for the MSXdev'14, before hearing contestants' opinions, and some reasons why I choose them:
- ROM Size: Go back to 32KB/48KB ROM (no mapper ROM, allowing 16KB RAM). With 16KB ROM lots of developers finally felt too bounded by game size: also, some developers needed to remove things for the MSXdev entry that will be added to the final version of the game due to size limitations. So going for non-megarom would make developers feel more confortable with size without entering into a big megarom project.
-Voting system: I think this point deserves its own thread. Last edition voting system was a mess: also people went mad, and I had to deal with users attempting to create multinicks for multiple votes, first-posters wanting to be registered asap just to drop their votes to their friends and never be back, etc. Hope next time you people (devers and users) calm down and let the contest results be as natural as they can be. Also, it was not a good idea to see the actual progress of the voting, as checking entry current positions can alter your voting order too if you feel some entry has been underrated, etc. So my suggestion here is to cast votes by sending a private forum message with the votes to an user created for this matter, with the same format as last edition (1,2,3 points), and they will be computed and later revealed, when voting period ends.
- Deadline: 1 year instead of 6 months (that has been also requested by contestants). First, to have more time. Second, not to overlap #msxdev compo 2013 deadline, a contest you *should* consider entering if you aim for an MSX2 production or higher game sizes.
- Prizes: taking in account the "success" of the sponsorized prizes, I would leave them out and just focus into a main prize created by donations (last edition amount, 333 euro, was a pretty cool amount for a winner!).
- Others: for the rest I would leave the contest as it was. I mean running it into the forum boards, the registering system, the entry thread self-mantainment, not requiring a game sticker, etc.
Well it is time for you to suggest. Although I've got things pretty clear, I want you to drop here a line and contribute with your opinion and reasons why! Let the MSXdev'14 begin!
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« Última modificación: 29 de Julio de 2013, 05:45:07 pm por Jon_Cortazar »
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Jon Cortázar Abraido (aka El Viejo Archivero) RELEVO Videogames [Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.] [pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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pitpan
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« Respuesta #1 : 29 de Julio de 2013, 09:42:34 am » |
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Thank you for starting this post, Jon. From my POV, everything about this edition was fine, but I totally agree that the forum-based voting system was messy. Maybe we can look for an automated survey tool, like Google or even Facebook. Of course, that will not help with the "voting friends" issue. Regarding technical specs, you know me well: if it does not require a mapper it suits me. In any case, due to my current workload, I sincerely doubt that I could join the contest
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MsxKun
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« Respuesta #2 : 29 de Julio de 2013, 04:00:43 pm » |
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All seems reasonable
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-- She Bops!
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Mortimer
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« Respuesta #3 : 29 de Julio de 2013, 10:31:48 pm » |
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In general I agree with the suggestions , but I'd want to add two points to be discussed: - Perhaps it would be interesting that the prize were shared by the two or the three best contestants in some percentage (For example 60,30,10)... will it encourage more and best games were sent?
- And for transparency, once finished the voting, all the individual votes were published together the user forum nick.
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Jon_Cortazar
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« Respuesta #4 : 30 de Julio de 2013, 08:12:27 am » |
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In general I agree with the suggestions , but I'd want to add two points to be discussed: - Perhaps it would be interesting that the prize were shared by the two or the three best contestants in some percentage (For example 60,30,10)... will it encourage more and best games were sent?
- And for transparency, once finished the voting, all the individual votes were published together the user forum nick.
Agree on both. Perhaps the separated prize is a good idea, so the prize is shared by top three... on the other hand, the big prize for the winner will decrease and thus be less atractive. Anyway, neat initiatives, let's see if people agree on those!
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Jon Cortázar Abraido (aka El Viejo Archivero) RELEVO Videogames [Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.] [pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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makinavaja
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« Respuesta #5 : 30 de Julio de 2013, 02:29:33 pm » |
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Another idea for the votes: Only users with, at least, 50 or 100 posts (or xxx) on the forum can vote. This will avoid fake/troll votes.
If users from the other comunity/forum (msx.org) want to vote, and have enough posts there (50 or 100), they can vote, but they must comunicate their intention by posting here a message and, then, posting the same message on a specific thread on the msx.org forums.
Votes results cannot be readed until the deadline for votes. The idea proposed by Jon is good.
Games must work on MSX TurboR...
Makinavaja
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Tragamanzanas
Karoshi Fan
Mensajes: 71
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« Respuesta #6 : 30 de Julio de 2013, 04:45:38 pm » |
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I think it is important that the contest is open to everybody, but if the majority of comments on this edition were written by Spanish people, this thread may be in Spanish.
As you can see my English level is low and this text is taken from the Google translator.
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S0Y
Karoshi Lover
Mensajes: 148
Lo difícil, lo hago; lo imposible, lo intento.
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« Respuesta #7 : 30 de Julio de 2013, 09:08:43 pm » |
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I think it is important that the contest is open to everybody, but if the majority of comments on this edition were written by Spanish people, this thread may be in Spanish.
As you can see my English level is low and this text is taken from the Google translator.
Efectivamente, yo no posteo nada por aquí porque no sé inglés. Y nadie debería estar obligado a saberlo. Y "manda cullons" que tengamos que hablar en inglés siendo todos por aquí un 99% españoles... No sé, a mí me gusta mi lengua, leñe. Saludos!!
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Lo difícil, lo hago; lo imposible, lo intento.
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Jon_Cortazar
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« Respuesta #8 : 31 de Julio de 2013, 09:43:56 am » |
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I think it is important that the contest is open to everybody, but if the majority of comments on this edition were written by Spanish people, this thread may be in Spanish.
As you can see my English level is low and this text is taken from the Google translator.
Efectivamente, yo no posteo nada por aquí porque no sé inglés. Y nadie debería estar obligado a saberlo. Y "manda cullons" que tengamos que hablar en inglés siendo todos por aquí un 99% españoles... No sé, a mí me gusta mi lengua, leñe. Saludos!! S0y, Tragamanzanas: If we want to attract international users, the use of english at the MSXdev zone is a must. Also the MSXdev contests, since their foundation in 2003 have been held in english. I love my language, but if the mrc decide to held them challenges in dutch it would be a huge barrier too... I really think we should keep it in english, although last two editions just spanish games entered the contest.
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« Última modificación: 01 de Agosto de 2013, 05:33:31 am por Jon_Cortazar »
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Jon Cortázar Abraido (aka El Viejo Archivero) RELEVO Videogames [Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.] [pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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S0Y
Karoshi Lover
Mensajes: 148
Lo difícil, lo hago; lo imposible, lo intento.
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« Respuesta #9 : 31 de Julio de 2013, 11:51:47 am » |
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De acuerdo, pero creo sinceramente que no debería tampoco prohibirse el uso del español. Nuestro idioma es también muy internacional. No sé, es tan solo una propuesta para que podamos expresarnos los que no sabemos inglés. A ver lo que opina la gente... Saludos!!
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Lo difícil, lo hago; lo imposible, lo intento.
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Tragamanzanas
Karoshi Fan
Mensajes: 71
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« Respuesta #10 : 31 de Julio de 2013, 03:39:14 pm » |
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I am the first to think that the contest must attract international users, but as I said in the previous post and so well said SOY, most are Spanish and it has noses that have to be us who have to use translator. I'm not saying ban it (besides the rules are in English) At least I think it would be good that people to give their opinion on this matter.
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pitpan
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« Respuesta #11 : 01 de Agosto de 2013, 10:47:18 am » |
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How do you feel when you find a post in dutch in msx.org? Well, the same goes here for non-Spanish speaking people visiting this forum. If we confine MSXdev to Spanish that will prevent non Spanish speaking developers from joining it.
There is plenty of space in the forum to talk in Spanish: most of the forum actually is in Spanish. Therefore, if you want to discuss the MSXdev'14 rules in Spanish, you are free to open a new thread there and comment whatever you want to say. But this thread, as the official one, should remain in English, please.
I agree with most of your view regarding this, but it is not a matter of "Spanish is an important language", but a matter of simple, direct politeness.
So, from now on, please remain on topic: what are your suggestions for MSXdev'14?
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S0Y
Karoshi Lover
Mensajes: 148
Lo difícil, lo hago; lo imposible, lo intento.
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« Respuesta #12 : 01 de Agosto de 2013, 12:30:54 pm » |
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How do you feel when you find a post in dutch in msx.org? Well, the same goes here for non-Spanish speaking people visiting this forum. If we confine MSXdev to Spanish that will prevent non Spanish speaking developers from joining it.
There is plenty of space in the forum to talk in Spanish: most of the forum actually is in Spanish. Therefore, if you want to discuss the MSXdev'14 rules in Spanish, you are free to open a new thread there and comment whatever you want to say. But this thread, as the official one, should remain in English, please.
I agree with most of your view regarding this, but it is not a matter of "Spanish is an important language", but a matter of simple, direct politeness.
So, from now on, please remain on topic: what are your suggestions for MSXdev'14?
NADIE está limitando ni quiere limitar la MSXDev al español, faltaría más. Lo que se está limitando es hablar en español aquí, cosa curiosa. Pienso que "facilitar" no implica "impedir" a otras partes. Visitad el "thread" del año pasado, por ejemplo, a ver cuántos users de habla no hispana han posteado. Con los dedos de una mano, vamos. Y si eso implica a los hispano-parlantes no poder expresarse en español... En fin, que no quiero cabrearme pensando en elitismos ni otro tipo de tonterías, al fin y al cabo esto es una afición. Tan solo quería expresar mi punto de descrepancia y de injusticia sobre ello. Si no se permite postear en español, pues no posteo nada y punto, norma cumplida. Saludos!!
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Lo difícil, lo hago; lo imposible, lo intento.
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kabish
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« Respuesta #13 : 01 de Agosto de 2013, 02:09:48 pm » |
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If you prefer you can post your message twice , first in Spanish, and then using some translator to transtale it to English.
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Jon_Cortazar
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« Respuesta #14 : 01 de Agosto de 2013, 05:07:09 pm » |
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MSXdev is international, every edition's official language has been english since 2003, and it should remain like this. Not only contest rules and official announces always have been done in english, but also the game instructions are to be presented in english (although, of course, you can also add spanish intructions as a bonus, the use of spanish is not forbidden once you provide the same texts in english). No matter if we did not gather attention from international users, or the number of international users that posted last edition: as pitpan have just pointed, we must keep the contest official language as it has always been to keep it appealing to international users just in case they decide to join. Although we appreciate your suggestion, unfortunately this is something that's pretty clear for us .
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En línea
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Jon Cortázar Abraido (aka El Viejo Archivero) RELEVO Videogames [Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.] [pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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