Ei! Thanks for your comments! They all are valuable and important for a games programmer.
After unsuccessful attempts to present a game to previous editions I wanted to finish a game for this edition and I would depend few people as possible, even knowing my limitations as graphist. Lack of time and last minute problem testing it in my MSX2 make than remain some TODO's in my TODO list, with some minor bugs and not no review the manual, writing badly my nick at the end and not to agree the Slender sprite to @aorante
. I know too the game it has not the professional look than others. It's something to improve.
But with the cool music and efects that gave me @aorante (and the Slender sprite), I could program more or less the game I wanted. A game that I could play. Probably with a graphist and more time it could make a better game, but of unfinished games I have a few.
<Post mortem notes>
I was sure how it would be the light management and that cannot pass the obstacles. But initially would be the moonlight (in fact, code variables and functions names are Moonlight prefixed yet) that was covered periodically by clouds and a fixed flashlight, and play with the darkness of tiles. But my skills as graphist where insufficient, and the MSX palette too (or not...). Then I took algorithms of moonlight to adapt to flashlight and I introduce the battery management.
Other curiosity is that initally, you could see shaded points on the path you had visited, like a map, because I was afraid it was too easy to be lost by the small portion of map you can see. It was all programmed but the final look didn't convinced me. So, all commented in the code and some hours to "trash". Then I introduce the screen name to help to situate.
</Post mortem notes>
<Offtopic>It would be an interesting idea to make some thread of post mortems. I read someones and it could be valuable.</Offtopic>
Thanks for playing!