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Autor Tema: [[**Entry**]] "Slender: The Camping" (Pentacour)  (Leído 23141 veces)
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« : 14 de Junio de 2013, 06:08:10 pm »

Title: Slender: The Camping
Developer: Pentacour
Year: 2013
Genre: Maze
Game size/RAM reqs: 16Kb ROM / 8Kb RAM

Based on Slender: The Eight Pages.

Screenshots:


Story: You are at night with a flashlight in a deserted camping. On the floor there is a manuscript in which is written <<Slender>> with a peculiar calligraphy. You think that should have more pages, but there is an entity that grows increasingly and makes you feel uncomfortable.

Collect the 5 pages and do what you say the last one before Slender finds you. Regulate the power of the flashlight to avoid running out of batteries. And remember, don't look at him!

Download: http://pentacour.com/files/slender.zip
« Última modificación: 15 de Junio de 2013, 11:00:43 pm por Jon_Cortazar » En línea
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« Respuesta #1 : 14 de Junio de 2013, 09:55:04 pm »

Woa, an MSX Slender game! Hell yeah!!  Cheesy
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Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #2 : 14 de Junio de 2013, 10:21:44 pm »

Lol, seems funny! I mean... scary, scary!  Saimazoom
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« Respuesta #3 : 15 de Junio de 2013, 10:17:03 pm »

Sorry for the delay but testing in my MSX2 I spent a couple of hours with an error and I don't known how to solve it  Huh

I uncompress a pletter file with the colors and patterns of the intro screen and crash. Only with the intro screen. But if I soft reset the MSX2, then goes OK  Huh Huh

I change controversial compressed data with other and goes Ok, but with this no. The difference is uncompressed data size that fails is 32*24*8 bytes. I upload the last release just in case the problem is in my MSX2, but I doubt it...
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« Respuesta #4 : 15 de Junio de 2013, 10:56:06 pm »

Finally I could test it in my Hitbit and the game runs perfectly. So may be it's an error of my MSX2 or an error in the pletter snippet (but I doubt a lot) or an obscure error in my code . Well, you say if it runs in other MSX.
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« Respuesta #5 : 16 de Junio de 2013, 12:05:03 am »

A thrilling game ....

http://msxdev.msxblue.com/?p=1975
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« Respuesta #6 : 16 de Junio de 2013, 04:35:03 pm »

Woah! Very surprising entry. I liked it Smiley
Gets very tense sometimes; the map is so damn twisty! Grin

There is a bug: when getting trapped it seems that the light is not being properly clipped (showing the noise, by example, into the other side of the screen).
And sometimes changing direction shows a little graphical glitch. Could the VRAM writes be moved just after the halt to avoid it?

Good job! Congratulations!
« Última modificación: 16 de Junio de 2013, 04:50:09 pm por theNestruo » En línea

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« Respuesta #7 : 16 de Junio de 2013, 05:13:37 pm »

I need to try this game at night with lights off.... Roll Eyes
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« Respuesta #8 : 16 de Junio de 2013, 11:21:50 pm »

Finished! Smiley five pages has been found !.
First msxdev13 game that I finish.
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« Respuesta #9 : 16 de Junio de 2013, 11:54:24 pm »

i did not know the slender´s games. reminded me.. shadow of the colossus?.... walk walk and walk by an empty world... and time passes! X...-D... that if: amazing atmosphere! X...-ppp

seriously: curious game concept. thanks
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« Respuesta #10 : 17 de Junio de 2013, 07:16:16 am »

Thanks for playing @theNestruo! The two bugs you point were TODO's in my TODO list, but finally I ran out of time to solve them  Undecided

@j4mk3 congratulations! jeje. Thanks for playing too!

Cita de: phsoft
i did not know the slender´s games. reminded me.. shadow of the colossus?.... walk walk and walk by an empty world... and time passes!
And sure reminds you for the graphics!  Grin Jeje. Thanks for playing!

Cita de: MsxKun
I need to try this game at night with lights off.... Roll Eyes
Brave boy!

Today I will play the other games of the Dev.
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« Respuesta #11 : 17 de Junio de 2013, 10:54:39 am »

I didn't know the original slender game but i love this game. It's like all hack'slash fims at the seventies. The atmosphere is well built, but msx first gen happy colours didn't fit very well here. Anyway one of my three favs. Nice design work in a difficult task.

A little improvement: When I start to play, I hear the key *click* but when you arre playing for a long time, it dissapeard. Played in bluemsx.
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« Respuesta #12 : 17 de Junio de 2013, 11:42:16 am »

Another original entry! a nice concept which makes you get involved into the scary atmosphere (I was using earphones while playing it and I found myself turning down the volume not to get suddenly scared! Grin). Another little game that could become a big cool one with some improvements Smiley
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« Respuesta #13 : 18 de Junio de 2013, 12:13:20 am »

I couldn't imagine this type of game in MSX.  Shocked It's simple but effective.  Smiley
I played at night with low light ... and I could feel the stress and distress!!!  Lips Sealed
The bright colors maybe isn't the best choice for this kind of game, but I
think that this could be improved. Maybe a variety of blues and greens ...
with a more scary graphics. Very promissing concept.  Grin Congratulations!!
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« Respuesta #14 : 18 de Junio de 2013, 06:43:34 am »

When I was playing every game to cast my votes, I never thought I would have such an intense play with this game. In fact, it was not even into my early top 3! It was actually playing it seriously that you get the dimension of the game: and it is not about gfx over music or playability over map design... is a really balanced mix of every aspect of the gameplay that makes a thrilling game experience. When I first met the Slender I literally threw my earphones to the monitor and jump backwards my seat. At that precise moment, I really started to reconsider my early thoughts about this game.

Collecting pages just with the light of the lantern, while trying not to waste too much battery, and exploring the campring, form the lake, the ruins, to the restaurant or the football field... the atmosphere is great. Not just because of walking into the dark: also the sfx of your walk sound different when you are on solid flor than walking on grass... that simple detail makes you "into" the game, amplifying the inmersion effect. Also the light management has been done pretty cool, as obstacles block the light and you cannot see behind them. And well, when you start to hear the dark tones of the music, that's when the game caughts you into its net.

Well, I agree the game has some glitches here and there, but it is easy to forgive when an MSX game is able to scare the pants out of you. And this one does! Congrats!
« Última modificación: 18 de Junio de 2013, 08:52:56 am por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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