@MrSpock: Thanks for you opinion and playing the game.
We don't agree with all your opinions, although this is a good thing ... no all people can think the same.
The problem of visibility of some enemies in some stages could be arranged with more color templates, but with a cost of more rom space ...
space that is expensive in a 16KB ROM.
Any way, I can understand that some people could had problems playing the game.
Although the enemies move vertically in the game, there are a lot of situations where there are more than five or six enemies in a row (maybe some players haven't reached these levels).
If enemies had been sprites there would be a lot of flickering, so it isn't easy to avoid. We think that was a good decision going to a tile based. Maybe we are wrong.
Could it be too annoying to punish the player when fails a shot?
... You can think that it is a way to make the player think twice before shot.
Without punishment the game would be too easy, not? and then, other players could complaint us about the "easyness" of the game.
It's true that the speccy version has some details that there aren't implemented in the MSX version. We want to change this lack with an improved version.
But ZX version is a 48KB game, and MSX version is a 16KB rom
(not a megarom
), so we were forced to take some hard decisions to finish the game
.
In this case the original version has the advantage over the new one. On the other hand, the MSX version is more fast, colorful and smooth than the original
...
so we think that isn't worse than the speccy version.
We think that too much bad decisions weren't taken, but yes some hard decisions in order to fit the game in 16KB.
All agree that game can be improved, we think so too.