Título: anagram racing (or whatever you may want to name) Publicado por: nitrofurano en 22 de Octubre de 2007, 12:51:42 pm http://www.youtube.com/watch?v=C00TlFHld0o This game i got inspired from the Atari2600 NightDriver (and similar arcade games, like 'Datsun 280 Zzzap' (if i'm not mistaking)) - The idea is using those red/green anagram glasses - maybe the first anagram game developed on a msx1 machine? A question for the assembler skilled people: is the z80 processor fast enough for this? Título: Re: anagram racing (or whatever you may want to name) Publicado por: jltursan en 22 de Octubre de 2007, 02:20:23 pm Using sprites (the fastest method) could be doable; but it would suffer badly from flickering even keeping no more than 8 sprites per line. You can use magnified ones (max. 32 pixels) to optimize the number of planes used. Of course I'm not thinking on the red/blu pairs only white ones (like in zzzzap, what a great game!) , in the first case I think that there're too much mobile objects.
If you use char blocks you can move it for sure at enough speed; but the movement would be jerky specially the furthermost columns. Maybe a mixed approach could be used, sprites for the furthermost columns and characters the nearest ones. Just guessing... Título: Re: anagram racing (or whatever you may want to name) Publicado por: GuyveR800 en 22 de Octubre de 2007, 02:26:56 pm This seems fairly simple. I think MSX is fast enough for this.
I would use sprites only for the cars, the road can be done like this using characters. You can store most characters in VRAM, and just update the name table. For some edge cases, you can use dynamic characters, or dynamic colors. BTW, 'anagram' means something else in english. It means mixing the letters of a word to make another word. See for example http://users.tinyonline.co.uk/gswithenbank/anagindx.htm And isn't this the spanish section? :P Título: Re: anagram racing (or whatever you may want to name) Publicado por: jltursan en 22 de Octubre de 2007, 03:03:32 pm Indeed GuyveR800 is correct, it's the spanish section ::); so I believe that it must be moved to the "Suggest a game" area...
Título: Re: anagram racing (or whatever you may want to name) Publicado por: Jon_Cortazar en 22 de Octubre de 2007, 03:10:39 pm Indeed GuyveR800 is correct, it's the spanish section ::); so I believe that it must be moved to the "Suggest a game" area... Your wish is my command, jl! ;) Título: Re: anagram racing (or whatever you may want to name) Publicado por: Jon_Cortazar en 23 de Octubre de 2007, 07:53:52 am Anyway it seems a cool concept!. And the cartridge version could be bundled with simple red-blue glasses too! :o :o :o :o
Check this vendor/anaglyfic section: http://www.3dglassesonline.com/ ;) ;) ;) ;) Título: Re: anagram racing (or whatever you may want to name) Publicado por: jltursan en 23 de Octubre de 2007, 09:38:17 am Citar Your wish is my command, jl! ...but u're tha'boss! ;) Citar I would use sprites only for the cars We can save all of this CPU time 'cause there's no cars on zzzzap, only a first person view of the road, this could sound pretty uninspiring; but the original game is very addictive due its game speed, the road flows very smoothly. Although being a simple concept it could be difficult to achieve the same experience on MSX machines :) Título: Re: anagram racing (or whatever you may want to name) Publicado por: nitrofurano en 24 de Octubre de 2007, 12:57:37 pm thanks all feedback! :-)
the idea is it - making true new games and way of gaming on msx - bringing fresh air after 25 years - of course not offending the purists (since i'm also a bit one of them as well ;-) ) Título: Re: anagram racing (or whatever you may want to name) Publicado por: xenon en 25 de Octubre de 2007, 01:17:33 am Your ideas are great, and well, I have never been a purist, so you can everything new you want :D ;)
Título: Re: anagram racing (or whatever you may want to name) Publicado por: mäsäxi en 29 de Octubre de 2007, 08:20:07 pm Youtube video looked nice, but it is really different looking than Night Driver or Datsun 280 Zzzap. Those both games have great Nite Time Cruising feeling!
Night Driver: http://www.klov.com/game_detail.php?game_id=8866 Datsun 280 Zzzap: http://www.klov.com/game_detail.php?game_id=10669 I once played Datsun 280 Zzzap arcade machine in the 90s, and it was great feeling to play that ancient black´n´white racing game!!! Speed felt just like in real car! I remember that Commodore 64 conversion of "Night Driver" ((c) 1982 I think) had nicely done red hood of your car to add realism! :) (bit like seeing front of your X-wing fighter in 'Star Wars' except hood was filled, not wireframe) Hopefully someone converts Night Driver for msx! :) Título: Re: anagram racing (or whatever you may want to name) Publicado por: mäsäxi en 29 de Octubre de 2007, 08:27:02 pm by the way... Night Driver and Datsun 280 Zzzap have different crash sequence.
Datsun has ´sound effects´ onscreen. (WAM! etc..) In Night Driver windshield breaks. Datsun has better looking speedometer! ;) Maybe converter should use best parts of both two almost same looking games? Título: Re: anagram racing (or whatever you may want to name) Publicado por: Jon_Cortazar en 30 de Octubre de 2007, 05:40:11 pm I'll make a try of that Night Driver, let's see what I get out from it ;)
Título: Re: anagram racing (or whatever you may want to name) Publicado por: Jon_Cortazar en 01 de Noviembre de 2007, 09:33:55 am mäsäxi: soon I'll give you a little surprise! ;)
Título: Re: anagram racing (or whatever you may want to name) Publicado por: mäsäxi en 02 de Noviembre de 2007, 01:52:08 pm oh, how sweet! ;D I like surprises!! :D
Hopefully your surprise has something to do with Night Driver... ;) Hopefully it´s fully playable surprise! :D Título: Re: anagram racing (or whatever you may want to name) Publicado por: Jon_Cortazar en 06 de Noviembre de 2007, 01:22:50 pm Hopefully it´s fully playable surprise! :D :D :D :D :D :D :D |