Título: blueMSX 2.7 Publicado por: mars2000you en 12 de Mayo de 2007, 11:13:55 pm A new version of the great emulator blueMSX is available !
Version 2.7 can be viewed as version 2.5 enhanced : - after the IDE harddisk emulation, blueMSX has now support for different kinds of SCSI devices : MEGA-SCSI, WAVE-SCSI, MSX Club Gouda SCSI (NOVAXIS) and SCSI CD Audio / CD-ROM - blueMSX has now complete support for the Yamaha CX5M, CX5M-128 and CX7M-128 computers, as MIDI support has been added to the existing emulation of the YM2151 sound chip and the YK-01, YK-10 and YK-20 music keyboards Version 2.7 can also can be viewed as version 2.2 enhanced as a new version of the trainer has been implemented, with improved search capabilities and a new .mcf file format Which are the other changes ? - Added support for keyboard input in the Philips Music Module (MSX-Audio) - Added support for MIDI input and output in the Philips Music Module (MSX-Audio) - Added support for ESE-SCC, ESE-RAM and Mega Flash ROM SCC cartridges - Added remove all harddisks feature - Added support for sprite mirroring (screen 2) in MSX1 machines - Added pixel accuracy in screen 0 - Added Home hotkey in debugger to go to current command - Added new values in the cpu register window of the debugger - Added ability to use registers in the 'Go to' feature and the memory viewer of the debugger - When CPU is stopped by a breakpoint, the sound buffer is cleared - Fixed z80 timing bugs - Fixed z80 instruction bugs - Fixed bug in Cas and Disk leds - Vram pointer updated correctly in MSX1 machines - 5th Sprite status bits updated correctly - Fixed bug with collision detection for transparent sprites - Screen 0 masking handled correctly - Fixed digitize enable bit (ignoring it) in screen 0-4 - Fixed scroll bug in screen 4 - TC8566AF format bug fixed : filler byte was not used. - Fixed a bug in the Panasonic FDC that caused some MSX2+ machines to fail - Fixed aliasing in SCC filter - Improved Moonsound emulation - Fixed bug in mirrored mapper - Re-added support for old command line rom types You can find this emulator here : http://www.bluemsx.com Título: Re: blueMSX 2.7 Publicado por: Jon_Cortazar en 13 de Mayo de 2007, 11:34:07 am Congrats for the release!. I'm going for it right now! :) :) :) :)
Título: Re: blueMSX 2.7 Publicado por: WYZ en 13 de Mayo de 2007, 02:19:42 pm Bug report:
- It seem to have a problem with hybrid modes and sprites TSM9919 emulation. It shows 3 sprites patterns in the screen. Example: VDP REG's from #0 to #7: $02,$E2,$06,$9F,$00,$36,$07,$01 - Now SCC relative volume is higher. (antialiasing filter, may be..) Título: Re: blueMSX 2.7 Publicado por: jltursan en 13 de Mayo de 2007, 06:25:14 pm Citar - It seem to have a problem with hybrid modes and sprites TSM9919 emulation. It shows 3 sprites patterns in the screen. It must be the new "sprite mirroring" feature... ::) Citar - When CPU is stopped by a breakpoint, the sound buffer is cleared Great!, it was a very annoying behaviour. About the debugger, could it be possible to totally update the VRAM (well, it's really the emu's main screen, not the VRAM) when a breakpoint is reached? And another one, I'm wondering why the funny floppy drive motor sound was removed, with the possibility to toggle it, seems a good addition to the emu's features. Oh, btw, great work! ;) Título: Re: blueMSX 2.7 Publicado por: dvik en 13 de Mayo de 2007, 08:18:04 pm Citar Quote Let me know if there is a bug in this. I wasn't sure to add this feature in case it would break something else. If it does.- It seem to have a problem with hybrid modes and sprites TSM9919 emulation. It shows 3 sprites patterns in the screen. It must be the new "sprite mirroring" feature... Roll Eyes The SCC volume shouldbe fixed and it is indeed changed because of the new filter. I think the floppy drive motor sound is still there. I think its just muted in the sound mixer. Título: Re: blueMSX 2.7 Publicado por: WYZ en 13 de Mayo de 2007, 08:41:41 pm Citar Quote Let me know if there is a bug in this. I wasn't sure to add this feature in case it would break something else. If it does.- It seem to have a problem with hybrid modes and sprites TSM9919 emulation. It shows 3 sprites patterns in the screen. It must be the new "sprite mirroring" feature... Roll Eyes I'm not sure if it's really a bug, it's only I have never seen the sprite mirroring feature before with the TMS9918/9's and was surprising for me. Título: Re: blueMSX 2.7 Publicado por: dvik en 13 de Mayo de 2007, 11:36:25 pm @WYZ: What program were you running when you saw the sprite mirroring?
Título: Re: blueMSX 2.7 Publicado por: WYZ en 14 de Mayo de 2007, 02:23:07 pm @Dvik, I have sent you a mail.
|