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Autor Tema: [[**Entry**]] "Malaika - マライカ" (Relevo Videogames)  (Leído 37883 veces)
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j4mk3
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« Respuesta #30 : 17 de Junio de 2013, 02:54:39 pm »

Let's play and Shut up about keys ! Smiley  Grin Grin
From spanish language: "are eager to touch the eggs" Wink
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« Respuesta #31 : 17 de Junio de 2013, 04:00:48 pm »

I guess you just designed the controls thinking about people playing with gamepads (and I love playing with the keyboard).

Nah, in fact it was the contrary. I really wanted a game with a console touch, without the "up to jump" feature!
That's indirectly the same... consoles don't use the "up to jump" feature because of the gamepad Smiley

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And I play lots of games on my PC that uses Z and X and action buttons (I am a keyobard gamer too).

Probably because the RIGHT+UP+Z combination doesn't give the unintentional X pressing that happens with MSX machines/emulators Wink

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But hey, probably it is just me, and the rest of the world hates the cursors+z+x combination...
CURSORS+X+C is almost the same and the problem I mentioned doesn't happen Wink
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« Respuesta #32 : 17 de Junio de 2013, 05:00:03 pm »

I prefeare the Jon option about jumping: A-> shoot   B-> jump   up-> NOTHING!  or go up on stairs.
I hate when, in some games like IOZM, when I play with my gamepad, accidentaly I push up and the guy jumps when I dont want... and sometimes it makes me lose one up!
Also, with that, the space key can rest a little more because we use it in lot of games. (X and Z are good options)
But, of course, maybe, the best option for everybody can be a "configure" option inside the game.

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« Respuesta #33 : 17 de Junio de 2013, 05:17:05 pm »

X and Z are good options

I love you, maki! Could we play pong together again? angel
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« Respuesta #34 : 17 de Junio de 2013, 06:57:38 pm »

X and Z are good options

I love you, maki! Could we play pong together again? angel
Yes, we can... at next Barcelona MSX users meeting, 22th June, l'hangar, Bcn
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« Respuesta #35 : 17 de Junio de 2013, 09:15:09 pm »

It seems I opened the Pandora's Box with my comment. Feel kind of guilty now Undecided

I was just wanted to show my completely personal and subjective point of view; SPACE+M (or SPACE+GRAPH or SHIFT+Z) "smells" like MSX to me, so I found weird the use of other combination.
About "up to jump", it's very uncomfortable to me (it's comfortable on cursors but unbearable with joystick/joypad), so "button to jump" is fine for me.
What about having both keys at the same time? Z and SPACE for one trigger and X and M for the other? Would it cause key shadowing problems?
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« Respuesta #36 : 18 de Junio de 2013, 12:04:01 am »

Congratulations Jon!! ... It's a funny game with very pretty graphics. It has little details that make me feel like it was a game of 80's.
It seems like a Relevo's spin off of "Bubble Bobble" with Malaika in the lead role Malaika !!! . Do not take it as a bad thing Wink
Continue the good work!!  Grin
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« Respuesta #37 : 18 de Junio de 2013, 08:50:00 am »

Thnx nenefranz! your comments about graphics, coming from you, are highly appreciated! Gommy gfx are really cool, keep up the good job!  Smiley
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« Respuesta #38 : 18 de Junio de 2013, 09:00:21 am »

This is one of games with more professional look. Really pretty graphics, very msx, but the playability is slow and monotone, the game gets boring fast. It's not a very original idea, a bubble bobble/snow bros/... clone (original? seriously) with the Malaika sprite. Everything shows that the game has not been tested at all and another proof is that it has need two fixes already.
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« Respuesta #39 : 18 de Junio de 2013, 09:52:19 am »

Btw, here you have a video from Vampier with a full speedrun of the game, with some helps from openMSX ;-)
spoiler alert: it is a full run with all stages and the final ending. I just share it for the lazyest ones ;-)

You can watch it here Cheesy
« Última modificación: 18 de Junio de 2013, 06:12:54 pm por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #40 : 18 de Junio de 2013, 02:06:52 pm »

Por cierto, aquí os dejo un video de Vampier que se ha currado con un speedrun del juego, con ayuditas del openMSX ;-).
Ojo, spoilers! que el tio pasa todas las pantallas y enseña el final! En fin, que lo dejo aquí para los más vagoncios Wink

Los que queráis ver el video, lo tenéis aquí Cheesy

Bah... too late, I finished the game yesterday^^
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« Respuesta #41 : 18 de Junio de 2013, 04:34:33 pm »

What is the meaning of this! police
I don't understand Espanol Wink

Oh and ZX, is great for PC (and ZX Spectrum!)... we are more used to Space + Grph. But I really don't think it's a *that* big problem, even though i was a bit confused at the titlescreen, pressing Space, Space, Enter, and then thinking "huh? no keyboard support then?"
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« Respuesta #42 : 18 de Junio de 2013, 04:36:34 pm »

Woops, spanish! I'll change it layer SORRY!! Sad
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Jon Cortázar Abraido (aka El Viejo Archivero)
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« Respuesta #43 : 18 de Junio de 2013, 05:37:39 pm »

Needless to say that graphically Malaika is very attractive, the game genre is very appealing, and both the main character and the enemies are charismatic. But... most of this very positive aspects come from a previous game.

Besides, I think the game somehow fails in the gameplay. Maybe I should play a little more, but the game didn't challenge me. Not because it is too easy, but because all I have to do to go through the game is to shoot. If I just jump a little and shoot then I go through the game. No need of a strategy. No need to think. As I said, no challenge.

In my opinion, some more testing on the game, some more complex enemy behaviors, and some more complex screens forcing the player to think and to move a little more would lead to an exciting game. But as it has been presented, it is not. Very nice and colorful and charismatic, but not challenging and, thus, not as fun as it could have been.


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« Respuesta #44 : 18 de Junio de 2013, 06:26:38 pm »

Besides, I think the game somehow fails in the gameplay. Maybe I should play a little more, but the game didn't challenge me. Not because it is too easy, but because all I have to do to go through the game is to shoot. If I just jump a little and shoot then I go through the game. No need of a strategy. No need to think. As I said, no challenge.

In my opinion, some more testing on the game, some more complex enemy behaviors, and some more complex screens forcing the player to think and to move a little more would lead to an exciting game. But as it has been presented, it is not. Very nice and colorful and charismatic, but not challenging and, thus, not as fun as it could have been.

Hi Mr Spock, thanx for your review!! Anyway, I don't agree with your opinion. I really think the game is quite challenging, and I bet you don't finish it with no continues *that* easy Wink. I agree with you on your thought that the game is a "no brainer", but that does not make it non-challenging and non-exciting: in fact, stages keep going complex and different enemies, as jumpers, shooters or flyers, with different speeds and grades of intelligence appear during the game, in a balanced way.

I think it is a matter of taste, and you stated your opinion very clear... but I would ask you to play it a little more, in a "serious" way (no continues, etc): I bet you'll see it is not a piece of cake or something done in a rush with no work in the details Wink
« Última modificación: 18 de Junio de 2013, 06:29:36 pm por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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