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Autor Tema: Uso de PT3Player para música en el PSG  (Leído 3831 veces)
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CBM64
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« : 09 de Noviembre de 2008, 06:11:25 pm »

Holas a todos ...

Estoy intentando programar con música en el MSX, y voy a utilizar el Vortex Tracker II para generar ficheros .PT3 de música.
Lo que pasa es que quiero hacer que suenen en el MSX, he encontrado esta utilidad PT3Player de Dioniso, pero no sé como relacionar este programa con una canción .PT3.

http://bulba.untergrund.net/progr_e.htm

;Vortex Tracker II v1.0 PT3 player for MSX
;Adapted by Alfonso D. C. aka Dioniso <dioniso072@yahoo.es>
;09-Jan-05
;From:
;Vortex Tracker II v1.0 PT3 player for ZX Spectrum
;(c)2004 S.V.Bulba <vorobey@mail.khstu.ru> http://bulba.at.kz

Llega esta parte del código, y no sé qué tengo que hacer:

MDLADDR: .equ $      ;Place your song here.

¿Algún cable?

De todas maneras, para hacer juegos con música, ¿voy bien encaminado?
En línea
Dioniso
Visitante
« Respuesta #1 : 09 de Noviembre de 2008, 06:29:56 pm »

Pues sólo tienes que incluir la canción tras la etiqueta "MDLADDR: .equ $      ;Place your song here."

Por ejemplo:

INCBIN "song.pt3"

Después inicializas la canción con un CALL INIT y la tocas en un loop después de un HALT con el comando CALL PLAY.

Una advertencia... bueno, dos:

1-Ese código tiene un error que fue corregido.
2-Si utilizas el asMSX, alguien de por aquí  Roll Eyes adaptó el código para el mismo.

Si tienes algún problema, escríbeme por privado, si quieres.

Un saludo.
En línea
ARTRAG
Visitante
« Respuesta #2 : 09 de Noviembre de 2008, 06:40:12 pm »

Hi CBM64, look here!!

http://z80st-software.blogspot.com/

Sapphire ported the PT3 player for asmsx
His version is:
1) correct
2) ROM ready
3) Integrated with the ayFX player for SFX (!!!)
4) you find also his ayFX player on the same site


En línea
Dioniso
Visitante
« Respuesta #3 : 09 de Noviembre de 2008, 06:42:51 pm »

Bueno... a ver si no soy tan perro. Mira, éste es el código del reproductor arreglado y un poco retocado para el tniASM:

Código:
SETUP: db 0 ;set bit0 to 1, if you want to play without looping
     ;bit7 is set each time, when loop point is passed
CrPsPtr: dw 0

CHECKLP: LD HL,SETUP
SET 7,(HL)
BIT 0,(HL)
RET Z
POP HL
LD HL,DelyCnt
INC (HL)
LD HL,ChanA+CHNPRM_NtSkCn
INC (HL)
MUTE: XOR A
LD H,A
LD L,A
LD (AYREGS+AR_AmplA),A
LD (AYREGS+AR_AmplB),HL
JP ROUT_A0

INIT:
;HL - AddressOfModule
LD DE,100
SBC HL,DE
LD (MODADDR),HL
LD (MDADDR2),HL
PUSH HL
ADD HL,DE
LD A,(HL)
LD (Delay),A
PUSH HL
POP IX
ADD HL,DE
LD (CrPsPtr),HL
LD E,(IX+102-100)
ADD HL,DE
INC HL
LD (LPosPtr),HL
POP DE
LD L,(IX+103-100)
LD H,(IX+104-100)
ADD HL,DE
LD (PatsPtr),HL
LD HL,169
ADD HL,DE
LD (OrnPtrs),HL
LD HL,105
ADD HL,DE
LD (SamPtrs),HL
LD HL,SETUP
RES 7,(HL)

LD HL,VARS
LD (HL),A
LD DE,VARS+1
LD BC,VAR0END-VARS-1
LDIR
INC A
LD (DelyCnt),A
LD HL,$F001 ;H - CHNPRM_Volume, L - CHNPRM_NtSkCn
LD (ChanA+CHNPRM_NtSkCn),HL
LD (ChanB+CHNPRM_NtSkCn),HL
LD (ChanC+CHNPRM_NtSkCn),HL

LD HL,EMPTYSAMORN
LD (AdInPtA),HL ;ptr to zero
LD (ChanA+CHNPRM_OrnPtr),HL ;ornament 0 is "0,1,0"
LD (ChanB+CHNPRM_OrnPtr),HL ;in all versions from
LD (ChanC+CHNPRM_OrnPtr),HL ;3.xx to 3.6x and VTII

LD (ChanA+CHNPRM_SamPtr),HL ;S1 There is no default
LD (ChanB+CHNPRM_SamPtr),HL ;S2 sample in PT3, so, you
LD (ChanC+CHNPRM_SamPtr),HL ;S3 can comment S1,2,3; see
    ;also EMPTYSAMORN comment

JP ROUT_A0

;pattern decoder
PD_OrSm: LD (IX-12+CHNPRM_Env_En),0
CALL SETORN
LD A,(BC)
INC BC
RRCA

PD_SAM: ADD A,A
PD_SAM_: LD E,A
LD D,0
SamPtrs: equ $+1
LD HL,$2121
ADD HL,DE
LD E,(HL)
INC HL
LD D,(HL)
MODADDR: equ $+1
LD HL,$2121
ADD HL,DE
LD (IX-12+CHNPRM_SamPtr),L
LD (IX-12+CHNPRM_SamPtr+1),H
JR PD_LOOP

PD_VOL: RLCA
RLCA
RLCA
RLCA
LD (IX-12+CHNPRM_Volume),A
JR PD_LP2

PD_EOff: LD (IX-12+CHNPRM_Env_En),A
LD (IX-12+CHNPRM_PsInOr),A
JR PD_LP2

PD_SorE: DEC A
JR NZ,PD_ENV
LD A,(BC)
INC BC
LD (IX-12+CHNPRM_NNtSkp),A
JR PD_LP2

PD_ENV: CALL SETENV
JR PD_LP2

PD_ORN: CALL SETORN
JR PD_LOOP
      
PD_ESAM: LD (IX-12+CHNPRM_Env_En),A
LD (IX-12+CHNPRM_PsInOr),A
CALL NZ,SETENV
LD A,(BC)
INC BC
JR PD_SAM_

PTDECOD: LD A,(IX-12+CHNPRM_Note)
LD (PrNote+1),A

PD_LOOP: LD DE,$2010
PD_LP2: LD A,(BC)
INC BC
ADD A,E
JR C,PD_OrSm
ADD A,D
JR Z,PD_FIN
JR C,PD_SAM
ADD A,E
JR Z,PD_REL
JR C,PD_VOL
ADD A,E
JR Z,PD_EOff
JR C,PD_SorE
ADD A,96
JR C,PD_NOTE
ADD A,E
JR C,PD_ORN
ADD A,D
JR C,PD_NOIS
ADD A,E
JR C,PD_ESAM
ADD A,A
LD E,A

PUSH DE
LD DE,$DF20
LD HL,SPCCOMS
ADD HL,DE
POP DE

ADD HL,DE
LD E,(HL)
INC HL
LD D,(HL)
PUSH DE
JR PD_LOOP

PD_NOIS: LD (Ns_Base),A
JR PD_LP2

PD_REL: RES 0,(IX-12+CHNPRM_Flags)
JR PD_RES

PD_NOTE: LD (IX-12+CHNPRM_Note),A
SET 0,(IX-12+CHNPRM_Flags)
XOR A

PD_RES: LD (PDSP_+1),SP
LD SP,IX
LD H,A
LD L,A
PUSH HL
PUSH HL
PUSH HL
PUSH HL
PUSH HL
PUSH HL
PDSP_: LD SP,$3131

PD_FIN: LD A,(IX-12+CHNPRM_NNtSkp)
LD (IX-12+CHNPRM_NtSkCn),A
RET

C_PORTM: RES 2,(IX-12+CHNPRM_Flags)
LD A,(BC)
INC BC
;SKIP PRECALCULATED TONE DELTA (BECAUSE
;CANNOT BE RIGHT AFTER PT3 COMPILATION)
INC BC
INC BC
LD (IX-12+CHNPRM_TnSlDl),A
LD (IX-12+CHNPRM_TSlCnt),A
LD DE,NT_
LD A,(IX-12+CHNPRM_Note)
LD (IX-12+CHNPRM_SlToNt),A
ADD A,A
LD L,A
LD H,0
ADD HL,DE
LD A,(HL)
INC HL
LD H,(HL)
LD L,A
PUSH HL
PrNote: LD A,$3E
LD (IX-12+CHNPRM_Note),A
ADD A,A
LD L,A
LD H,0
ADD HL,DE
LD E,(HL)
INC HL
LD D,(HL)
POP HL
SBC HL,DE
LD (IX-12+CHNPRM_TnDelt),L
LD (IX-12+CHNPRM_TnDelt+1),H
LD E,(IX-12+CHNPRM_CrTnSl)
LD D,(IX-12+CHNPRM_CrTnSl+1)

LD A,(BC) ;SIGNED TONE STEP
INC BC
EX AF,AF'
LD A,(BC)
INC BC
AND A
JR Z,NOSIG
EX DE,HL
NOSIG: SBC HL,DE
JP P,SET_STP
CPL
EX AF,AF'
NEG
EX AF,AF'
SET_STP: LD (IX-12+CHNPRM_TSlStp+1),A
EX AF,AF'
LD (IX-12+CHNPRM_TSlStp),A
LD (IX-12+CHNPRM_COnOff),0
RET

C_GLISS: SET 2,(IX-12+CHNPRM_Flags)
LD A,(BC)
INC BC
LD (IX-12+CHNPRM_TnSlDl),A
LD (IX-12+CHNPRM_TSlCnt),A
LD A,(BC)
INC BC
EX AF,AF'
LD A,(BC)
INC BC
JR SET_STP

C_ENGLS: LD A,(BC)
INC BC
LD (Env_Del),A
LD (CurEDel),A
LD A,(BC)
INC BC
LD L,A
LD A,(BC)
INC BC
LD H,A
LD (ESldAdd),HL
RET

C_DELAY: LD A,(BC)
INC BC
LD (Delay),A
RET

SETENV: LD (IX-12+CHNPRM_Env_En),E
LD (AYREGS+AR_EnvTp),A
LD A,(BC)
INC BC
LD H,A
LD A,(BC)
INC BC
LD L,A
LD (EnvBase),HL
XOR A
LD (IX-12+CHNPRM_PsInOr),A
LD (CurEDel),A
LD H,A
LD L,A
LD (CurESld),HL
C_NOP: RET

SETORN: ADD A,A
LD E,A
LD D,0
LD (IX-12+CHNPRM_PsInOr),D
OrnPtrs: equ $+1
LD HL,$2121
ADD HL,DE
LD E,(HL)
INC HL
LD D,(HL)
MDADDR2: equ $+1
LD HL,$2121
ADD HL,DE
LD (IX-12+CHNPRM_OrnPtr),L
LD (IX-12+CHNPRM_OrnPtr+1),H
RET

SPCCOMS: dw C_NOP
dw C_GLISS
dw C_PORTM
dw C_NOP
dw C_NOP
dw C_NOP
dw C_NOP
dw C_NOP
dw C_ENGLS
dw C_DELAY


CHREGS: XOR A
LD (Ampl),A
BIT 0,(IX+CHNPRM_Flags)
PUSH HL
JP Z,CH_EXIT
LD (CSP_+1),SP
LD L,(IX+CHNPRM_OrnPtr)
LD H,(IX+CHNPRM_OrnPtr+1)
LD SP,HL
POP DE
LD H,A
LD A,(IX+CHNPRM_PsInOr)
LD L,A
ADD HL,SP
INC A
CP D
JR C,CH_ORPS
LD A,E
CH_ORPS: LD (IX+CHNPRM_PsInOr),A
LD A,(IX+CHNPRM_Note)
ADD A,(HL)
JP P,CH_NTP
XOR A
CH_NTP: CP 96
JR C,CH_NOK
LD A,95
CH_NOK: ADD A,A
EX AF,AF'
LD L,(IX+CHNPRM_SamPtr)
LD H,(IX+CHNPRM_SamPtr+1)
LD SP,HL
POP DE
LD H,0
LD A,(IX+CHNPRM_PsInSm)
LD B,A
ADD A,A
ADD A,A
LD L,A
ADD HL,SP
LD SP,HL
LD A,B
INC A
CP D
JR C,CH_SMPS
LD A,E
CH_SMPS: LD (IX+CHNPRM_PsInSm),A
POP BC
POP HL
LD E,(IX+CHNPRM_TnAcc)
LD D,(IX+CHNPRM_TnAcc+1)
ADD HL,DE
BIT 6,B
JR Z,CH_NOAC
LD (IX+CHNPRM_TnAcc),L
LD (IX+CHNPRM_TnAcc+1),H
CH_NOAC: EX DE,HL
EX AF,AF'
LD L,A
LD H,0
LD SP,NT_
ADD HL,SP
LD SP,HL
POP HL
ADD HL,DE
LD E,(IX+CHNPRM_CrTnSl)
LD D,(IX+CHNPRM_CrTnSl+1)
ADD HL,DE
CSP_: LD SP,$3131
EX (SP),HL
XOR A
OR (IX+CHNPRM_TSlCnt)
JR Z,CH_AMP
DEC (IX+CHNPRM_TSlCnt)
JR NZ,CH_AMP
LD A,(IX+CHNPRM_TnSlDl)
LD (IX+CHNPRM_TSlCnt),A
LD L,(IX+CHNPRM_TSlStp)
LD H,(IX+CHNPRM_TSlStp+1)
LD A,H
ADD HL,DE
LD (IX+CHNPRM_CrTnSl),L
LD (IX+CHNPRM_CrTnSl+1),H
BIT 2,(IX+CHNPRM_Flags)
JR NZ,CH_AMP
LD E,(IX+CHNPRM_TnDelt)
LD D,(IX+CHNPRM_TnDelt+1)
AND A
JR Z,CH_STPP
EX DE,HL
CH_STPP: SBC HL,DE
JP M,CH_AMP
LD A,(IX+CHNPRM_SlToNt)
LD (IX+CHNPRM_Note),A
XOR A
LD (IX+CHNPRM_TSlCnt),A
LD (IX+CHNPRM_CrTnSl),A
LD (IX+CHNPRM_CrTnSl+1),A
CH_AMP: LD A,(IX+CHNPRM_CrAmSl)
BIT 7,C
JR Z,CH_NOAM
BIT 6,C
JR Z,CH_AMIN
CP 15
JR Z,CH_NOAM
INC A
JR CH_SVAM
CH_AMIN: CP -15
JR Z,CH_NOAM
DEC A
CH_SVAM: LD (IX+CHNPRM_CrAmSl),A
CH_NOAM: LD L,A
LD A,B
AND 15
ADD A,L
JP P,CH_APOS
XOR A
CH_APOS: CP 16
JR C,CH_VOL
LD A,15
CH_VOL: OR (IX+CHNPRM_Volume)
LD L,A
LD H,0
LD DE,VT_
ADD HL,DE
LD A,(HL)
CH_ENV: BIT 0,C
JR NZ,CH_NOEN
OR (IX+CHNPRM_Env_En)
CH_NOEN: LD (Ampl),A
BIT 7,B
LD A,C
JR Z,NO_ENSL
RLA
RLA
SRA A
SRA A
SRA A
ADD A,(IX+CHNPRM_CrEnSl) ;SEE COMMENT BELOW
BIT 5,B
JR Z,NO_ENAC
LD (IX+CHNPRM_CrEnSl),A
NO_ENAC: LD HL,AddToEn
ADD A,(HL) ;BUG IN PT3 - NEED WORD HERE.
   ;FIX IT IN NEXT VERSION?
LD (HL),A
JR CH_MIX
NO_ENSL: RRA
ADD A,(IX+CHNPRM_CrNsSl)
LD (AddToNs),A
BIT 5,B
JR Z,CH_MIX
LD (IX+CHNPRM_CrNsSl),A
CH_MIX: LD A,B
RRA
AND $48
CH_EXIT: LD HL,AYREGS+AR_Mixer
OR (HL)
RRCA
OR %10000000
AND %10111111
LD (HL),A
POP HL
XOR A
OR (IX+CHNPRM_COnOff)
RET Z
DEC (IX+CHNPRM_COnOff)
RET NZ
XOR (IX+CHNPRM_Flags)
LD (IX+CHNPRM_Flags),A
RRA
LD A,(IX+CHNPRM_OnOffD)
JR C,CH_ONDL
LD A,(IX+CHNPRM_OffOnD)
CH_ONDL: LD (IX+CHNPRM_COnOff),A
RET

PLAY:    XOR A
LD (AddToEn),A
LD (AYREGS+AR_Mixer),A
DEC A
LD (AYREGS+AR_EnvTp),A
LD HL,DelyCnt
DEC (HL)
JR NZ,PL2
LD HL,ChanA+CHNPRM_NtSkCn
DEC (HL)
JR NZ,PL1B
AdInPtA: equ $+1
LD BC,$0101
LD A,(BC)
AND A
JR NZ,PL1A
LD D,A
LD (Ns_Base),A
LD HL,(CrPsPtr)
INC HL
LD A,(HL)
INC A
JR NZ,PLNLP
CALL CHECKLP
LPosPtr: equ $+1
LD HL,$2121
LD A,(HL)
INC A
PLNLP: LD (CrPsPtr),HL
DEC A
ADD A,A
LD E,A
RL D
PatsPtr: equ $+1
LD HL,$2121
ADD HL,DE
LD DE,(MODADDR)
LD (PSP_+1),SP
LD SP,HL
POP HL
ADD HL,DE
LD B,H
LD C,L
POP HL
ADD HL,DE
LD (AdInPtB),HL
POP HL
ADD HL,DE
LD (AdInPtC),HL
PSP_: LD SP,$3131
PL1A: LD IX,ChanA+12
CALL PTDECOD
LD (AdInPtA),BC

PL1B: LD HL,ChanB+CHNPRM_NtSkCn
DEC (HL)
JR NZ,PL1C
LD IX,ChanB+12
AdInPtB: equ $+1
LD BC,$0101
CALL PTDECOD
LD (AdInPtB),BC

PL1C: LD HL,ChanC+CHNPRM_NtSkCn
DEC (HL)
JR NZ,PL1D
LD IX,ChanC+12
AdInPtC: equ $+1
LD BC,$0101
CALL PTDECOD
LD (AdInPtC),BC

Delay: equ $+1
PL1D: LD A,$3E
LD (DelyCnt),A

PL2: LD IX,ChanA
LD HL,(AYREGS+AR_TonA)
CALL CHREGS
LD (AYREGS+AR_TonA),HL
LD A,(Ampl)
LD (AYREGS+AR_AmplA),A
LD IX,ChanB
LD HL,(AYREGS+AR_TonB)
CALL CHREGS
LD (AYREGS+AR_TonB),HL
LD A,(Ampl)
LD (AYREGS+AR_AmplB),A
LD IX,ChanC
LD HL,(AYREGS+AR_TonC)
CALL CHREGS
; LD A,(Ampl) ;Ampl = AYREGS+AR_AmplC
; LD (AYREGS+AR_AmplC),A
LD (AYREGS+AR_TonC),HL

LD HL,(Ns_Base_AddToNs)
LD A,H
ADD A,L
LD (AYREGS+AR_Noise),A

AddToEn: equ $+1
LD A,$3E
LD E,A
ADD A,A
SBC A,A
LD D,A
LD HL,(EnvBase)
ADD HL,DE
LD DE,(CurESld)
ADD HL,DE
LD (AYREGS+AR_Env),HL

XOR A
LD HL,CurEDel
OR (HL)
JR Z,ROUT_A0
DEC (HL)
JR NZ,ROUT
Env_Del: equ $+1
LD A,$3E
LD (HL),A
ESldAdd: equ $+1
LD HL,$2121
ADD HL,DE
LD (CurESld),HL

ROUT: XOR A
ROUT_A0:
LD C,$A0
LD HL,AYREGS
LOUT: OUT (C),A
INC C
OUTI
DEC C
INC A
CP 13
JR NZ,LOUT
OUT (C),A
LD A,(HL)
AND A
RET M
INC C
OUT (C),A
RET

DB 0
EMPTYSAMORN: EQU $-1
DB 1,0,$90 ;delete $90 if you don't need default sample

;vars from here can be stripped
;you can move VARS to any other address

VARS:

;ChannelsVars
;struc CHNPRM
;reset group
CHNPRM_PsInOr: equ 0 ;RESB 1
CHNPRM_PsInSm: equ 1 ;RESB 1
CHNPRM_CrAmSl: equ 2 ;RESB 1
CHNPRM_CrNsSl: equ 3 ;RESB 1
CHNPRM_CrEnSl: equ 4 ;RESB 1
CHNPRM_TSlCnt: equ 5 ;RESB 1
CHNPRM_CrTnSl: equ 6 ;RESW 1
CHNPRM_TnAcc: equ 8 ;RESW 1
CHNPRM_COnOff: equ 10 ;RESB 1
;reset group

CHNPRM_OnOffD: equ 11 ;RESB 1

;IX for PTDECOD here (+12)
CHNPRM_OffOnD: equ 12 ;RESB 1
CHNPRM_OrnPtr: equ 13 ;RESW 1
CHNPRM_SamPtr: equ 15 ;RESW 1
CHNPRM_NNtSkp: equ 17 ;RESB 1
CHNPRM_Note: equ 18 ;RESB 1
CHNPRM_SlToNt: equ 19 ;RESB 1
CHNPRM_Env_En: equ 20 ;RESB 1
CHNPRM_Flags: equ 21 ;RESB 1
;Enabled - 0,SimpleGliss - 2
CHNPRM_TnSlDl: equ 22 ;RESB 1
CHNPRM_TSlStp: equ 23 ;RESW 1
CHNPRM_TnDelt: equ 25 ;RESW 1
CHNPRM_NtSkCn: equ 27 ;RESB 1
CHNPRM_Volume: equ 28 ;RESB 1
CHNPRM_Size: equ 29 ;RESB 1
;endstruc

ChanA: ds CHNPRM_Size
ChanB: ds CHNPRM_Size
ChanC: ds CHNPRM_Size

;struc AR
AR_TonA: equ 0 ;RESW 1
AR_TonB: equ 2 ;RESW 1
AR_TonC: equ 4 ;RESW 1
AR_Noise: equ 6 ;RESB 1
AR_Mixer: equ 7 ;RESB 1
AR_AmplA: equ 8 ;RESB 1
AR_AmplB: equ 9 ;RESB 1
AR_AmplC: equ 10 ;RESB 1
AR_Env: equ 11 ;RESW 1
AR_EnvTp: equ 13 ;RESB 1
;endstruc

;GlobalVars
DelyCnt: db 0
CurESld: dw 0
CurEDel: db 0
Ns_Base_AddToNs:
Ns_Base: db 0
AddToNs: db 0

AYREGS:

VT_: ;Volume Table
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01
db $00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01,$02,$02,$02,$02
db $00,$00,$00,$01,$01,$01,$01,$01,$02,$02,$02,$02,$02,$03,$03,$03
db $00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03,$04,$04
db $00,$00,$01,$01,$01,$02,$02,$02,$03,$03,$03,$04,$04,$04,$05,$05
db $00,$00,$01,$01,$02,$02,$02,$03,$03,$04,$04,$04,$05,$05,$06,$06
db $00,$00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07
db $00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07,$08
db $00,$01,$01,$02,$02,$03,$04,$04,$05,$05,$06,$07,$07,$08,$08,$09
db $00,$01,$01,$02,$03,$03,$04,$05,$05,$06,$07,$07,$08,$09,$09,$0A
db $00,$01,$01,$02,$03,$04,$04,$05,$06,$07,$07,$08,$09,$0A,$0A,$0B
db $00,$01,$02,$02,$03,$04,$05,$06,$06,$07,$08,$09,$0A,$0A,$0B,$0C
db $00,$01,$02,$03,$03,$04,$05,$06,$07,$08,$09,$0A,$0A,$0B,$0C,$0D
db $00,$01,$02,$03,$04,$05,$06,$07,$07,$08,$09,$0A,$0B,$0C,$0D,$0E
db $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F

EnvBase: equ VT_+14

NT_: ;Note Table (2)
dw $0D10,$0C55,$0BA4,$0AFC,$0A5F,$09CA,$093D,$08B8,$083B,$07C5,$0755,$06EC
dw $0688,$062A,$05D2,$057E,$052F,$04E5,$049E,$045C,$041D,$03E2,$03AB,$0376
dw $0344,$0315,$02E9,$02BF,$0298,$0272,$024F,$022E,$020F,$01F1,$01D5,$01BB
dw $01A2,$018B,$0174,$0160,$014C,$0139,$0128,$0117,$0107,$00F9,$00EB,$00DD
dw $00D1,$00C5,$00BA,$00B0,$00A6,$009D,$0094,$008C,$0084,$007C,$0075,$006F
dw $0069,$0063,$005D,$0058,$0053,$004E,$004A,$0046,$0042,$003E,$003B,$0037
dw $0034,$0031,$002F,$002C,$0029,$0027,$0025,$0023,$0021,$001F,$001D,$001C
dw $001A,$0019,$0017,$0016,$0015,$0014,$0012,$0011,$0010,$000F,$000E,$000D

;local var
Ampl: equ AYREGS+AR_AmplC

VAR0END: equ VT_+16 ;INIT zeroes from VARS to VAR0END-1

VARSEND: equ $

MDLADDR: equ $ ;Place your song here.

Como verás, esta optimizado para la tabla 2 de notas (frecuencias), que es la que tienes por defecto. Si has compuesto la canción en el Vortex Tracker II con otra tabla, tendrás que cambiarla en el reproductor. Las 4 tablas posibles son:

Código:
NT_: ;Note Table (0)
dw $0C22,$0B73,$0ACF,$0A33,$09A1,$0917,$0894,$0819,$07A4,$0737,$06CF,$066D
dw $0611,$05BA,$0567,$051A,$04D0,$048B,$044A,$040C,$03D2,$039B,$0367,$0337
dw $0308,$02DD,$02B4,$028D,$0268,$0246,$0225,$0206,$01E9,$01CE,$01B4,$019B
dw $0184,$016E,$015A,$0146,$0134,$0123,$0112,$0103,$00F5,$00E7,$00DA,$00CE
dw $00C2,$00B7,$00AD,$00A3,$009A,$0091,$0089,$0082,$007A,$0073,$006D,$0067
dw $0061,$005C,$0056,$0052,$004D,$0049,$0045,$0041,$003D,$003A,$0036,$0033
dw $0031,$002E,$002B,$0029,$0027,$0024,$0022,$0020,$001F,$001D,$001B,$001A
dw $0018,$0017,$0016,$0014,$0013,$0012,$0011,$0010,$000F,$000E,$000D,$000C

NT_: ;Note Table (1)
dw $0EF8,$0E10,$0D60,$0C80,$0BD8,$0B28,$0A88,$09F0,$0960,$08E0,$0858,$07E0
dw $077C,$0708,$06B0,$0640,$05EC,$0594,$0544,$04F8,$04B0,$0470,$042C,$03FD
dw $03BE,$0384,$0358,$0320,$02F6,$02CA,$02A2,$027C,$0258,$0238,$0216,$01F8
dw $01DF,$01C2,$01AC,$0190,$017B,$0165,$0151,$013E,$012C,$011C,$010A,$00FC
dw $00EF,$00E1,$00D6,$00C8,$00BD,$00B2,$00A8,$009F,$0096,$008E,$0085,$007E
dw $0077,$0070,$006B,$0064,$005E,$0059,$0054,$004F,$004B,$0047,$0042,$003F
dw $003B,$0038,$0035,$0032,$002F,$002C,$002A,$0027,$0025,$0023,$0021,$001F
dw $001D,$001C,$001A,$0019,$0017,$0016,$0015,$0013,$0012,$0011,$0010,$000F

NT_: ;Note Table (2)
dw $0D10,$0C55,$0BA4,$0AFC,$0A5F,$09CA,$093D,$08B8,$083B,$07C5,$0755,$06EC
dw $0688,$062A,$05D2,$057E,$052F,$04E5,$049E,$045C,$041D,$03E2,$03AB,$0376
dw $0344,$0315,$02E9,$02BF,$0298,$0272,$024F,$022E,$020F,$01F1,$01D5,$01BB
dw $01A2,$018B,$0174,$0160,$014C,$0139,$0128,$0117,$0107,$00F9,$00EB,$00DD
dw $00D1,$00C5,$00BA,$00B0,$00A6,$009D,$0094,$008C,$0084,$007C,$0075,$006F
dw $0069,$0063,$005D,$0058,$0053,$004E,$004A,$0046,$0042,$003E,$003B,$0037
dw $0034,$0031,$002F,$002C,$0029,$0027,$0025,$0023,$0021,$001F,$001D,$001C
dw $001A,$0019,$0017,$0016,$0015,$0014,$0012,$0011,$0010,$000F,$000E,$000D

NT_: ;Note Table (3)
dw $0CDA,$0C22,$0B73,$0ACF,$0A33,$09A1,$0917,$0894,$0819,$07A4,$0737,$06CF
dw $066D,$0611,$05BA,$0567,$051A,$04D0,$048B,$044A,$040C,$03D2,$039B,$0367
dw $0337,$0308,$02DD,$02B4,$028D,$0268,$0246,$0225,$0206,$01E9,$01CE,$01B4
dw $019B,$0184,$016E,$015A,$0146,$0134,$0123,$0112,$0103,$00F5,$00E7,$00DA
dw $00CE,$00C2,$00B7,$00AD,$00A3,$009A,$0091,$0089,$0082,$007A,$0073,$006D
dw $0067,$0061,$005C,$0056,$0052,$004D,$0049,$0045,$0041,$003D,$003A,$0036
dw $0033,$0031,$002E,$002B,$0029,$0027,$0024,$0022,$0020,$001F,$001D,$001B
dw $001A,$0018,$0017,$0016,$0014,$0013,$0012,$0011,$0010,$000F,$000E,$000D

Al darle a publicar he visto que alguien ya te ha indicado el link al código de Sapphire. De todos modos te pongo éste también, que sólo se ejecuta desde RAM.
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CBM64
Karoshi Newbie
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Mensajes: 20


La Gran Era de los 8 Bits


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« Respuesta #4 : 09 de Noviembre de 2008, 06:47:06 pm »

Gracias amigos !!!

Thank you folks !!!
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SapphiRe_MSX
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« Respuesta #5 : 09 de Noviembre de 2008, 10:58:59 pm »

Thanks AR for the links  Wink Wink

2) ROM ready

Actually the one who adapted the self-modify code to use the replayer in a ROM was MSX-Kun as I state on the asm file (ROM part). I only ported the code to asMSX, did some changes to minimize the size of the code and made it publicily available.

Citar
3) Integrated with the ayFX player for SFX (!!!)
4) you find also his ayFX player on the same site

The ayFX replayer you can find on my blog was coded from 0 by me, after a little research on the ayFX sound format. The idea is to use this sound replayer with the PT3 replayer or another music replayer that changes every frame the AY registers.
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