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05 de Julio de 2021, 04:14:43 pm
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MSX-BASIC expansion in page 1 | jltursan | 0 | 5951 |
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Mask / merge two bytes | theNestruo | 0 | 5741 |
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4player sprite example | jltursan | 2 | 5740 |
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ON a GOTO / ON a GOSUB in ASM | theNestruo | 1 | 5583 |
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How to convert to ascii a 32 bit integer | ARTRAG | 0 | 5397 |
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AFX Player for SDCC | nerlaska | 2 | 5335 |
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Quick'n'Dirty GIMP BMP -> MSX (sc5, sc6) | pitpan | 0 | 4950 |
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32 bit number (long) routines. | WYZ | 3 | 4779 |
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1-bit sample replayer | jltursan | 4 | 4604 |
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16bit unsiged + 8bit unsigned | theNestruo | 4 | 4589 |
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Python script para archivos bin | samsaga2 | 0 | 3969 |
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Software sprite blitter | pitpan | 0 | 3958 |
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NIBBLE MIRRORING ROUTINE | SapphiRe_MSX | 1 | 3909 |
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Approximate Distance between two points. | ARTRAG | 0 | 3846 |
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Interlaced SC1 with 64 columns (IM2 example) | jltursan | 1 | 3735 |
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Get nibbles from a byte | jltursan | 1 | 3704 |
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FILLRAM | SapphiRe | 2 | 3701 |
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Collision between sprites | nanochess | 0 | 3592 |
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Send text to console from openMsx emulator | samsaga2 | 1 | 3405 |
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Add a bit of MSX2 functionality to your MSX1 games | BiFiMSX | 0 | 3349 |
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