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05 de Julio de 2021, 04:14:41 pm
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Asunto | Iniciado por | Respuestas ![]() |
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32 bit number (long) routines. | WYZ | 3 | 4779 |
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4player sprite example | jltursan | 2 | 5740 |
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AFX Player for SDCC | nerlaska | 2 | 5335 |
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FILLRAM | SapphiRe | 2 | 3701 |
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Get nibbles from a byte | jltursan | 1 | 3704 |
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Interlaced SC1 with 64 columns (IM2 example) | jltursan | 1 | 3735 |
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NIBBLE MIRRORING ROUTINE | SapphiRe_MSX | 1 | 3909 |
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ON a GOTO / ON a GOSUB in ASM | theNestruo | 1 | 5583 |
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Send text to console from openMsx emulator | samsaga2 | 1 | 3405 |
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A very simple sc1 starfield | jltursan | 0 | 2375 |
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Image presentation using "blinds" | jltursan | 0 | 2507 |
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changecolors.asm | SapphiRe | 0 | 2632 |
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lz77 compression | samsaga2 | 0 | 15416 |
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16x16 Sprite mirroring | jltursan | 0 | 2942 |
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Screen modes BIOS free. | WYZ | 0 | 2577 |
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A simple, fast, integer-based line-of-sight algorithm. By Joseph Hall | ARTRAG | 0 | 19300 |
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Approximate Distance between two points. | ARTRAG | 0 | 3846 |
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Software sprite blitter | pitpan | 0 | 3958 |
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How to convert to ascii a 32 bit integer | ARTRAG | 0 | 5397 |
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Quick'n'Dirty GIMP BMP -> MSX (sc5, sc6) | pitpan | 0 | 4950 |
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