Autor Tema: Bionic Commando...  (Leído 28281 veces)

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Leandro Correia

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Re: Bionic Commando...
« Respuesta #30 en: 25 de Junio de 2006, 04:54:09 pm »
Before converting I added more contrast to the original screenshot in Photoshop. Experience tells that conversions turn better to the MSX1 pallete by doing that first. Then I used a simple tool made by myself in Blitz Basic for the conversion.

mäsäxi

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Re: Bionic Commando...
« Respuesta #31 en: 25 de Junio de 2006, 08:29:50 pm »
by the way, this goes to off-topic, but is there anything like wonderful ZX PAINTBRUSH for making MSX"1" screens?  ??? If not, it would be VERY NICE tool, if someguy would like spend his time to program such like thing for MSX folks.  :) (sorry for going off-topic)

jltursan

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Re: Bionic Commando...
« Respuesta #32 en: 26 de Junio de 2006, 04:15:16 pm »
Citar
but is there anything like wonderful ZX PAINTBRUSH for making MSX"1" screens?

ZX Paintbrush is by far, much better than nothing designed for MSX. Right now I can only think in one program that uses the same canvas painting method, its name is "Age98"; but it never grown to a final version and looks (and works) like an alpha version. Not very useful, I'm afraid :(. It's better to draw using PC software like GIMP, Photoshop or PSP and then, export the result to MSX using some specific tools. Anyway, if you forget the use of canvas, you can use some tile based editing programs like Polka or ICVGM.
Anyone with enough VC++ programming skills outtathere? ;D
Doom dee doom dee doom

Jon_Cortazar

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Re: Bionic Commando...
« Respuesta #33 en: 26 de Junio de 2006, 04:19:29 pm »
If I only had more time...  :'(
Jon Cortázar Abraido (aka El Viejo Archivero)
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[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]

Leandro Correia

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Re: Bionic Commando...
« Respuesta #34 en: 26 de Junio de 2006, 04:38:11 pm »
About the hook, a better solution...

Use one or two sprites that at each frame would appear randomly at any place inside the hook cable. If the game runs at 30 or more frames per second, that would also give an optical illusion of a hook. :)

mäsäxi

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Re: Bionic Commando...
« Respuesta #35 en: 28 de Junio de 2006, 10:23:04 pm »
maybe your random way is allright, cannot say anything before seeing one working on screen..  ;) it feels allright anyway.

But could it be better looking idea, if you move those 1-2 sprites from the arm towards the hook! As apart from punching enemies horizontally, telescope is used to climb UPwards or swing yourself sideways, and when you climb upwards, telescope arm of course winds itself up while you are rising, so that´s why i thought about if it would be nicer if sprites are moving from arm to hook. But again, cannot say how it will look like before seeing machine code version. 

Anyway, I feel like 1-2 fast moving, random or not, sprites surely will give good illusion of metallic moving telescope arm!  :)

Leandro Correia

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Re: Bionic Commando...
« Respuesta #36 en: 30 de Junio de 2006, 03:11:31 pm »
Trust me, Masaxi. It works. I tried a little demo before posting my idea. ;)

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Re: Bionic Commando...
« Respuesta #37 en: 30 de Junio de 2006, 10:49:03 pm »
ok, I trust your word, leandro.  :)  :D

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Re:Bionic Commando...
« Respuesta #38 en: 01 de Julio de 2014, 08:03:40 pm »
Does anyone still have Jon´s and Leandro´s mock up screens? They cannot be seen/downloaded anymore. Since there still isn´t Bionic Commando for MSX, I just wanted to see and enjoy mock up screens at least.  :)