Autor Tema: Bionic Commando...  (Leído 31805 veces)

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mäsäxi

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Bionic Commando...
« en: 24 de Enero de 2006, 07:37:36 pm »
once again.... Pllllllease convert my fave game!  :P




more pics:
http://www.system16.com/cybercade/games/bcommand.html


Harrison

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Re: Bionic Commando...
« Respuesta #1 en: 10 de Febrero de 2006, 11:38:01 am »
A really wonderful game ;D

BodyHammeR

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Re: Bionic Commando...
« Respuesta #2 en: 10 de Febrero de 2006, 01:47:53 pm »
Bionic Commando? Oh do you mean ヒットラーの復活 (Hitler no Fukkatsu: Top Secret) aka The Resurrection of Hitler: Top Secret?

The world needs more 'politically incorrect' games! ;)
[A]bort, [R]etry, [D]estroy!

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mäsäxi

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Re: Bionic Commando...
« Respuesta #3 en: 12 de Febrero de 2006, 05:26:18 pm »
I didn´t saw hitler on my amiga... maybe Amiga is politically correct machine...  ;D Thought I haven´t completed Amiga version, so I cannot be sure.

BodyHammeR

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Re: Bionic Commando...
« Respuesta #4 en: 13 de Febrero de 2006, 01:36:56 pm »
I was referring to the Japanese Nintendo Famicom game ;)
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ARTRAG

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Re: Bionic Commando...
« Respuesta #5 en: 15 de Febrero de 2006, 11:22:07 am »
Bionic commando is far away outside the MSX2 capabilities.

I propose again to do an AD&D port with improved graphc and additional features.

jltursan

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Re: Bionic Commando...
« Respuesta #6 en: 15 de Febrero de 2006, 02:33:16 pm »
So, about the AD&D port, are you talking about a MSX1 port or only for MSX2 and higher?. The game seems pretty doable using MSX1.
Doom dee doom dee doom

ARTRAG

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Re: Bionic Commando...
« Respuesta #7 en: 15 de Febrero de 2006, 06:13:19 pm »
For sure it is doable in MSX1, but in this case I wouldn't
see any real improvement with respect to the original game,
and I have already an intellivision emulator to play at it ;D

The port in MSX2 would be great, even using scr4 for the dungeon.

I think that scr5 whould be also doable but a much more
difficult as the scrolling should have at least two speeds. :(


mäsäxi

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Re: Bionic Commando...
« Respuesta #8 en: 17 de Febrero de 2006, 11:10:56 am »
http://ep128.hu/Games/Bionic%20Comamndo.htm

to see some spectrum screens.... I am not waiting 100% arcade perfect graphics for MSX Bionic Commando.......

by the way.. from that link you can also find complete screenshot map of Bionic Commando to help programming....  ;D 

 it´s at the bottom of the page, just click "Térkép 1".  :)
« Última modificación: 17 de Febrero de 2006, 11:15:22 am por mäsäxi »

mäsäxi

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Re: Bionic Commando...
« Respuesta #9 en: 17 de Febrero de 2006, 11:12:12 am »
and many other arcade games were too outside of MSX or MSX2 capabilities and still they do exist on MSX....  ;D

Jon_Cortazar

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Re: Bionic Commando...
« Respuesta #10 en: 17 de Febrero de 2006, 12:34:40 pm »
and many other arcade games were too outside of MSX or MSX2 capabilities and still they do exist on MSX....  ;D
Totally agree  :god:
Jon Cortázar Abraido (aka El Viejo Archivero)
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[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]

mäsäxi

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Re: Bionic Commando...
« Respuesta #11 en: 17 de Febrero de 2006, 05:27:37 pm »
if game is done with 8 pixel scrolling (haven´t played spectrum version, but it surely has such "blocky" scrolling:) background graphics are not too hard to convert as arcade perfect to MSX using SCREEN 1 or 2. :whip:  As you can see from this link I mentioned at the start of this topic:

http://www.system16.com/cybercade/games/bcommand.html

 sjp:)

mäsäxi

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Re: Bionic Commando...
« Respuesta #12 en: 17 de Febrero de 2006, 05:34:03 pm »
Except some colour shades, arcade background mostly looks much like MSX SCREEN 2 game background.  :god: Oh, our Lord MSX!! :god:

mäsäxi

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Re: Bionic Commando...
« Respuesta #13 en: 17 de Febrero de 2006, 05:36:54 pm »
Nasty Capcom, why you didn´t made MSX conversion.... If Bionic Commando was Konami game, we could have Another Konami´s Megacartridge, Bionic Commando!! Bad Capcom......  >:(

jltursan

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Re: Bionic Commando...
« Respuesta #14 en: 17 de Febrero de 2006, 06:07:52 pm »
Citar
haven´t played spectrum version, but it surely has such "blocky" scrolling

Yes, it has some kind of blocky scrolling when commando reaches the screen edges. Seems pretty easy to implement under MSX1 & 2. Maybe someone could give a try with the graphic design and draw some tiles... ;)
Doom dee doom dee doom