Autor Tema: PT3 Player *1744 bytes*  (Leído 24512 veces)

0 Usuarios y 1 Visitante están viendo este tema.

Dioniso

  • Visitante
PT3 Player *1744 bytes*
« en: 11 de Enero de 2007, 12:46:50 am »
.
« Última modificación: 13 de Enero de 2007, 03:26:24 am por Dioniso »

pitpan

  • Karoshi Forum's Guru
  • *******
  • Mensajes: 1812
Re: PT3 Player *1744 bytes*
« Respuesta #1 en: 11 de Enero de 2007, 10:26:51 am »
Has this PT3 replayer self-modifiable code? Let me rephrase it: will the code work in ROM as it comes?

Anyway, congratulations for the size improvement!

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #2 en: 11 de Enero de 2007, 10:34:31 am »
.
« Última modificación: 13 de Enero de 2007, 03:26:47 am por Dioniso »

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #3 en: 11 de Enero de 2007, 10:57:09 am »
.
« Última modificación: 13 de Enero de 2007, 03:27:04 am por Dioniso »

jltursan

  • Karoshi Forum's Guru
  • *******
  • Mensajes: 1516
  • ¿Que es lo que has aprendido hoy?
    • JLTurSan's MSX Page
    • Email
Re: PT3 Player *1744 bytes*
« Respuesta #4 en: 11 de Enero de 2007, 11:58:43 am »
Citar
Not for the moment. You can see there is still self-modifiable code. If this code works (remember the original one from Spectrum is from Bulba) I will release another version non self-modifiable and a shorter one without some commands

As for now I found that the new squeezed PT3 routine is even more usable from RAM thanks it's new size, although I would be happy to see a ROM friendly routine, right now I'm fine with the RAM frienly one. I guess that I'll change my PT2 routines for PT3 very soon...thanks Dioniso! :)
Doom dee doom dee doom

burguera

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #5 en: 11 de Enero de 2007, 08:07:02 pm »
Great, Dioniso. I'll try this shorter player as soon as possible and send you some feedback.

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #6 en: 11 de Enero de 2007, 11:32:43 pm »
.
« Última modificación: 13 de Enero de 2007, 03:27:15 am por Dioniso »

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #7 en: 12 de Enero de 2007, 12:45:33 am »
.
« Última modificación: 13 de Enero de 2007, 03:27:39 am por Dioniso »

SapphiRe

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #8 en: 12 de Enero de 2007, 10:19:34 am »
Hey! Nice!  :D

What about an integrated effects replayer? Maybe playing PT3 samples stored outside PT3 modules... Just an idea :P

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #9 en: 12 de Enero de 2007, 10:41:34 am »
.
« Última modificación: 13 de Enero de 2007, 03:27:48 am por Dioniso »

burguera

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #10 en: 12 de Enero de 2007, 12:10:13 pm »
Good job, Dioniso. I tested this shorter replayer yesterday and it seems to work fine. Those extra bytes will be very useful for me 8)

Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #11 en: 12 de Enero de 2007, 12:13:25 pm »
.
« Última modificación: 13 de Enero de 2007, 03:28:00 am por Dioniso »

burguera

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #12 en: 12 de Enero de 2007, 12:16:56 pm »
Citar
Thanks for testing it. It's good to hear it works.

I'll try to see those sfx next.

Well, I tested the 1744 bytes version. Now I see there is a shorter one, so... now I'll have to decide what can I do with the extra memory ;-)

About SFX, it would be great to have them properly integrated in the player, maybe using PT3 too as a format for SFX.


Dioniso

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #13 en: 12 de Enero de 2007, 12:39:24 pm »
.
« Última modificación: 13 de Enero de 2007, 03:28:10 am por Dioniso »

burguera

  • Visitante
Re: PT3 Player *1744 bytes*
« Respuesta #14 en: 12 de Enero de 2007, 01:04:58 pm »
Citar
The problem is that you can't just edit some samples and put it in your PT3 song. If you don't use those sfx/samples in your module, they'll be erased by VTII  Undecided

I see. And what about using an additional PT3 file containing only SFX, but that is never played as a song and only used to store SFX data? I think this would be the best option, because most games have more than a single music and it would be too expensive to copy all the effects into each module.

Anyway, do you think PT3 is a good format to store SFX?