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Autor Tema: MSXdev'14 - VOTING THREAD  (Leído 11535 veces)
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hap
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« Respuesta #30 : 02 de Julio de 2014, 04:00:18 pm »

MSXdev'14 was great! Congratulations to all participants.
I don't have detailed ratings, I hope it's ok?

CMJN - I'm sorry. Not finished at all, shouldn't have been submitted IMO.
Global -> 2

DESTROYER - Good arcade feel! Vertical!
Global -> 8

GORGEUS - Has potential! It needs a finishing touch/polish.
Global -> 6

JAWBREAKER II - Fast fun!
Global -> 9

LIBREWAY - Good try! Practice coding for MSX more and you'll get better.
Global -> 5

MR.CRACKSMAN - As expected from viejo, a fun game.
Global -> 8

NAYADE - Please finish it! It would be a great game.
Global -> 7

PRETTY KINGDOM - Familiar controls. Did you use elements of the Monster Hunter game engine?
Global -> 7

URIDIUM - Very good port.
Global -> 9
 
ZERO - Needs more thought on gameplay, graphics very good technically!
Global -> 7
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Ramones
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« Respuesta #31 : 02 de Julio de 2014, 04:38:58 pm »

(INVALID VOTES)

Citar
Good night and thanks for the wonderful show.
These are the results from the former Kralizec members jury:


CMJN

Global: 1
Comments: No game.


DESTROYER

Global: 1
Comments: It seemed a very good joke, a game that didn’t work on real msx but did work on emulators. The special screen orientation was the icing on the cake of the cool prank.
Unfortunately it’s supposed to be a real game.


GORGEOUS GEMMA IN SCAPE. . .

Global: 1
Comments: Outdated. Stiff.


JAWBREAKER II

Global: 6
Comments: A design that works. A game than can be played. Polished and smooth. Yes, a game. Simply elegant!


LIBREWAY

Global: 1
Comments: No game.


MR. CRACKSMAN

Global: 6.5
Comments: Same as JAWBREAKER and URIDIUM, a good conversion. That’s why it works.
The high quality standards from RELEVO make the whole a professional entry. Congrats!


NAYADE RESISTANCE

Global: 1
Comments: No game.


PRETTY KINGDOM

Global: 1
Comments: The first version was a complete technical mess, slow and boring. It could have been a good game, though. The second version spoils the potential contained in the first one.


URIDIUM

Global: 6.75
Comments: Maybe the best from this dev. No flaws, well finished, professional. The only issue is the original game itself, hardly playable because of its extreme difficulty.


ZERO AND THE CASTLE OF INFINITE SADNESS

Global: 1
Comments: Awesome incompatible demo. Nice FXs. Quite poor game design.






No 8s nor 9s!!
They are taken by GREAT full fledged GAMES like THE MAZE OF GALIOUS, ZANAC, GOLVELLIUS, YOUKAI YASHIKI, HOLE IN ONE. . .
Anyone who remembers them?
Wink

(INVALID VOTES)
« Última modificación: 03 de Julio de 2014, 06:00:15 am por Jon_Cortazar » En línea
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« Respuesta #32 : 02 de Julio de 2014, 08:05:35 pm »

CMJN - Unfinished but nice concept
Global -> 4

DESTROYER - Very good arcade port
Global -> 8

GORGEUS - Needs polishment. Intro music cool, sound effects horrible
Global -> 7

JAWBREAKER II - Very Good in every aspect. May get repetitive
Global -> 8

LIBREWAY - Good for a first try
Global -> 5

MR.CRACKSMAN - Good fun and well polished. May had get repetitive, but 2-player mode is a redeeming factor
Global -> 7,5

NAYADE - Would be really cool if finished
Global -> 8,5

PRETTY KINGDOM - Polished, high quality. Improvements of controls, compared with original level design made it a tad too easy
Global -> 8

URIDIUM
Global -> 8
 
ZERO - Needs some gameplay tweaking. Technically impressive
Global -> 8

Thanks go to all participants!

No 8s nor 9s!!
They are taken by GREAT full fledged GAMES like THE MAZE OF GALIOUS, ZANAC, GOLVELLIUS, YOUKAI YASHIKI, HOLE IN ONE. . .
Anyone who remembers them?
Wink

I think I do, yes, and also that most of those games were 128 kB ROMs so not really comparable to these. Tongue
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nenefranz
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« Respuesta #33 : 02 de Julio de 2014, 08:13:41 pm »

Congratulations to all contestants!! The votes are always linked to personal tastes and different criteria.
Surely a game that I like other people don't like, and vice versa. So please don't take it very seriously.   Grin

CMJN
Smiley = original graphics.
Sad = no sound, poor gameplay, seems unfinished.
Global -> 2.5 // ( V->4 / A->1 / P->3 / F->2 )

DESTROYER
Smiley = classical graphics and sound, seems a game of the early 80's game.
Sad = very difficult.
Global -> 6.5 // ( V->7 / A->6 / P->6 / F->7 )

GORGEOUS GEMMA IN ESCAPE ...
Smiley = nice and colorful graphics, an original evolution of boulder dash.
Sad = some glithes, sometimes noisy fx.
Global -> 6 // ( V->7 / A->6 / P->6 / F->5 )

JAWBREAKER II
Smiley = nice visuals, simple music, very polished.
Sad =
Global -> 6.5 // ( V->6 / A->7 / P->6 / F->7 )

LIBREWAY
Smiley =
Sad = no sound, poor gameplay, some glitches.
Global -> 2.5 // ( V->4 / A->1 / P->3 / F->2 )

MR. CRACKSMAN
Smiley = simple but efective graphics, fun game, very polished, 8KB!!
Sad =
Global -> 7 // ( V->6 / A->7 / P->7 / F->8 )

NAYADE RESISTANCE
Smiley = nice graphics, nice music, a different approach to shooters.
Sad = a bit difficult, some little glitches.
Global -> 6.25 // ( V->7 / A->7 / P->5 / F->6 )

PRETTY KINGDOM
Smiley = pretty graphics, nice music, simple and addictive gameplay.
Sad = no ingame music.
Global -> 7.25 // ( V->8 / A->6 / P->8 / F->7 )
 
URIDIUM
Smiley = nice graphics, smooth scroll, fast response keys, polished finish.
Sad = no ingame music.
Global -> 7.25 // ( V->8 / A->6 / P->7 / F->8 )

ZERO AND THE CASTLE OF INFINITE SADNESS
Smiley = pretty and colorful graphics, cool effects, nice fx, polished finish.
Sad = no music.
Global -> 6.5 // ( V->7 / A->4 / P->8 / F->7 )

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Ramones
Visitante
« Respuesta #34 : 02 de Julio de 2014, 09:55:14 pm »

I think I do, yes, and also that most of those games were 128 kB ROMs so not really comparable to these. Tongue

oh, well... Maze Of Galious and Golvellius are 1Mb megaroms, yes. Wink
Zanac and Youkai Yashiki are 32k roms, though.
And Hole In One is an amazing 16k sized game!

There are also a good bunch of great games that could fit this contest rules: TENSAI RABBIAN, THE GOONIES, MOBILE PLANET SUTIRUS, PANTHER, EGGERLAND MYSTERY, Q*BERT, GUARDIC, HADES NO MONSHOU, GALAGA, and a long happy etc that make us all love the MSX.



Size is not a reason nor an excuse. MR CRACKSMAN is a complete and brilliant game in just 8k. Last dev edition was won by an original and delicious 16k rom, Shouganai.


The point is: if you give an 8 to PrettyKingdom, Zero, Gorgeous, Nayade... what shoud you give to the classic games that defined the msx? Maybe a 16?
What shoud you give to old megaroms? 32?
Wink
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pentacour
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« Respuesta #35 : 02 de Julio de 2014, 10:29:08 pm »

The point is: if you give an 8 to PrettyKingdom, Zero, Gorgeous, Nayade... what shoud you give to the classic games that defined the msx? Maybe a 16?
What shoud you give to old megaroms? 32?
Wink
For me you are right. But as I was talking in a conversation on saturday in the RU, I have voted with points relative to the level of the games in this contest. 9 for the best an so on. Sure if I have voted keeping in mind all the games you say, the points were other. But the rules doesn't  specified relative to what had to be points. And sure many people has voted like this.

On the other hand, sorry for present the game to the contest. Seriously. I was thinking to present it or not but I thought it was playable, it was one entry more to the contest and after many hours of work, it was a good chance to obtain feedback. Well, learning from mistakes!
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Iggy Rock
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« Respuesta #36 : 02 de Julio de 2014, 10:30:11 pm »


Size is not a reason nor an excuse. MR CRACKSMAN is a complete and brilliant game in just 8k. Last dev edition was won by an original and delicious 16k rom, Shouganai.


The point is: if you give an 8 to PrettyKingdom, Zero, Gorgeous, Nayade... what shoud you give to the classic games that defined the msx? Maybe a 16?
What shoud you give to old megaroms? 32?
Wink'

You've missed the point. (also me, I've lost all the points of your votation Smiley) There are a few games in this contest and the score is relative to all of them. We're not ranking all the MSX games.

And of course,that game you call 'deliciuos' would be calificate as 'Huh?' by anyother . Size  is always important...
« Última modificación: 02 de Julio de 2014, 10:37:25 pm por Iggy Rock » En línea
Jon_Cortazar
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« Respuesta #37 : 03 de Julio de 2014, 05:57:24 am »

STATEMENT FOR FORMER KRALIZEC MEMBERS

Go spoiling the fun elsewhere.

Clear and simple, isn't it? So please, just understand this and leave this community alone. It is a pity that such talented developers as you are, are just trying to destroy everything that's not inside your way to enjoy the MSX. Everyone respected the decision you took about leaving the scene, so please now respect the rest of the world wanting to keep having fun and developing for the system.

In fact you are still wandering, your votes as a group have been instantly invalidated: you can't cast a vote as a group, but just as a Karoshi MSX Community member, and as the statement right before the votes says so, and also reading some Kralizec posts on a different community where you keep on reinforcing the concept of those being Kralizec votes, they have been inmediately discarded for the final note. But anyway, as those votes have been casted just to spoil the fun and break the contest, being them far from being fair with the developers and the spirit of the contest, they would have been invalidated anyway so... beautiful, but no way. Ramones: not a single post in a year and you come here with this "Kralizec manifest"? Great way to show your interest on participating in this community.

You were claiming for the contest to be a place for experiments, not a contest where the MSX games of the year are meant to be released: well, here you have the experiments! Now you want to compare them to Konamis?

As for the Karoshi MSX Community we feel this last thread as an attack, so: you don't like this place? Just left us alone. Since years this is a place where people can ask, learn and be part of something polite where your successes are applauded. No way we will admit you kill this spirit. You are an MSX legendary crew as developers, but trying to impose as dictators your views about the MSX scene or MSX development is not something we will admit: as the title of your latest game says, it's "Enough".

So good day and thanks for the wonderful show. Now, let's stop feeding the trolls and let's the vote count begin! ;-)

 

« Última modificación: 03 de Julio de 2014, 06:13:10 am por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
RELEVO Videogames
[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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