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Autor Tema: MSXdev'14 - VOTING THREAD  (Leído 13045 veces)
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Jon_Cortazar
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« : 23 de Junio de 2014, 04:20:58 am »

Here they are the final results for the contest. Wait for them to be updated when the voting process finishes!
Also, be sure to check every game link to see each entry thread and download the games before casting your votes!

GLOBAL NOTE - That's your global impresion for the game (a value 1-10). That's the one that will be taken in account.

CATEGORY NOTES - Values 1-10 per category. They won't be taken in account, neither be matemathicaly related to the global note.




MSXdev'14 RANK - Pretty Kingdom is the WINNER!








VOTES PER GAME (w/ CATEGORIES)

CMJN
Global -> 3.0 // ( V->4 / A->1 / P->3 / F->2 )
Global -> 3.0 // ( V->8 / A->1 / P->2 / F->1 )
Global -> 8.3 // ( V->4.5 / A->1 / P->4 / F->3 )
Global -> 1.1 // ( V->1 / A->1 / P->1 / F->1 )
Global -> 2 // ( V->5 / A->1 / P->3 / F->1 )
Global -> 3.0 // ( V->6 / A->1 / P->2 / F->1 )
Global -> 3.0 // ( V->6 / A->1 / P->3 / F->3 )
Global -> 3 // ( V-> 4 / A-> 1 / P->3 / F->2 )
Global -> 3 // ( V->6 / A->1 / P->4 / F->2 )
Global -> 1.0 // ( Visuals->2 / Audio->1 / Playability->1 / Finish->1 )-> 5/4 = 1.25 points (-1)
Global -> 4 ( V-4 / A-3 / P-3 / F-5 )
Global -> 1 // ( V->1 / A->1 / P->1 / F->1 )
Global -> 2 // ( V-> 2 / A-> 1 / P->3 / F->2 )
Global -> 4 // ( V->5 / A->1 / P->5 / F->3 )
Global -> 2 // ( V->3 / A->1 / P->2 / F->1 )
Global -> 1.0 // ( V->5 / A->1 / P->4 / F->1 )
Global -> 2
Global -> 4
Global -> 2.5 // ( V->4 / A->1 / P->3 / F->2 )
Global -> 1.5 // ( V->3 / A->1 / P->1 / F->1 )


DESTROYER
Global -> 7.8 // ( V->7 / A->8 / P->8 / F->7 )
Global -> 8.0 // ( V->7 / A->9 / P->8 / F->8 )
Global -> 8.7 // ( V->7 / A->7.5 / P->7 / F->7.5 )
Global -> 6.5 // ( V->6 / A->6 / P->7 / F->7 )
Global -> 8 // ( V->7 / A->8 / P->8 / F->8 )
Global -> 8.0 // ( V->7.5 / A->7 / P->8.5 / F->8 )
Global -> 8.0 // ( V->8 / A->7 / P->8 / F->8 )
Global -> 4 // ( V-> 4 / A-> 5 / P-> 6 / F-> 5 )
Global -> 8 // ( V->7 / A->9 / P->8 / F->8 )
Global -> 4.0 // ( Visuals->4 / Audio->5 / Playability->5 / Finish->6 )-> 20/4 = 5 points (-1)
Global -> 9 ( V-9 / A-8 / P-9 / F-9 )
Global -> 7 // ( V->7 / A->6 / P->7 / F->8 )
Global -> 7 // ( V-> 6 / A-> 6 / P-> 6 / F-> 7 )
Global -> 7 // ( V->6 / A->7 / P->7 / F->7 )
Global -> 1 // ( V->5 / A->5 / P->5 / F->5 )
Global -> 7.3 // ( V->8 / A->7.5 / P->9 / F->7 )
Global -> 8
Global -> 8
Global -> 6.5 // ( V->7 / A->6 / P->6 / F->7 )
Global -> 8.5 // ( V->8 / A->9 / P->8 / F->9 )


GORGEOUS GEMMA IN ESCAPE
Global -> 6.8 // ( V->7 / A->5 / P->7 / F->6 )
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->8 )
Global -> 8.8 // ( V->7.5 / A->7.5 / P->7 / F->7.5 )
Global -> 5.0 // ( V->5 / A->5 / P->5 / F->5 )
Global -> 7 // ( V->7 / A->7 / P->7 / F->7 )
Global -> 7.0 // ( V->7.5 / A->6 / P->8 / F->8 )
Global -> 7.0 // ( V->7 / A->7 / P->8 / F->7 )
Global -> 6 // ( V-> 6 / A-> 7 / P-> 6 / F-> 7 )
Global -> 7 // ( V->7 / A->6 / P->7 / F->7 )
Global -> 2.7 // ( Visuals->3 / Audio->3 / Playability->5 / Finish->4 )-> 15/4 = 3.75 points (-1)
Global -> 5,5 ( V-5 / A-5 / P-6 / F-6 )
Global -> 5.25 // ( V->5 / A->4 / P->6 / F->6 )
Global -> 6 // ( V-> 6 / A-> 5 / P-> 6 / F-> 6 )
Global -> 8,5 // ( V->6 / A->8 / P->6 / F->6 )  
Global -> 5 // ( V->5 / A->5 / P->5 / F->5 )
Global -> 7.1 // ( V->7 / A->5 / P->6 / F->6 )
Global -> 6
Global -> 7
Global -> 6 // ( V->7 / A->6 / P->6 / F->5 )
Global -> 7.0 // ( V->7 / A->6 / P->8 / F->7 )


JAWBREAKER II
Global -> 9.2 // ( V->6 / A->7 / P->9.5 / F->9.5 )
Global -> 8.0 // ( V->5 / A->9 / P->9 / F->9 )
Global -> 8.6 // ( V->7 / A->9 / P->6.5 / F->8 )
Global -> 7.0 // ( V->6 / A->6 / P->8 / F->8 )
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )
Global -> 8.0 // ( V->7 / A->9 / P->8.5 / F->9 )
Global -> 6.0 // ( V->7 / A->7 / P->8 / F->9 )
Global -> 5 // ( V-> 5 / A-> 6 / P-> 5 / F-> 6 )
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )
Global -> 6.7 // ( Visuals->6 / Audio->8 / Playability->8 / Finish->9 )-> 31/4 = 7.75 pints (-1)
Global -> 5 ( V-5 / A-6 / P-5 / F-6 )
Global -> 6.75 // ( V->6 / A->6 / P->7 / F->8 )
Global -> 6 // ( V-> 6 / A-> 6 / P-> 6 / F-> 7 )
Global -> 7 // ( V->7 / A->7 / P->7 / F->8 )
Global -> 6 // ( V->4.75 / A->6.5 / P->5 / F->6.5 )
Global -> 7.3 // ( V->7 / A->6 / P->8 / F->9)
Global -> 9
Global -> 8
Global -> 6.5 // ( V->6 / A->7 / P->6 / F->7 )
Global -> 8.5 // ( V->8 / A->9 / P->8 / F->9 )


LIBREWAY
Global -> 3.5 // ( V->3 / A->1 / P->4 / F->2 )
Global -> 3.5 // ( V->7 / A->1 / P->4 / F->2 )
Global -> 8.4 // ( V->4 / A->1 / P->4.5 / F->3 )
Global -> 1.0 // ( V->1 / A->1 / P->1 / F->1 )
Global -> 2 // ( V->4 / A->1 / P->4 / F->2 )
Global -> 5.0 // ( V->6 / A->1 / P->5 / F->5 )
Global -> 5.0 // ( V->5 / A->1 / P->5 / F->5 )
Global -> 2 // ( V-> 3 / A-> 1 / P-> 2 / F-> 3 )
Global -> 3 // ( V->3 / A->1 / P->3 / F->2 )
Global -> 1.0 // ( Visuals->2 / Audio->1 / Playability->1 / Finish->1 )-> 5/4 = 1.25 points (-1)
Global -> 1 ( V-3 / A-1 / P-1 / F-1 )
Global -> 3.25 // ( V->4 / A->1 / P->4 / F->2 )
Global -> 3 // ( V-> 3 / A-> 1 / P-> 3 / F-> 3 )
Global -> 4 // ( V->5 / A->1 / P->5 / F->3 )
Global -> 1.75 // ( V->2.5 / A->1 / P->1.5 / F->1 )
Global -> 3 // ( V->3 / A->2 / P->5 / F->4 )
Global -> 5
Global -> 5
Global -> 2.5 // ( V->4 / A->1 / P->3 / F->2 )
Global -> 2.0 // ( V->4 / A->1 / P->2 / F->1 )


MR. CRACKSMAN
Global -> 7.8 // ( V->6 / A->9 / P->8 / F->8.5 )
Global -> 8.0 // ( V->8 / A->8 / P->7 / F->9 )
Global -> 8.7 // ( V->8 / A->8 / P->8 / F->9 )
Global -> 7.1 // ( V->6 / A->6 / P->8 / F->8 )
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )
Global -> 8.5 // ( V->8 / A->8 / P->7 / F->9 )
Global -> 7.5 // ( V->8 / A->8 / P->8 / F->9 )
Global -> 7 // ( V->7  / A->7 / P->8  / F-> 9 )
Global -> 8 // ( V->7 / A->8 / P->8 / F->9 )
Global -> 7.2 // ( Visuals->7 / Audio->8 / Playability->9 / Finish->9 )-> 33/4 = 8.25 points (-1)
Global -> 7,3 ( V-7  / A-7 / P-8  / F-9 )
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )
Global -> 8 // ( V->7  / A->8 / P->8  / F-> 8 )
Global -> 6,5 // ( V->6 / A->6 / P->6 / F->7 )
Global -> 7 // ( V->6.5 / A->6.5 / P->7.5 / F->6.5 )
Global -> 7.7 // ( V->7.5 / A->7.5 / P->8 / F->8.5 )
Global -> 8
Global -> 7,5
Global -> 7 // ( V->6 / A->7 / P->7 / F->8 )
Global -> 7.5 // ( V->7 / A->8 / P->8 / F->7 )


NAYADE RESISTANCE
Global -> 7.2 // ( V->8 / A->7 / P->7 / F->7 )
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->8 )
Global -> 8.6 // ( V->8 / A->8 / P->8 / F->6 )
Global -> 4.0 // ( V->6 / A->6 / P->2 / F->2 )
Global -> 8 // ( V->8 / A->8 / P->8 / F->7 )
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->7 )
Global -> 7.0 // ( V->8 / A->5 / P->7 / F->7 )
Global -> 8 // ( V-> 9 / A->8 / P-> 8 / F-> 9 )
Global -> 8 // ( V->8 / A->8 / P->7 / F->7 )
Global -> 5.7 // ( Visuals->8 / Audio->8 / Playability->6 / Finish->5 )-> 27/4 = 6.75 points (-1)
Global -> 8 ( V-9 / A-8 / P-8 / F-9 )
Global -> 5.25 // ( V->7 / A->7 / P->4 / F->3 )
Global -> 7 // ( V-> 9 / A->8 / P-> 8 / F-> 7 )
Global -> 7 // ( V->7 / A->6 / P->6 / F->6 )
Global -> 4 // ( V->6.75 / A->6 / P->4.5 / F->3.5 )
Global -> 4 // ( V->8.5 / A->8.3 / P->7 / F->2 )
Global -> 7
Global -> 8,5
Global -> 6.25 // ( V->7 / A->7 / P->5 / F->6 )
Global -> 6.5 // ( V->8 / A->7 / P->5 / F->6 )


PRETTY KINGDOM
Global -> 8.4 // ( V->9 / A->7 / P->7 / F->9 )
Global -> 8.0 // ( V->8 / A->7 / P->8 / F->9 )
Global -> 9 // ( V->9 / A->9 / P->9 / F->9 )
Global -> 7.2 // ( V->7 / A->7 / P->7 / F->7 )
Global -> 8 // ( V->8 / A->7 / P->8 / F->8 )
Global -> 9.0 // ( V->8.5 / A->7 / P->8 / F->9 )
Global -> 7.5 // ( V->7.5 / A->7 / P->6 / F->9 )
Global -> 9 // ( V->8 / A->9 / P->10 / F-> 9 )
Global -> 9 // ( V->9 / A->8 / P->8 / F->9 )
Global -> 9.7 // ( Visuals->10 / Audio->9 / Playability->10 / Finish->10 )-> 39/4 = 9.75 points
Global -> 7 ( V-7 / A-7 / P-8 / F-7 )
Global -> 7.75 // ( V->8 / A->7 / P->8 / F->8 )
Global -> 9 // ( V->8 / A->7 / P->8 / F-> 9 )
Global -> 8 // ( V->9 / A->10 / P->8 / F->8 )
Global -> 6 // ( V->7 / A->5.75 / P->5 / F->6 )
Global -> 8 // ( V->7.2 / A->6.5 / P->7.8 / F->8 )
Global -> 7
Global -> 8
Global -> 7.25 // ( V->8 / A->6 / P->8 / F->7 )
Global -> 8.75 // ( V->9 / A->8 / P->9 / F->9 )

  
URIDIUM
Global -> 8.2 // ( V->9 / A->6 / P->7 / F->8 )
Global -> 7.0 // ( V->5 / A->8 / P->7 / F->8 )
Global -> 8.7 // ( V->7.5/ A->7.5/ P->7 / F->9 )
Global -> 8.0 // ( V->9 / A->7 / P->8 / F->8 )
Global -> 8.5 // ( V->9 / A->8 / P->8.5 / F->9 )
Global -> 8.5 // ( V->8 / A->8 / P->7 / F->8 )
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )
Global -> 8 // ( V-> 9 / A-> 7 / P-> 8 / F-> 9 )
Global -> 9 // ( V->9 / A->7 / P->8 / F->9 )
Global -> 6.5 // ( Visuals->7 / Audio->7 / Playability->7 / Finish->9 )-> 30/4 = 7.5 points (-1)
Global -> 8,5 ( V-9 / A-8 / P-8 / F-9 )
Global -> 7.5 // ( V->8 / A->7 / P->7 / F->8 )
Global -> 7 // ( V->7  / A-> 6 / P-> 7 / F-> 8 )
Global -> 6 // ( V->7 / A->6 / P->6 / F->7 )
Global -> 6.5 // ( V->6.5 / A->4.5 / P->6 / F->6.5 )
Global -> 8.5 // ( V->9 / A->6 / P->8 / F->9 )
Global -> 9
Global -> 8
Global -> 7.25 // ( V->8 / A->6 / P->7 / F->8 )
Global -> 8.5 // ( V->9 / A->8 / P->8 / F->9 )


ZERO AND THE CASTLE OF...
Global -> 7.5 // ( V->8 / A->7 / P->7 / F->8 )
Global -> 8.5 // ( V->9 / A->8 / P->8 / F->9 )
Global -> 8.8 // ( V->9/ A->8/ P->7.5 / F->9 )
Global -> 7.3 // ( V->8 / A->6 / P->7 / F->8 )
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )
Global -> 8.5 // ( V->9 / A->6 / P->8 / F->8 )
Global -> 9 // ( V->9 / A->8 / P->9 / F->9 )
Global -> 6 // ( V-> 8 / A-> 5 / P-> 6 / F-> 7 )
Global -> 8 // ( V->9 / A->6 / P->8 / F->8 )
Global -> 8 // ( Visuals->8 / Audio->7 / Playability->8 / Finish->9 )-> 32/4 = 8 points
Global -> 6,5 ( V-8 / A-6 / P-6 / F-7 )
Global -> 8 // ( V->8 / A->8 / P->8 / F->8 )
Global -> 8 // ( V-> 8 / A-> 6 / P-> 8 / F-> 8 )
Global -> 8 // ( V->8 / A->7 / P->7 / F->8 )
Global -> 1 // ( V->7 / A->6 / P->6 / F->6 )
Global -> 8.5 // ( V->9 / A->7.9 / P->8.7 / F->7 )
Global -> 7
Global -> 8
Global -> 6.5 // ( V->7 / A->4 / P->8 / F->7 )
Global -> 7.5 // ( V->9 / A->7 / P->7 / F->8 )

« Última modificación: 03 de Julio de 2014, 07:09:15 am por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
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[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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« Respuesta #1 : 23 de Junio de 2014, 04:23:12 am »

These are my votes. Feel free to c&p the format for your own use. Happy voting! Wink

(V)isuals (gfx/effects) / (A)udio (music/sfx) / (P)layability (controls, game plays smoothly) / (F)inish (polished level of the game)




CMJN - An experiment that worths a try, but far for being a complete game.
Global -> 3.0 // ( V->4 / A->1 / P->3 / F->2 )

DESTROYER - A great conversion from the arcade. Some compatibility issues, but neat overall!
Global -> 7.8 // ( V->7 / A->8 / P->8 / F->7 )

GORGEOUS GEMMA IN ESCAPE... - Nice puzzler but sometimes the control feels blocky.
Global -> 6.8 // ( V->7 / A->5 / P->7 / F->6 )

JAWBREAKER II - Thumbs up for a really polished and complete game, can't find any flaw on it. Excellent!
Global -> 9.2 // ( V->6 / A->7 / P->9.5 / F->9.5 )

LIBREWAY - A simple conversion with unforgiving collisions and poor user feedback. At least it worth a try!
Global -> 3.5 // ( V->3 / A->1 / P->4 / F->2 )

MR. CRACKSMAN - Simple, cute, challenging and polished oldschooler with kickass musics in all its 8kb glory!
Global -> 7.8 // ( V->6 / A->9 / P->8 / F->8.5 )

NAYADE RESISTANCE - A really interesting mix of genres that actually works! A pity the game is just 1 stage...
Global -> 7.2 // ( V->8 / A->7 / P->7 / F->7 )

PRETTY KINGDOM - Perfectly finished as a product. Sometimes control feels blocky, but the game feels like a mid 80s japanese cartridge!
Global -> 8.4 // ( V->9 / A->7 / P->7 / F->9 )
  
URIDIUM - Another great conversion, technically impressive... quite simple gameplay and hard to master, but overall is great.
Global -> 8.2 // ( V->9 / A->6 / P->7 / F->8 )

ZERO AND THE CASTLE OF... - Smooth gameplay with great controls and neat gfx. Dioniso is back!
Global -> 7.5 // ( V->8 / A->7 / P->7 / F->8 )

« Última modificación: 23 de Junio de 2014, 05:08:17 am por Jon_Cortazar » En línea

Jon Cortázar Abraido (aka El Viejo Archivero)
RELEVO Videogames
[Dioniso: La cafeína está haciendo su trabajo; yo espero hacer el mío.]
[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
nitrofurano
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« Respuesta #2 : 24 de Junio de 2014, 05:04:40 pm »

(just the template for now, i will edit it overtime, until the voting thread gets closed)

CMJN - ...
Global -> 3.0 // ( V->8 / A->1 / P->2 / F->1 )

DESTROYER - ...
Global -> 8.0 // ( V->7 / A->9 / P->8 / F->8 )

GORGEOUS GEMMA IN ESCAPE... - ...
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->8 )

JAWBREAKER II - ...
Global -> 8.0 // ( V->5 / A->9 / P->9 / F->9 )

LIBREWAY - ...
Global -> 3.5 // ( V->7 / A->1 / P->4 / F->2 )

MR. CRACKSMAN - ...
Global -> 8.0 // ( V->8 / A->8 / P->7 / F->9 )

NAYADE RESISTANCE - ...
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->8 )

PRETTY KINGDOM - ...
Global -> 8.0 // ( V->8 / A->7 / P->8 / F->9 )
  
URIDIUM - ...
Global -> 7.0 // ( V->5 / A->8 / P->7 / F->8 )

ZERO AND THE CASTLE OF... - ...
Global -> 8.5 // ( V->9 / A->8 / P->8 / F->9 )
« Última modificación: 27 de Junio de 2014, 07:08:54 pm por nitrofurano » En línea
pentacour
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« Respuesta #3 : 24 de Junio de 2014, 09:05:30 pm »

I'm not confortable voting my game. But I want to vote and comment the other games. So, I made a workaround in Global punctuation to reflect my personal opinion but feeling confortable, being an interested party. Congratulations to all participants. I know of first-hand the efforts to make the game (and funny too, of course). I vote taking in account the game I will play more time. Finally a game is for play. I imagine/I know there are a lot of efforts to design a great amount of levels, a super engine saving cycles of processor or adjusting the playability. But I'm not puctuating this. I'm only taking in account in Global punctuation the game I will play more time because I like to play with it!

CMJN
I really like: Good experiment like a base for a complete game.
I like less: With an explosion when you destroy enemies, a better score and a bit more of enemies variety I would give it more points.
Global -> 8.3 // ( V->4.5 / A->1 / P->4 / F->3 )

DESTROYER
I really like: I feel like I was playing in the 80's in a real arcade!
I like less: In high levels, the random behaviour of the enemies has the game becomes too hard to play (for me)
Global -> 8.7 // ( V->7 / A->7.5 / P->7 / F->7.5 )

GORGEOUS GEMMA IN ESCAPE...  
I really like: Graphics and the work to design all the puzzles.
I like less: Without the tutorial, sometimes it's not clear why some element kills you.
Global -> 8.8 // ( V->7.5 / A->7.5 / P->7 / F->7.5 )

JAWBREAKER II
I really like: The music and the look.
I like less: It’s a bit repetitive.
Global -> 8.6 // ( V->7 / A->9 / P->6.5 / F->8 )

LIBREWAY
I really like: Good for two players.
I like less: I feel letting down UP key I arrive before than try to dodge the obstacles.
Global -> 8.4 // ( V->4 / A->1 / P->4.5 / F->3 )

MR. CRACKSMAN  
I really like: The general look.
I like less: The feel that I need more luky than I would to solve a screen.
Global -> 8.7 // ( V->8 / A->8 / P->8 / F->9 )

NAYADE RESISTANCE
I really like: I think it approaches the feeling of a shmup.
I like less: More FX, less bugs and one or two more levels.

Global -> 8.6 // ( V->8 / A->8 / P->8 / F->6 )

PRETTY KINGDOM
I really like: All: music, graphics and level design.
I like less: A password to access directly to a level will be appreciated.
Global -> 9 // ( V->9 / A->9 / P->9 / F->9 )
  
URIDIUM  
I really like: Smooth scroll!
I like less: It's not trivial to know what elements in the background kills you and what no. Maybe the control it's a bit hard (a bit fast)
Global -> 8.7 // ( V->7.5/ A->7.5/ P->7 / F->9 )

ZERO AND THE CASTLE OF...  
I really like: A lot of visual effects
I like less: First screen is a bit hard. The open/close doors, for me, brings down playability.
Global -> 8.8 // ( V->9/ A->8/ P->7.5 / F->9 )
« Última modificación: 26 de Junio de 2014, 09:02:16 am por pentacour » En línea
Imanok
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« Respuesta #4 : 26 de Junio de 2014, 06:18:21 am »

Having a look at the already casted votes, I must say I don't understand the relation between the GLOBAL score and the individual scores. Jon, could you explain it a bit, please?
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« Respuesta #5 : 26 de Junio de 2014, 09:00:40 am »

Having a look at the already casted votes, I must say I don't understand the relation between the GLOBAL score and the individual scores. Jon, could you explain it a bit, please?

As I am one of who has voted, I explain that I understood:

Individual scores->Technical recognition.
Global-> The best game.

Like Oscars, the film with the best FX, music, photography... not necesarily has to be the best film.

If Global has to be directly related to the individual scores, it's not necessarily to score it, because it would be a direct math operation.

But yes, it's John who has to explain the rules. Maybe I'm wrong and I have to redo the votes.
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« Respuesta #6 : 26 de Junio de 2014, 06:58:45 pm »

I've the same question posed by Imanok. Pentacour's statement would make sense, as there could be other aspects of the game affecting the judgment not easy to comprise in Video, Audio, Playability and Finish
E.g. Uridium has 3 levels of difficulty, Normal (1), Easy (2) and Bradypus (3) - this latter is "secret" (it is one of the "undocumented" features of the game, there are many others)  Grin

Jon can you confirm we can set an overall score not mathematically related to the "partial" scores?
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« Respuesta #7 : 27 de Junio de 2014, 05:19:40 am »

Having a look at the already casted votes, I must say I don't understand the relation between the GLOBAL score and the individual scores. Jon, could you explain it a bit, please?

Global note is not mathematicaly related to the category scores. If it were, there won't be a reason to put it, as it could be calculed.

The other votes for the categories were put there for creating "nominative" titles, such "best gfx game", but are not related to the prize, neither the global note. There are people that gives more importance to playability or polish, and others to gfx or music. For example, a game with great GFX and music but with choppy gameplay or unplayable can have a bad global note if the one voting cares about how a game plays instead on how a game looks.

So, in a brief (although I though it was pretty clear)...



GLOBAL NOTE - That's your global impresion for the game (a value 1-10). That's the one that will be taken in account.

OTHER NOTES - Are there just because as some users requested it. Values 1-10 per category. They won't be taken in account, neither be matemathicaly related for the global note.



So pentacour got it right. Just go for the global note, then detail it a bit more just for category recognition. Anyway, I've just updated the first post in the thread with the info.
« Última modificación: 27 de Junio de 2014, 05:26:04 am por Jon_Cortazar » En línea

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[pitpan: Me sigue pareciendo más productivo jugar al SNAIL MAZE que seguir esta discusión.]
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« Respuesta #8 : 27 de Junio de 2014, 12:48:11 pm »

My votes. To be coherent, I finally calculated the global score out of individual scores, only modifying it to avoid draws.

CMJN - Far for being a (complete) game. It would have been better if nitrofurano had finished and presented it to next year's competition.
Global -> 1.1 // ( V->1 / A->1 / P->1 / F->1 )

DESTROYER - The screen orientation has been a big surprise... I didn't like it at first, but now I find it kinda cool (after rotating my TV to play it the right way!). About the game itself, it seems well done, but I find it gets too hard too soon (when zigzag bullets appear).
Global -> 6.5 // ( V->6 / A->6 / P->7 / F->7 )

GORGEOUS GEMMA IN ESCAPE... - Nice twist to the Boulderdash concept. Puzzles are challenging, although the game itself works quite roughly and it's a little bit buggy. I feel sound FX overlapping quite annoying. The cut scene between stages is nice (and noisy), but I think the player should be able to skip it. I think it could become a good game with just a little bit or extra work/polishing.
Global -> 5.0 // ( V->5 / A->5 / P->5 / F->5 )

JAWBREAKER II - Polished and well finished game. Simple concept but fun to play, although it's a bit repetitive.
Global -> 7.0 // ( V->6 / A->6 / P->8 / F->8 )

LIBREWAY - Far for being a (complete) game. It would have been better if nitrofurano had finished and presented it to next year's competition.
Global -> 1.0 // ( V->1 / A->1 / P->1 / F->1 )

MR. CRACKSMAN - Polished and well finished game. Simple concept but fun to play, although it's a bit repetitive. The 2P mode is apreciated, adding more fun to the game.
Global -> 7.1 // ( V->6 / A->6 / P->8 / F->8 )

NAYADE RESISTANCE - Just one stage and quite buggy (gfx corruption, collision issues, it hangs from time to time,...). The idea is nice, but there's a lot of work still to do. It would have been better if pentacour had worked much more on it and presented it to next year's competition.
Global -> 4.0 // ( V->6 / A->6 / P->2 / F->2 )

PRETTY KINGDOM - Nice gfx, music and concept. Many bugs fixed from the very first version, but after rising player speed it has become too descompensated with enemies' and it's too easy to clear a lot of stages. Apart from that, some enemies and ghost icons were placed considering the original speed and now they have no meaning.
Global -> 7.2 // ( V->7 / A->7 / P->7 / F->7 )
 
URIDIUM - Nice gfx and music and sweet scrolling. Very polished and well finished game.
Global -> 8.0 // ( V->9 / A->7 / P->8 / F->8 )

ZERO AND THE CASTLE OF...Nice game with Dioniso's gfx&music personal style. Very polished and well finished game. Some enemies' behaviour seem too random for my taste (it gets difficult to plan how to avoid them) and I miss some feature giving you some inmunity time (or some advantage like that) typical in that kind of games.
Global -> 7.3 // ( V->8 / A->6 / P->7 / F->8 )
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« Respuesta #9 : 27 de Junio de 2014, 12:58:57 pm »

Thanks for all these gamas!
Here my votes! Smiley
Good luck!

CMJN - ...
Global -> 2 // ( V->5 / A->1 / P->3 / F->1 )

DESTROYER - ...
Global -> 8 // ( V->7 / A->8 / P->8 / F->8 )

GORGEOUS GEMMA IN ESCAPE... - ...
Global -> 7 // ( V->7 / A->7 / P->7 / F->7 )

JAWBREAKER II - ...
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )

LIBREWAY - ...
Global -> 2 // ( V->4 / A->1 / P->4 / F->2 )

MR. CRACKSMAN - ...
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )

NAYADE RESISTANCE - ...
Global -> 8 // ( V->8 / A->8 / P->8 / F->7 )

PRETTY KINGDOM - ...
Global -> 8 // ( V->8 / A->7 / P->8 / F->8 )
  
URIDIUM - ...
Global -> 8.5 // ( V->9 / A->8 / P->8.5 / F->9 )

ZERO AND THE CASTLE OF... - ...
Global -> 7.5 // ( V->7 / A->7 / P->8 / F->8 )
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« Respuesta #10 : 27 de Junio de 2014, 02:41:28 pm »

If I compare with the appreciation system used for MSXdev'11 (see http://msxdev.msxblue.com/?page_id=1486), the 'originality' has been forgotten, but as the global note is not automatically the addition of the 4 criteria V-A-P-F, I guess that indirectly the 'originality' can be taken in consideration for this global note.

Besides, as already mentioned, the most important category is not the same for everyone (in the MSXdev'11, it was the playability, but indeed some people could give more importance to the musics or the graphics for example). Anyway, it's always difficult to judge when several games come with very high quality...
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« Respuesta #11 : 27 de Junio de 2014, 04:42:38 pm »

Mars, this year, the most original game is barely a game ...
I do not see differences between Gameplay in 2011 and Playability this year.  
Edit
Jon will decide, but now and here  I wouldn't regret on how evaluation should have worked.
« Última modificación: 27 de Junio de 2014, 06:29:03 pm por AR » En línea
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« Respuesta #12 : 27 de Junio de 2014, 05:31:40 pm »

AR : I know what you mean, a technical demo is not a real game, only an 'approach'.

Gameplay and playability are indeed the same thing. Just another word for the same concept.
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« Respuesta #13 : 29 de Junio de 2014, 11:48:33 am »

Hello to all. These are my votes. I have tried to be as objective as i could. Smiley

CMJN - Original graphics and color scheme, but not music, not challenge... good idea, but the game is not complete.
Global -> 3.0 // ( V->6 / A->1 / P->2 / F->1 )

DESTROYER - Stylized and coherent graphics, simple and difficult, but very enjoyable gameplay
Global -> 8.0 // ( V->7.5 / A->7 / P->8.5 / F->8 )

GORGEOUS GEMMA IN ESCAPE - Decent graphics but poor animations, i like the intro music. Some music during the game would add points. Good classic puzzle gameplay.
Global -> 7.0 // ( V->7.5 / A->6 / P->8 / F->8 )

JAWBREAKER II - Simple, but stylized and beautiful graphics, very direct gameplay. Animation details and ingame music gives me the sense of a polished game
Global -> 8.0 // ( V->7 / A->9 / P->8.5 / F->9 )

LIBREWAY - Graphics and animation very simple. No music, too much benevolent with the player. Amusing game when playing it with a friend.
Global -> 5.0 // ( V->6 / A->1 / P->5 / F->5 )

MR. CRACKSMAN - Good graphics, simple but original mechanics, ingame music, two players mode... Good and polished game.
Global -> 8.5 // ( V->8 / A->8 / P->7 / F->9 )

NAYADE RESISTANCE - Good and detailed graphics with some style inconsistencies. Great ingame music, but very poor FX. Good and challenging gameplay. I have not detected any bugs in the "final competition" version, but in general terms the game needs to be more polished.
Global -> 8.0 // ( V->8 / A->8 / P->8 / F->7 )

PRETTY KINGDOM - Beautifull and polished graphics. Good animations and well-balanced difficulty curve. Easy to enjoy and very polished.
Global -> 9.0 // ( V->8.5 / A->7 / P->8 / F->9 )
  
URIDIUM - Excellent MSX conversion. Fast and difficult gameplay, great FX and good intro music, but not ingame. gameplay demos and animations completes the game and shows a polished development point .
Global -> 8.5 // ( V->8 / A->8 / P->7 / F->8 )

ZERO AND THE CASTLE OF... - Great and colorful graphics. The animations and intro music are great too. Interesting mechanic and good gameplay, but the absence of music during the game deducts points.
Global -> 8.5 // ( V->9 / A->6 / P->8 / F->8 )

Good luck to all... sorry for my poor english.   Spank

PD: I would like to make a call to all the developers. Please add ingame music! I've missed it so much, especially in "puzzle and arcade types" games.
« Última modificación: 29 de Junio de 2014, 12:05:18 pm por Fenris78 » En línea
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« Respuesta #14 : 29 de Junio de 2014, 01:46:59 pm »

CMJN - Love the visuals, but seems incompete.
Global -> 3.0 // ( V->6 / A->1 / P->3 / F->3 )

DESTROYER - I use to play the arcade when I was young. Nice conversion. As dificult as the arcade.
Global -> 8.0 // ( V->8 / A->7 / P->8 / F->8 )

GORGEOUS GEMMA IN ESCAPE - Nice game in basic. Need to be polished.
Global -> 7.0 // ( V->7 / A->7 / P->8 / F->7 )

JAWBREAKER II - Great coding, a very polished game, but not my cup of tea. Aslo a great conversion.
Global -> 6.0 // ( V->7 / A->7 / P->8 / F->9 )

LIBREWAY - Boring if you play alone. At least it's finished.
Global -> 5.0 // ( V->5 / A->1 / P->5 / F->5 )

MR. CRACKSMAN - Nice game. Simple and fun.
Global -> 7.5 // ( V->8 / A->8 / P->8 / F->9 )

NAYADE RESISTANCE - Love the title gfx. It will be a great game when finished.
Global -> 7.0 // ( V->8 / A->5 / P->7 / F->7 )

PRETTY KINGDOM - Great puzzle game but P1 movement piss me off. Anyway a suberb game.
Global -> 7.5 // ( V->7.5 / A->7 / P->6 / F->9 )
 
URIDIUM - Excelent conversion. Very good game as difficult as the original. Awesome.
Global -> 8 // ( V->8 / A->8 / P->8 / F->9 )

ZERO AND THE CASTLE OF... - I love it.
Global -> 9 // ( V->9 / A->8 / P->9 / F->9 )

It was very difficult to cast my votes. Congratulations to all entries. Maybe the best Msx Dev ever.
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