Autor Tema: 1st MSX-BASIC Game Contest!. Submit your game now!.  (Leído 41507 veces)

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Jon_Cortazar

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #30 en: 08 de Febrero de 2006, 07:10:52 am »
Just another new game!. This time is Solitario, another game by nitrofurano!. Enjoy it!... btw, everybody start polishin' his entries because there is only a week left to the deadline of the contest!. Keep the games coming!  :spank:
Jon Cortázar Abraido (aka El Viejo Archivero)
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lord zett

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #31 en: 08 de Febrero de 2006, 11:31:56 pm »
Can you use a separate gfx file ore do it have to be in the basic code?

nitrofurano

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #32 en: 09 de Febrero de 2006, 12:11:59 am »
All in the code! (isn't it, Jon?) - Afaik, you can use hexdumps, base64 or whatever, but paying hard with slowness... (zzzzzzz....)

Jon_Cortazar

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #33 en: 09 de Febrero de 2006, 08:01:21 am »
Pure BASIC, lord zett: everything inside the same listing  ;), no external binaries.
Jon Cortázar Abraido (aka El Viejo Archivero)
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Darth_Fistro

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #34 en: 09 de Febrero de 2006, 08:23:57 pm »
Hey, congrats, nitrofurano, a very nice game! :D

By the way, why is everybody choosing screen 2 as the default mode, in spite of having to wait for the character sets to be loaded? It's not you, nitrofurano, I mean we could use screen 1, g.e., decrease the loading times/memory and pack the games in rom format :D

You are the busiest MSX user here!  ;)

Keep the good work!  :D
MSX FOREVER (hasta que saquen un ZX81 con TMS, PSG y 64K de RAM)

jltursan

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #35 en: 09 de Febrero de 2006, 10:46:10 pm »
Indeed!. With intro screen the game looks much better! ;)
Btw, you can hide and speed the charset loading by doing before the load routine :

Código: [Seleccionar]
VDP(1)=VDP(1)XOR64
and again after the charset has been loaded to enable the screen.

The only drawback is you can't show nothing at all to the user while loading... :(
Doom dee doom dee doom

nitrofurano

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #36 en: 18 de Febrero de 2006, 03:12:56 pm »
Citar
Btw, you can hide and speed the charset loading by doing before the load routine
i used this hiding trick around 20 years ago! :-) - my concern, as told Robsy (missing the promised submits from him...),  i wanted to have some distracting stuff during the half minute of it (some kind of animations or filosofical citations would be great as well, i don't know - boring would be half minute of blank screen (at least in my oppinion))

Citar
Hey, congrats, nitrofurano, a very nice game!
thanks - the most important i think i got, would be trying to encouraging people (concorrence) at a some level of development  (humbly, i'm not saying my submits are state of art, but i tried to do a small effort in that direction, as i wanted to see from others as well, as i think we all are curious to see - games can be or can look inovative, or whatever - stuff you never saw before) - i couldn't post in time an original game (in concept) a bit based on tetris (who knows until december 06...)

Citar
By the way, why is everybody choosing screen 2 as the default mode, in spite of having to wait for the character sets to be loaded? It's not you, nitrofurano,
the problem is the huge limitations of the pure msx-basic screen1... (one colour attribute to each 8 (or 4) characters, instead of one colour attribute per 8x1 pixels)


mäsäxi

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #37 en: 20 de Febrero de 2006, 01:36:27 pm »
Thank you karoshi for setting BASIC game competition and thank you everybody who programmed games for it!  :D

I would like to ask about the future of BASIC game contest, as it seems to be success when counting how many new BASIC games there are now!

One month may be enough to program nice BASIC game, but I feel like that not everybody can join within such short time. That´s a pity.  :(

Of course people can put their BASIC games to MSXDEV contest, but I feel much like that BASIC games are not appreciated the way they should when they are compared against machine code games. Like in judging Snoopy town´s graphics "Very very simple with visible build-up."....

So I would like the idea of having separate BASIC game contest same time with MSXdEV. Thought I understand that it may not be fair for BASIC games as well made BASIC games can surely be better than some/many machine code games.

What do you think about this??  ???

Darth_Fistro

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #38 en: 20 de Febrero de 2006, 08:55:46 pm »
Citar
thanks - the most important i think i got, would be trying to encouraging people (concorrence) at a some level of development  (humbly, i'm not saying my submits are state of art, but i tried to do a small effort in that direction, as i wanted to see from others as well, as i think we all are curious to see - games can be or can look inovative, or whatever - stuff you never saw before) - i couldn't post in time an original game (in concept) a bit based on tetris (who knows until december 06...)

I don't want to see one entry from you on december '06... I want to see FIVE or SIX  ;D
Very nice games and visually stunning! Every effort is appreciated, so please don't hesitate to send more and more games! ;)

Citar
By the way, why is everybody choosing screen 2 as the default mode, in spite of having to wait for the character sets to be loaded? It's not you, nitrofurano,
the problem is the huge limitations of the pure msx-basic screen1... (one colour attribute to each 8 (or 4) characters, instead of one colour attribute per 8x1 pixels)
Citar

Yes, very Spectrum-alike (I like it, by the way). But I was thinking in terms of loading times. Anyway, you can make a colorful version for sc2 later an pack it in a ROM with an asm loader and send it to MSX dev'06! :D
MSX FOREVER (hasta que saquen un ZX81 con TMS, PSG y 64K de RAM)

Darth_Fistro

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #39 en: 20 de Febrero de 2006, 09:01:36 pm »
One month may be enough to program nice BASIC game, but I feel like that not everybody can join within such short time. That´s a pity.  :(

Yes, I think the period should be increased, you're right and also because now people will tend to forget MSX until November, when they'll begin to program like mad people and many games will not be completed! ;) Grrrr... we're lazy, gentlemen :D So a bigger contest maybe in summer could maintain our entusiasm at a very high level!

Citar
Of course people can put their BASIC games to MSXDEV contest, but I feel much like that BASIC games are not appreciated the way they should when they are compared against machine code games. Like in judging Snoopy town´s graphics "Very very simple with visible build-up."....

So I would like the idea of having separate BASIC game contest same time with MSXdEV. Thought I understand that it may not be fair for BASIC games as well made BASIC games can surely be better than some/many machine code games.

What do you think about this??  ???

Basic games aren't very spectacular, but I think the effort is what counts, and the fact they're free games! So thanks to every author first! :) Maybe a separate section would be fine, but the actual format is fine also. Anyway, a good basic program is always a good program :)
MSX FOREVER (hasta que saquen un ZX81 con TMS, PSG y 64K de RAM)

mäsäxi

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #40 en: 21 de Febrero de 2006, 10:35:40 am »
I have thought same thing, longer period would be nicer to program in BASIC, but it can make people lazier...  :D  But even still I would like to have longer period for BASIC game contest.  :)

And I totally agree, good basic program IS always A GOOD PROGRAM!  ;)

nitrofurano

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Re: 1st MSX-BASIC Game Contest!. Submit your game now!.
« Respuesta #41 en: 24 de Febrero de 2006, 10:45:29 pm »
the good of this competition is now we are curious to know how can we recode them in asm....  >:D >:D >:D >:D >:D