Beyond the specific game, the interesting thing about this entry is the engine...
How does it work? Which features it has?
Beyond basic movement, objects and object-scenery interaction, I've seen (beware of the spoilers!
- walkable/non walkable zones: it's based on tiled? has an specific map?
- triggers: to open the basement
- events: specific actions when you walk into some specific tiles
- modifiable screens: the bridge
Item cursor is generated dinamically from the tile definition? That's cool
Also, how's the map defined? I guess you have a set of screens linked to the screens you can go to. The cove has more than one screen and weird links between them, right?
Some minor bugs/glitches: I think sprites are shown 1 pixel below they should. And there should be a DISSCR/ENASCR (or at least, disable the sprites) when changing screens: sometimes, during one frame, you see the new screen but the sprites in the old position.
I'd love to see how this engine grows, and evolves, and brings us some great games!