Autor Tema: Street Fighter II MSX2  (Leído 3885 veces)

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toniman

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Street Fighter II MSX2
« en: 01 de Febrero de 2011, 01:10:11 am »
I saw Neo Street Fighter 2 for MSX2, and also the game that Fray fights, I investigated how it could be the Street Fighter II in MSX2 in screen5 with 16 colors, I made this conversion with this image:


By tonigalvez at 2011-01-31

Notice how almost everything is very nice with 16 colors)

I have prepared these images, which are rescaled in a hurry, but in a 256x192 screen would stay smaller, with tiny characters, I could get more basic frames to hit, reduced movements, strong and weak beats.

I have cut all the characters with all the moves.

Its easy for me to adapt and tweak the pixels.



By tonigalvez at 2011-01-31


By tonigalvez at 2011-01-31


By tonigalvez at 2011-01-31


By tonigalvez at 2011-01-31

Jon_Cortazar

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Re: Street Fighter II MSX2
« Respuesta #1 en: 01 de Febrero de 2011, 11:43:43 am »
Toni, instead of scaling, why not using the Super Nintendo version as gfx basis?  ???

Jon Cortázar Abraido (aka El Viejo Archivero)
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toniman

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Re: Street Fighter II MSX2
« Respuesta #2 en: 01 de Febrero de 2011, 03:14:46 pm »
I am ripping the backgrounds of the GBA version, are 240x160 pixels, much better for msx, about the characters, the Snes sprite characters are big for the size I like, Maybe if there a possibility of transfer in real time only the frame we are using from ram to vram, we could use the snes sprites, or maybe de GBA sprites, are smaller.