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Development Boards (English) => Off-topic => Mensaje iniciado por: nitrofurano en 21 de Diciembre de 2014, 06:18:26 pm



Título: extending Boriel’s ZX-Basic to other hardware systems (Casio PV-1000 now)
Publicado por: nitrofurano en 21 de Diciembre de 2014, 06:18:26 pm
i guess some or most of you know the curiousity from me, Haroldoop (from sms retro scene), and etc., on exteding Boriel’s ZX-Basic Compiler to other hardware systems z80-based

http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs#OTHER_HARDWARE

(for example, this cross-compiler helped me to port my MSXDev'14 entries Libreway and CMJN to SG1000 and Colecovision as simply as i made them for MSX1)

recently i found how interesting Casio PV-1000 is (quite rare console, only 15 games released, half from Konami), and how simple is to code for that from our experience on MSX and etc.

(and not mentioning how exciting was doing the same on arcade machines! :) )


Título: Re:extending Boriel’s ZX-Basic to other hardware systems (Casio PV-1000 now)
Publicado por: mäsäxi en 26 de Diciembre de 2014, 09:15:25 pm
Merry Christmas!

Did you mean you have coded for some arcade machine by using Boriel´s ZX-Basic? :)


Título: Re:extending Boriel’s ZX-Basic to other hardware systems (Casio PV-1000 now)
Publicado por: nitrofurano en 19 de Febrero de 2015, 09:34:30 pm
yes, for around 25 arcade machines until now (i tried others as well, but i struggled on some issues i couldn't figure out what happened) - take a look at http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs#Arcade_Systems