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Archivo (pre 2018) => English Boards => Suggest a Game => Mensaje iniciado por: toniman en 01 de Febrero de 2011, 01:10:11 am

Título: Street Fighter II MSX2
Publicado por: toniman en 01 de Febrero de 2011, 01:10:11 am
I saw Neo Street Fighter 2 for MSX2, and also the game that Fray fights, I investigated how it could be the Street Fighter II in MSX2 in screen5 with 16 colors, I made this conversion with this image:

(http://img412.imageshack.us/img412/8541/todo16col.png)
By tonigalvez (http://profile.imageshack.us/user/tonigalvez) at 2011-01-31

Notice how almost everything is very nice with 16 colors)

I have prepared these images, which are rescaled in a hurry, but in a 256x192 screen would stay smaller, with tiny characters, I could get more basic frames to hit, reduced movements, strong and weak beats.

I have cut all the characters with all the moves.

Its easy for me to adapt and tweak the pixels.


(http://img163.imageshack.us/img163/773/streetfighter2msx201.png)
By tonigalvez (http://profile.imageshack.us/user/tonigalvez) at 2011-01-31

(http://img695.imageshack.us/img695/9427/streetfighter2msx202.png)
By tonigalvez (http://profile.imageshack.us/user/tonigalvez) at 2011-01-31

(http://img820.imageshack.us/img820/9335/streetfighter2msx203.png)
By tonigalvez (http://profile.imageshack.us/user/tonigalvez) at 2011-01-31

(http://img826.imageshack.us/img826/5273/streetfighter2msx204.png)
By tonigalvez (http://profile.imageshack.us/user/tonigalvez) at 2011-01-31
Título: Re: Street Fighter II MSX2
Publicado por: Jon_Cortazar en 01 de Febrero de 2011, 11:43:43 am
Toni, instead of scaling, why not using the Super Nintendo version as gfx basis?  ???

(http://www.videogamecritic.net/images/snes/street_fighter_2.gif)
Título: Re: Street Fighter II MSX2
Publicado por: toniman en 01 de Febrero de 2011, 03:14:46 pm
I am ripping the backgrounds of the GBA version, are 240x160 pixels, much better for msx, about the characters, the Snes sprite characters are big for the size I like, Maybe if there a possibility of transfer in real time only the frame we are using from ram to vram, we could use the snes sprites, or maybe de GBA sprites, are smaller.